I forgot to post this lol
The Cool dragon himself :3

seen from Argentina
seen from United States
seen from United States

seen from Argentina

seen from United States
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seen from Vietnam
seen from China

seen from United States
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seen from Russia

seen from United States
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seen from Italy
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seen from United States
I forgot to post this lol
The Cool dragon himself :3
Soul Warden (Spiritualist Archetype)
Though they are bonded to a living being, the fact remains that the vast majority of phantoms are souls or fragments of souls that need to move on, and some eventually do within their spiritualist’s lifetime. When this occurs, the mystic could go back to a normal life, or continue to use their psychic potential, either taking on a new phantom, becoming some manner of phantom-less spiritualist, or potentially becoming a soul warden.
Soul wardens, as their name suggests, guard the natural cycle of the soul, protecting the living and guiding the dead on their way to judgment. They work directly with psychopomps to ensure the success of this goal.
While they lack a phantom ally, they are not alone, and their spiritual powers are just as potent as ever.
Replacing their phantom, these spiritualists are gifted a nosoi psychopomp familiar, initially appearing as a mere raven, but making more of its powers known over time, eventually going beyond those with blessings against life-draining effects.
The bond between the two shares some of the benefits associated with spiritualists and their phantoms, letting them see through the psychopomp or call it to their side.
The departure of the phantom leaves behind a space in the warden’s mind, a safe haven where a disembodied soul or even incorporeal undead can reside safely, able to communicate with the mystic without influencing them. This protects the soul from being snatched up by otherworldly predators, or can keep such an undead from lapsing back into violence while the means to help them pass on are discovered.
Like the birds they resemble, the nosoi bonded to the spiritualist learns to sing, resonating with a single emotion to generate the effects of the aura of a phantom of that type for as long as the song lasts. Later on, the nosoi can blend two such emotions, but doing so costs much more energy.
The most powerful of these spiritualists can have their familiar call upon multitudes of others of their own kind, merging into an algea, a composite psychopomp specializing in the protection (or capture) of wayward souls. This form is brief, but powerful.
Like other spiritualist archetypes which replace the phantom, it really does alter the dynamic of the class. The nosoi may not be a direct combatant, but it can help out with the buffs and debuffs from the auras it can project and it’s haunting melody. Sadly some of it’s level-up powers are based on a previous version of the archetype where the nosoi was automatically also of the emissary familiar archetype, so the touch the spirit world ability can probably be ignored.
In any case, the nosoi itself can usually protect itself with its ability to go invisible, but you should probably favor a melee caster build for the warden themselves, as they don’t have the luxury of a big strong phantom to take care of all the fighting for them while they support. Of course, avoid any spells and feats that focus on unlocking new abilities based on phantom type, since they don’t have one. Also don’t forget the calm spirit spell, as it functions really well with your ability to put ghosts inside you head.
This is absolutely one of those archetypes that I’d recommend allowing the use of the retraining rules even if the rest of the campaign doesn’t allow for it, since it’s less a change in what has been learned, and more an issue of a major change in their metaphysical self. Such a change no doubt affects them greatly, and such spiritualists might have a melancholic demeanor, guiding the dead to their final rest, but also final goodbyes.
They say the loneliest place to die is in the void, lost between the stars. However, there are those who look out for these lost souls, such as Amar Ahi, a soul warden, travels the far reaches of space on the back of her vortex dragon ally with her nosoi familiar, guided by visions to shipwrecks in space.
Though associated with brutality and cannibalism, some ogre tribes in remote places harbor a greater respect for life and death, and there are long lines of priests that train their successors to better put them to rest when they succumb to the dementia so common to elderly ogres. Those that do so quickly often become soul wardens, guiding others to rest.
Among soul wardens, the greatest blasphemy is to store an undead soul inside oneself and unleashing it on innocents. Such a heinous crime is about to occur at the annual Festival of Masks tonight, and the party must either stop it with the help of the perpetrators’s former nosoi companion, or else deal with the ever-growing plague of spectral dead.
Episode 1224: Vortex Dragon, the Thunder Hammer!
Translator Notes:
The exact Japanese in Coco & Mimi’s title was Keruberosu no Te no Inu, or “Cerberus’ Hand Dogs”. That sounded... really strange in English, though, so I took a bit of creative liberty and just omitted the reference to hands.
Third-Partystravaganza 6: Weird Musician (Bard Archetype; Flaming Crab Games)
They say that magic can, with enough power, undo the very fabric of reality if given a chance, just as a cacophony can disrupt a symphony. Yet somehow, a cacophony can still follow its own strange logic.
Taking that metaphor to the extreme, there are some bards who seek to master the parallel between music and reality as a whole, or perhaps simply apply rules that are normally considered unreal.
These weird musicians are oftentimes dangerous and unhinged, warping the fabric of reality to their own benefit. Despite this, they can be quite helpful in the right situation.
With one bizarre performance, these mystical musicians an warp the nature of their allies, granting them a pool of changes in a way similar to an eidolon, making use of the strange bodies of parallel selves or other alien beings.
Mastering the strange magic of witches, these bards can blend hexes into their performances with a series of disturbing bars, though they can do so only as part of a performance, and burning that reserve of magical power to do so.
Finally, these mages also learn a variety of magics normally employed by shamans and witches, further increasing their otherworldly skillset.
This is a pretty simple archetype, and one that emulates what certain archetypes of the skald do. If you’re interested in a vaguely lovecraftian bard and don’t want to go the route of the mute musician, this may be exactly what you’re looking for. I recommend a mixed build, focusing on buffs, debuffs, and control, taking advantage of those expanded spells, but it really is up to you what you do with it.
As mentioned previously, this archetype does dip into the territory of cosmic horror, somewhat. Drawing upon alternate realities and realms beyond the three dimensional space considered normal to most creatures. As such, one might do well to roleplay them as being slightly, or extremely, unhinged, though it is important to avoid the pitfalls common to roleplaying those with a mental illness.
Once a devoted performer of the House of Wild Music, Ivita has not been the same since she crash-landed on the living planet of Pollibax. Now, her music takes on a more sinster, discordant tone, and those that associate with the unhinged lashunta find their bodies warping under its influence, filled with thoughts and emotions not their own.
Tasked with great purpose, Shinemax, a proud vortex dragon, has been sent to scour every trace of the Music of Helax from the stars. This includes not only copies of those cacophonous music sheets, but also the weird musician devotees who keep the tradition of that foul music alive.
In the reality of Arcu, the abberant music of weird musicians are the very body and mind of the qlippoth lord Unuhusumi, a living contagion of the mind which afflicts musicians of all sorts who hear those discordant notes, warping their own music into more of the same. Only the deaf, or specific paladin orders that have pattern recognition, rather than fear, expunged from their mind, are safe to face them without risking infection.
Character bingo!!
The marquis go!!
and uh Vortex of the dragons :3? please? (ik your not into Lifesteal anymore so feel free to ignore this one lol)
vortex!! such a silly little guy i remember that i was drawing him non stop for like a week !! im not into lifesteal that much anymore but i still watch his vids :3
and the marquis. it’s like i hate him but man does he serve cunt. love him for that. hate him for having to do all that horrible shit. would bite him 10/10, thank you bill skarsgard for this character!!
Today's Card Analysis: Vortex Dragon
The Japanese card of the day is our first card to be revealed out of V-BT01: UNITE! TEAM Q4! and the first grade 3 of the format to not possess the Imaginary Gift ability, the Kagerо̄ unit Vortex Dragon. This card is a single Rare with a variable set of skills that work well in both the vanguard and rearguard circles.
Activate [Vanguard Circle]: [Once per turn]: [Counterblast 2] Choose 1 of your opponent's Rearguards, retire it, if you have 5 cards in your damage zone, discard your entire hand, and retire all of your opponent's rearguards.
Automatic [Vanguard/Rearguard Circle]: When your opponent's rearguard is retired during your turn, during this turn, this unit gets Power +5000.
Vortex Dragon is a remake of the megablast unit of the same name, who seven years ago could retire three of the opponent's rearguards for counterblast 5 soulblast 8. If the new Vortex is a template for what megablast remakes will look like in the days to come, then it's a welcome change: the new card is infinitely more playable than its namesake.
For most of the game Vortex functions like a grade 3 version of the Start Deck card Dragon Knight Nehalem, able to retire any one of the opponent's units at will, and on top of that can become an 18000 base for the turn that makes a nice 28k column with Dragon Monk Gojo. Once you go to 5 damage Vortex takes on the game-ending properties of Dragonic Nouvelle Vague, retiring the opponent's entire field and becoming anywhere from an 18 to a 38k alone depending on the number slain.
Keep reading
Odd-Eyes Vortex Dragon
A different dude from the different dude from 9 months ago requested this, which I ended up drawing