Smart Door combining seamlessness with seamfulness.
A rough video prototype of a “smart door” that seamlessly senses the users presence and opens/closes, while seamfully allowing for manual configuration of leaving the door ajar.
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Smart Door combining seamlessness with seamfulness.
A rough video prototype of a “smart door” that seamlessly senses the users presence and opens/closes, while seamfully allowing for manual configuration of leaving the door ajar.
Video prototyping in group
Today me and my group sat together after class to plan, sketch and execute our video prototype of the “morphees” idea. We begun brainstorming about different aspects of the concept, and came up with filters like “security” and “freedom”. Our main focus in both of these aspects were physical possibilities. The concept of morphees is a thin and flexible phone that can bend and fold. Our thoughts were immediately drawn to the idea of a phone that can easily be hidden away and adjust to different types of physical space. We begun thinking that a phone that is easy to hide away from the public eyes is of importance due to security reasons. Although, eventually we settled on filtering the benefits of having a bigger freedom with a phone that is adaptable to different types of physical space.
We begun sketching up a story board of the different scenes we were going to shoot in our video. Our starting point would be accordingly to the storytelling arc with a normality being established. This would, in our video, be a typical day to day scene when you put your slightly too big phone inside of your slightly too small pocket. The crisis begins when you’re trying to carry a lot of things while worrying that your phone is going to slide out of your pocket, so you need to carry it in your hand instead - along with all the heavy things.
After this sequence we chose to shift focus to another individual wearing their morphees on their arm while carrying a lot of things. A notification pops up and the person decides to pick the morphees up from her arm and check what it was about while putting down her things. To move forward - and close the circle - she folds her morphees neatly into her small pocket, where there’s no risk of it falling out.
This is how the storyboards looked:
We did some changes during the process of the sketch-phase and the video making, but I’m very happy of how it turned out. Though it has some flaws, I’m excited to hear the feedback of this particular assignment. Here’s our video prototype of “morphees”:
To reflect upon it I find that this assignment was very helpful to get us started with the thinking of how to do video prototyping in a team. I got to use the knowledge I’ve gained of how prototypes should work with the filtering of qualities you want to investigate further and manifesting the dimensions of this filtering. What we filtered here was the freedom of having a phone that is adaptable to different types of physical space. Some aspects we touched upon according to the template of Lim et al (2008) was the appearance of such a phone, the functionality and briefly upon the spatial structure. The manifestation of the dimensions took form in material, where we used cardboard paper and printed out interfaces. We chose this because we thought this would most effectively represent our idea of a novel user value of morphees.
From here I wish to only get better at seeing what needs to be improved, and to explore more about how to go about when making prototypes and what they in turn prototype.
Speculative Design of the way we use technology in the future. This makes me happy, hopeful and inspired! Nice Microsoft.
V&A Project: Official Video Prototype of Interactive Cinema Experience
Skip ahead to 15secs! This video prototype was specifically created for the 2nd V&A Crit on December 12th, 2014. I used the silence of the first 15 seconds to explain the concept of the experience.
It was shown silently and I do regret the use of music. At the time of making this video, I was really stressed and I think this was my way of releasing it. lol. In any case, I’m happy it went well for the presentation.
Much has changed with the animation since this time.
As part of our interaction design methodology project we researched how to facilitate collaboration by using information technology as a material in car environments, by creating a computer table top with different joint activities.
TiLT - The Initial Prototype
So it's been a bit of a long time since I last blogged, mostly because I've had other assignments that required a lot of my time.
So a couple of weeks ago we presented our prototype to the class together with all the information we managed to extract from the activities we had with our muse, and this is what I came up with...
I also created a short physical prototype where I made use of actual balloons together with two players on either side of the table, had them balance on one leg and shoot at the balloons using straws and paper. Well hopefully you'll understand this clip a friend of mine took during the prototype.
Considering the prototype design was very basic, I received some encouraging feedback and I think that me and my muse are on the right track to designing an awesome game.
Making the presentation also helped me to recap on what my muse and I managed to achieve and my biggest concern is the participatory design. Although by using the PLEX cards we were able to generate some interesting stories, we didn't really generate useful game mechanics or ideas. This is why my next step is to take a different approach to the participatory design with my muse in order to make her feel like she's contributing more to the end game.
Today we have a presentation, and we're going to present a prototype of our inspirational design game. This short video shows the game I plan on creating, showing a simple level.
This Video Prototype's main aim is to show the current version of the game's mechanics. How the player has to tilt the device to move the triangles, and tap the screen to fire at the circles.
Video Prototype
After re-creating my Video Prototype for the fourth time, I ended up with a much lower quality video to show off in just one day; ah well, the life of a student with a part time job. Anyways, the video is supposed to show off the general idea of how the game will be/look/feel once it is developed.
The idea is to get Beyonce' to reach Jay-Z and have them chill out. But! She has to get through all the rest of the Pop Star Divas in the way and prove that she's the Queen. Jump over Miley Cyrus, Nicki Minaj and Lady Gaga to get to the end of the level.
Unfortunately, the video also lost the audio; it was supposed to have the Single Ladies track accompanying the images. Also, I did not have enough time to include the power up feature, the idea is to have items related to Beyonce' songs (such as a ring from Single Ladies) which would give her different powers such as High Jumps and Invulnerability.
This is the end of this short rant, enjoy the video.