Genuine question, What was the last video game you played that while you were playing it you felt like it was genuinely and truly fun, not just engaging or stimulating, but fun? Asking because I am looking for recs!
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Genuine question, What was the last video game you played that while you were playing it you felt like it was genuinely and truly fun, not just engaging or stimulating, but fun? Asking because I am looking for recs!
Back in my day we didn't have AI voice machines ...You either had to rearrange voice lines and cutscene dialogue manually or you had to make Microsoft SAM say slurs and. WE LIKED IT THAT WAY
I want to make a game where you can watch the grass grow.
Not like - a satire or critical art piece to engage with where you are doing nothing - or a farming sim that you do to earn more money than god.
I want to make a game where you and the other beings you’re living with are sharing the world with so many other creatures - not just animals but plants and…the whole of nature’s forces.
Where the wolf you bump into on your way to a dungeon is hunting for her cubs - and where even if she attacks, you can drop some food and run. And she’ll be content. You’ve fed her cubs today.
Where the maple, oak, and pine forests compete for territory and, if you’re patient, you can watch them grow, fight, and support one another. Sometimes you’ll see a lone maple sapling, its leaves yellowed and damp, malnourished as the two pines looming over it deliberately take the resources it needs to survive. Sometimes you’ll see them thriving together, all sharing nature’s bounty. I want you to understand that. To see that in every bush and blade of grass.
I want to make a game where the supposedly inanimate will fight back. Stone resists being mined and will attempt to break you before it does. Water will rage and swarm at careless pollution. Smoke-filled air on a battlefield takes shape in a swirling mass of blood-red mist and oily smog to put an end to the fighting. Where blood-drunk blades will beg to be returned to the earth they were torn from.
I want you to think of everything you take. To look for ways to do so and give in return. To give you the opportunity to do so for others. To, if you do everything right, as best you can, you can make a world that is…helping itself. That isn’t constantly at war.
And then, once you’ve met the world and it’s ways, understood the natural cycles and give and take it all requires to work - I want to unleash disaster. Change everything irrevocably. Poison the land and water. I want it to be unavoidable. Sap everything of life as a concept.
And then…I want you to keep going. To find the folks who are left and build something new. Something different. To make a place in what was once your time that is, this time, truly yours. Something that won’t be taken again. Something just as beautiful and radiant despite, and for, it’s scars.
Because most of all I want to build a game that gives you hope, even if it’s been taken away before. Even as it tries to take it again. Hand on no matter the odds, no matter how few you are or how many you face, I want you to know that you can change anything.
Fuck.
I love being broke, having no console and only a low-to-mid-tier laptop and then seeing stuff from my friends about video games coming out
You wanna get me into Ace Attorney? Cool, I can't play the games but the lawyers are very pretty
just read your post about making a game, and in it you mention classes and stuff like that; i dont know if youve ever played dnd but what about multiclassing? It allows the player to put levels into a class apart from their own, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. So for example, you pick Archer as your class at the beginning, then once you hit, lets say level 10 or something, the option to put a level into idk, knight, sorcerer, etc is there. just an idea i had while reading your post :)
Thankyou! I'm definitely considering some sort of multiclass mechanic. I think I need to work out how long the game will be before I can properly decide how it'll work though.
I appreciate the input!!
Playing Phantom Doctrine, which is like XCOM, but in the cold war, and with bafflingly imprecise stealth mechanics. God forbid an agent of yours be seen Trespassing, but walk out through a door leading from a Forbidden Area in full view of a guard? No problem.
On top of that, apparently people in the Soviet Union don't prescribe to broken windows theory because the number of times I've had an agent Kool-Aid Man their way through plate glass (without flinching or breaking stride) instead of using the door Literally Next To It is starting to border on silly.
Also, not only is every NPC in this game apparently wearing noise-cancellation headphones specifically tuned to glass shards hitting the Soviet-made nicotine-stained machine textile carpet, they additionally have no peripheral vision. Like, none whatsoever. It's as if someone surgically removed their sense of proprioceptive motion detection, which given that this is a game that heavily features MKULTRA, isn't actually out of the question.
10/10 would be ninja kgb again
Consider
Cybertwunk 2069
vvvvvv is one of my favourite games and that's good because i'm playing it for the third time on 3ds and intend to play a fourth time, for steam achievements