Day 11 -- Charcoal
"Hey! I said no peeking! Go on, turn around. You'll see it when it's done and not a second sooner."
seen from China
seen from France
seen from China
seen from United States

seen from Germany
seen from France
seen from United States
seen from United States
seen from China
seen from China
seen from Australia

seen from Italy
seen from China

seen from United States
seen from China
seen from Moldova

seen from China

seen from Türkiye
seen from Australia
seen from United States
Day 11 -- Charcoal
"Hey! I said no peeking! Go on, turn around. You'll see it when it's done and not a second sooner."
Voidkeeper
Massachusetts' VoidKeeper Debut Album "Of Rotten Flesh And Withered Bone" Takes Listeners on a Brutal Emotional Odyssey! Get the details right here: https://toxicmetalzine.com/post/massachus
THE KEEPERS
Heyo,
Following up on my last post about the color palette for my space-themed game! This time, I’ve been applying the palette to some game assets, specifically the NPC “entities” that are based on the 7 chakra points. Each NPC has a distinct personality, and I’ve designed a logo and an item for each one, trying to reflect their essence while keeping everything cohesive.
Some of these designs are clicking really well for me, while others are a struggle. I am in no way a graphic designer! Balancing colors so they pop against my "Deep Space Black" background without clashing has been tricky. I’m also realizing that some designs feel a little flat right now, but I’m confident and excited to see how they evolve once animated and layered with some FX.
I’d love to hear what you all think! Do the logos and debris pieces convey personality? Any thoughts on colors, shapes, or readability? I know I am not giving much info on what they represent but I would love to hear raw reactions. Let me know what stands out (for better or worse)!
A video showing the Void Keeper prototype made for a Unity game jam. This prototype won 2nd place! Lot of improvements being made that will be available when i finish the official demo. For now you can check out the prototype at https://fermisquasar.itch.io/filling-the-void