velocity, rosie, and casey! casey's grown so much since we got her it's unreal. she's also my fiancé's and he takes such good care of her
@novainthelight your girl <3
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velocity, rosie, and casey! casey's grown so much since we got her it's unreal. she's also my fiancé's and he takes such good care of her
@novainthelight your girl <3
I'm Sick
It's been awhile since I've updated my blog, that's mainly because of finals and mostly because of negligence. Those go hand in hand. Eitherway, I'll try to keep this old thing going considering I've been getting a few new followers. Thanks everyone.
As my title says, I'm sick at the moment. Visited my nephews for the holidays and they gave me a wonderful gift - a cold. Or it could have just been the temperature of my room. I need something to blame for this dreadful sickness.
Programming Final (platforming game)
I'm working on a multitude of projects. My latest work was for my programming final, which you can play here. I got inspiration from Diamond Hollow 2. The assignment took me about four days. The engine was provided for me, but I changed a lot to make the game play as it does.
Secret Project: Elevator
I'm also working on a project called Elevator. It's a secret project that me, Foohy, and Mr. Sunabouzu are working together on. Sun's been in charge of doing all the art assets along with Foohy. I've been handling the coding (not much to code, though). Because of its secreticy, I'll be able to only provide a few public images we've put out. All art is credit to Mr. Sunabouzu, who did an excellent job.
The game, a GMod gamemode, should be coming out pretty soon.
Verlocity Update
Recently I've been doing a lot of work on Verlocity.
I've optimized the engine and really polished it out nicely. I added a new physics forces system (which after release I'll continue to add more features like actual physics bodies).
I redid pretty much all of the core engine parts mostly due to bad design choices I made in the past. Don't worry - it's all moving along nicely. I just haven't had the time I had in the past. Luckily the holidays have been kind (other than the sickness) and I have had time to work on it. You can stay up to date on Verlocity here or on www.verlocityengine.com.
Couriette, and other projects
Lastly we got a team together, the guys who I worked with on Opus and Sunabouzu and Foohy. We were working on a adventure platformer called Couriette. Sadly, due to the set back of the engine - we've had to put that project on hold until Verlocity is ready.
Verlocity
Lately I've been helping out my friend Mac documenting/coding small portions of a new flash engine called Verlocity. It's meant to be easily readable and adaptable, so creating your own flash games or whatever is piss easy.
Currently it's almost near release but not quite yet, but over on Mac's blog and the wiki you'll be able to learn more about it and download the prelease version to start getting the hang of it.
The demo previously mentioned now in video form.
Switched to Away3D yesterday, have been playing around with the engine for a bit.
Away3D is completely open source and also has a ton more features than Alternativa3D.
What you see in the picture above is Verlocity's 2D layering system working with Away 3D.
Added Alternativa3D to Verlocity today. It's an incredibly easy-to-use and straight forward 3D engine for Flash. It's also incredibly powerful. I was able to integrate it into Verlocity in just under 10 minutes!
Either way, there's still a few things I want to create wrappers around to make this even easier for Verlocity developers.
I'll be adding a new component later today called verAlternativa3D. It'll handle creation of cameras, controllers, textures, and handle all the rendering behind the scenes. That way with Verlocity - you can just focus on creating the 3D artwork and there's no need for doing the same setup code over and over.
Of course in Verlocity settings there will be a toggle for turning off verAlternativa3D - if you want complete control of the 3D engine yourself or just don't need 3D.
For my own personal use, I will be using Alternativa3D for background detail and 3D sprite animations.
Here's a little demo of Verlocity. Just messing around, really. It's a very simple shooter that spawns enemies based on the beat of the music currently playing, as mentioned in my previous post.
Verlocity's game showcase demo. I should make a video of it - it's mostly about sound and animation.
The little white squares are basic enemies that spawn based on the beat of the music. It's like a little mini Opus.