Maybe it's just that playing for almost a decade gives you lots of chances for fate to set things up, but MAN Fortune's Favor has some very narratively satisfying situations happen.
Cause like. Look. The party is currently stuck in a demiplane (?) ruled over by the god-being of growth, who created it as a space to protect vulnerable kids who needed a place to hide away. We GOT HERE in large part because Val is very much still wrestling with the aftermath of our monk's rise to master status, which unintentionally involved her standing on the edge of a huge smoldering lake of lava and watching her brother-in-all-but-blood plunge screaming into the center of it, well outside of her ability to save him. Val has always struggled with feelings of helplessness, and the sense that the world is constantly poised to snatch every good thing away from her, but she's been getting better about it as the group has grown in power and resources. This was a very unwelcome reminder that there were still things that she couldn't do anything about, that she was still just as ineffectual as she was when she lost her parents, and her crew, and the only sense of goodness she really felt like she owned.
So NEEDLESS TO SAY, when she accidentally interfaced with the entrance to this god-being's hideaway, and the offer was an outstretched hand and the promise that she would be taken somewhere safe - somewhere where she wouldn't have to lose anyone ever again - she was not in a great state to say no!!! And so she didn't!!!
Fast forward to our current scenario, which is that we've realized that our BBEG has corrupted this god-being and all the kids in Hideaway are in danger, so we've offered to go out with the leader into the dark spooky part of the woods to sniff out the rot and get rid of it. DM calls for a save as we're traversing the woods, and who should roll a fucking NAT 1 but the very same brother-in-arms that Val got everyone into this mess about. Suddenly, he's just gone. We've misplaced both him and the other monk, and we keep hearing their voices calling us off of the path we're on, and it's sus as Fuck but they're GONE, so Val is kind of freaking out, and - !!!
And then our druid spots him in the trees and we go charging after him and he whips around and FIREBALLS THE WHOLE GROUP in a panic because!! BECAUSE!!! the same corruption that has affected the guardian of this place - the corruption that is a facet of our big bad - has gotten into HIM now. He keeps running for the shadows and Val can't keep hold of him, and her hands are covered in black ichor that falls away from him, and she can see MUSCLE underneath, raw flesh and blood, like there's nothing beneath that rot but ruin, and she's just begging him not to go, not to run away, don't go away again, please not again, and I'm just!!! I'm insane!!! I'm insane!! Of COURSE this would happen to him, of all people!! Does this not fulfill the prophecy?? The place offered to her as somewhere safe, where she won't lose anyone anymore, is corrupted so that she instead has to watch the one person she's currently most afraid of losing run away from her on his own, hurt and dying in her eyes, being dragged by the will of the woods into the darkness and away from her forever!!!
IS THIS NOT EXACTLY WHAT SHOULD HAPPEN, NARRATIVELY??? I'M INSANE!!










