vivid/stasis peak yuri

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vivid/stasis peak yuri
ayo
Hello, Tumblr! Due to Current Events, I’m checking in here going forward alongside Twitter. This is an introduction post of sorts for people that don’t know what exactly this account is.
I’m Cheryl Stelli, the one writing this post, and I lead Hajimeli. Hajimeli is my output for my creative projects.
It’s not quite a studio, as separate Hajimeli projects have entirely separate production teams. (For example, Team Vividstasis is separate from Hajimeli despite the fact that vivid/stasis is a Hajimeli production.)
The current ongoing Hajimeli project is vivid/stasis. vivid/stasis (sometimes shortened to vividstasis, v/s, or vivista) is a vertical-scrolling rhythm game (VSRG) fused with a metanarrative mystery visual novel (VN).
The story follows the journey of Saturday, a teenage girl living in Japan that tries to search for her sister who mysteriously disappeared on a summer night, and gets wrapped up in an unexpected mess involving cultists, memories, and the fourth dimension.
Meanwhile, the gameplay takes a unique but familiar spin on four-key rhythm gameplay, engaging the player in a wide array of difficulty for all levels of rhythm gamers.
(it doesnt control like djmax)
You can wishlist vivid/stasis’ upcoming Steam release here.
That should probably be it for the introduction post, I think. Any questions can be asked to the blog, and I’ll try to respond to them.
You can also find my much less formal (somehow) and more vulgar personal page here.