This one’s for the gamers
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This one’s for the gamers
AAA game company: We recorded ACTUAL, REAL-LIFE footsteps for this game. We care immensely about realism, and we wanted to give our fans the most immersive experience never before seen in a video-game. We hired a team, and recorded over 1000 sounds for each type of material, so you'll never hear the same footstep sound twice. I guess you could say we're taking gaming into the next generation, one STEP at a time. Hopefully others will follow in our quest to make games the most realistic experience possible for players, and we truly believe that starts here.
#FOE6 - Second day (session 5)
- Gaming communities determine the model of industry.
- Free to play = response of videogame industry to piracy.
- People are finding new ways of playing games: live-stream, livechat, message boards.
- There isn't a difference between hardcore gamers and casual gamers. Both are important to industry.
- Who owns the players?
- Live game streaming (spectatorship) is a huge trend.
- Twitch: live game streaming website.
- Future of games: more crowdfunding (Kickstarter), more indie games, more spectatorship, less big games, less play in front of TVs.