good afternoon, good evening, and goodnight!

#dc#dc comics#batman#tim drake#bruce wayne#dick grayson#dc fanart#batfamily#batfam



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good afternoon, good evening, and goodnight!
LESBIANS!!!!
playing vivid stasis (spoilers below cut (although good luck figuring out what it means without already knowing what i'm about to spoil (it's like chapter 4)))
so this is basically what's going on right
No way i did a thing for tiktok again
I did this during school LMAO i was... A bit bored mayhaps
thinking about allisat again. like yes they are so very cute once they get over themselves and start dating (or whatever they have going on cause based on ch2 ending its not formally dating yet but like look at them) but like.
i cannot overstate how funny i find their dynamic for pre-confession act 1. "i am extremely obviously in love with you. every time someone insinuates the idea of us dating i get extremely flustered. standing near you makes my heartrate spike" x "wait was it ROMANTIC when she kissed me after we had a deep talk about our feelings?? i know im openly into women but like theres no way right. she surely meant something else by kissing me" is the funniest dynamic ever. to me
Play vivid/stasis. it's free on steam. I don't care if you're bad at rhythm games trust me it's a ride worth explorin'
ayo
Hello, Tumblr! Due to Current Events, I’m checking in here going forward alongside Twitter. This is an introduction post of sorts for people that don’t know what exactly this account is.
I’m Cheryl Stelli, the one writing this post, and I lead Hajimeli. Hajimeli is my output for my creative projects.
It’s not quite a studio, as separate Hajimeli projects have entirely separate production teams. (For example, Team Vividstasis is separate from Hajimeli despite the fact that vivid/stasis is a Hajimeli production.)
The current ongoing Hajimeli project is vivid/stasis. vivid/stasis (sometimes shortened to vividstasis, v/s, or vivista) is a vertical-scrolling rhythm game (VSRG) fused with a metanarrative mystery visual novel (VN).
The story follows the journey of Saturday, a teenage girl living in Japan that tries to search for her sister who mysteriously disappeared on a summer night, and gets wrapped up in an unexpected mess involving cultists, memories, and the fourth dimension.
Meanwhile, the gameplay takes a unique but familiar spin on four-key rhythm gameplay, engaging the player in a wide array of difficulty for all levels of rhythm gamers.
(it doesnt control like djmax)
You can wishlist vivid/stasis’ upcoming Steam release here.
That should probably be it for the introduction post, I think. Any questions can be asked to the blog, and I’ll try to respond to them.
You can also find my much less formal (somehow) and more vulgar personal page here.