YALL IM OBSESSED
(also yeah i somehow managed to find two albinos in the same day????)

seen from United States
seen from Germany
seen from Germany

seen from Netherlands
seen from Yemen
seen from Russia
seen from Georgia
seen from United Kingdom
seen from United Kingdom
seen from United States
seen from Argentina
seen from United States

seen from United States

seen from Belgium

seen from United Kingdom

seen from Germany

seen from Germany
seen from Germany
seen from China
seen from Israel
YALL IM OBSESSED
(also yeah i somehow managed to find two albinos in the same day????)
Every Snow Halation or 3 on :33 (Part 1), in honor of SavePoint 2020 which is taking place this week and raising money for National Bailout! You can watch at savepoint.stream.
There is no 'Undertale' without 'moon,' the so-called "anti-RPG" that took the many tropes of the JRPG and turned them on their head.
story has many important minor themes along numerous vectors. My vision was to combine all of these together to convey a larger overall theme. These "sub themes" were along the lines of: "observing an RPG world with a hero from a different perspective," "a world free to explore at will," "riddles without heavy-handed hints" (we were big fans of Myst!), "a world without 'mob characters,'", "characters with individual human traits" and "a story without killing."
These may have sprung from my hope at the time as a traveller for acceptance of the world’s diversity. And these vectors come together, forming the main theme of the story, right at the very end.
Looking back, I think then, like now, we were struggling with this internal conflict: "is this all games can be?", "does making games hold any meaning?" and "why are RPG stories all so alike?" In a way, I think we were trying to end this conflict, and tear down the walls of such a confined space.
And then there were the clay figures! I really enjoyed making them. But it wasn't just me; everyone on the development team chipped in and made some. Personally, I really love stop motion animation, so being able to make those figures in between developing was so much fun.
Why a Forgotten, Now-Unplayable MOBA Still Has a Small, Thriving Community
Master X Master only lived for 7 months. Its fans have spent years documenting its existence.
(Waypoint/Vice Games. March 30, 2020)
Today, over two years since the game closed, there is still an active community of Master X Master fans out there. To them, the game never really died. They’ve been posted up in a couple of discord servers and a subreddit with over 2000 members reminiscing about an amazing MOBA that isn’t available. Their community serves as a place to grieve and gush over MXM. NCSOFT tried to obliterate the game, but it lives on through the strong community that these players forged. It’s a place of permanent nostalgia fueled entirely on memories, and the hope that they’ll get another chance at playing the game.
Check out our upcoming title GrowerZ! It's available for pre-order on our Orgasmo Kickstarter Campaign - http://ow.ly/X2Y9308F4i1