they would both be the kind of people to go up to the register and say the other ordered no pickles, neither of them would ever confront the register person about their own order though.
07n7's love language is definitely actions, while Mafioso's is gift giving (anything from one of the bunnies from his game , to uh "I brought back your favorite survivor in 'reasonable' condition" aka within 15 health or lower lmao.)
Mafioso will take care of / keep C00LK1DD in check when 007n7 gets too exhausted
007n7's been introduced to Mafioso's squad once, but can't really put faces to names yet.
Mafioso is REALLY quiet when he moves, and if his hat is covering his face enough sometimes the survivors will be talking shit about either him or 007n7 only for him to practically materialize out of the darkness. Sometimes he does this while behind 007n7 to surprise him.
Mafioso, just like C00LK1DD, cannot cook for SHIT. do not ever let this man near the stove.
Sometimes he'll go to Builder Brother's Pizza to snag some slices for 007n7 and C00LK1DD, though.
Mafioso most likely has shark teeth or smth (totallly not inspired by the stylized version of him naww no wayy) which definitely scared the shit out of 007n7 when he yawned or smth for the first time around him
I don't think the sentinels (or anybody) would be too pleased with a literal killer showing up to their well hidden cabin just to talk with the most hated guy in the group for like an hour before giving him a hug / peck on the cheek and leaving
(007n7 got SO HEAVILY INTERROGATED after mafioso left, little do they know mafioso would never share the location bc a. its his business and he doesn't give info out for free and b. his husband is there and so "nuh uh I'm not telling you even if you pay me")
"One should think twice before taking a father's only son."
This au, otherwise known as the Hunters -> Hunted AU (name subject to change). killers become the survivors, and vice versa... and you already know who switched places with C00LKIDD.
killer concept under cut along with extra stuff
007N7 - KILLER CONCEPT
INFO
After losing his son C00LKIDD by unknown reasons, 007n7 flew into a rage, becoming so delusional that he began to believe every survivor he encountered was the reason behind his kid’s disappearance. When or if he ever finds his son, he's so overjoyed that he forgets how strong his rage has made him and-
ABILITIES
PASSIVE:“A FATHER’S LOVE”. If C00LKIDD is present in the survivor roster, 007n7 will get the Frantic I buff for the round, increasing run-speed and stamina drain/regen by 5, but decreasing attack by 5.
ABILITY ONE: “LEADERBOARD”. 007n7 will stand still for 5 seconds, before revealing all survivor locations and applying Afraid II to the nearest survivor for 20s.
ABILITY TWO: “DESPERATION”. 007n7 will immediately receive the Frantic III buff for 10s, increasing run-speed and stamina drain/regen by 15, but decreasing attack by 10. After the 10s is up, 007n7 will receive Slowness I for 5s.
ABILITY THREE: “LOCK-ON CLONES”. Much like C00LKIDD in the original game, 007n7 summons 2 clones from the ground that will immediately hunt the closest survivor. If the survivor comes into contact with one of the clones, they receive 10 dmg and are applied Weakness III for 5s.
STATS
DIFFICULTY:★★★☆☆
DAMAGE: 30
HEALTH: 2000
REGULAR SPEED: 4
SPRINT SPEED: 12
STAMINA: 100
STAMINA-LOSS: 10
STAMINA-GAIN: 12
- -
CLONE STATS:
SPEED: 5
I imagine that with how frequently 007n7 uses the coolGUI, it causes glitches in his hands and legs (hands bc of damage and clone summoning, and legs bc of new lunge ability). it also has slowly begun to alter his body, making him more built for chasing (.. and killing).
Intro animation:
zooms out of a missing poster for c00lkidd, before 007n7's hand comes into view and tears it off where it was pinned, crumpling it in his fist. cuts to the following text against a black background:
"If they can't find my son,"
"I'll do it myself."
Lines:
Idle
incomprehensible muttering
When "A father's love" is activated:
"I KNOW I HEARD MY SON."
"DON'T YOU DARE TAKE HIM AWAY AGAIN!"
"Son... this game isn't fun anymore.."
Ability 1
"You cowards can't hide forever."
"Hiding is pointless, thieves."
"Do you think I can't see you?"
Ability 2
"YOU!"
"COME BACK HERE!"
(If c00lkidd is nearest player during lunge) "SON..! COME BACK..!"
Ability 3
"You'll run out of stamina eventually."
"Make them pay."
"Track them down."
Kill quotes
If killing Jason
"I thought you'd know better."
"Go find your OWN family."
If killing John Doe
"This is only a fraction of what you DESERVE."
"Who’s the judge now?"
"GUILTY."
If killing 1x1x1x1
"You're lucky it was ME and not HIM* that found you."
"Now you're just a footnote in history."
If killing C00LKIDD
"I'm so happy I found you..."
"Don't worry, kid. Papa's got you."
"Let's go home."
"You're safe now."
"Last One Standing" lines
Normal
"Your crew is finished, and so are YOU."
"You've got a ticket right to your JUDGEMENT DAY."
If C00LKIDD is the last survivor
"You can stop hiding, kid! it's safe now..!"
"Don't worry, son... I took care of the bad guys..!"
if you think Elliots page was sad, you ain't see nothin yet :3
info under cut, yay!!!
JANE: “KILLER” CONCEPT
INFO
BACKSTORY: After being separated from her husband in the process of being "forsook", she experienced massive corruption damage- luckily keeping her sanity. Now, after seeing the horrors this place inflicts on the people trapped here, she seeks to "free" everyone of all this pain- especially her dear husband, John Doe..
ABILITIES
PASSIVE: “HEAVY HEART”. Jane cannot sprint, rendering stamina useless. Her only increase in speed is if somebody is hit with a trap or if she is stunned (If a survivor is trapped, her speed goes from 8 → 30 for 7.5s. She gains Speed II if stunned, just like OG John Doe, for 15s after recovery.)
LMB: Jane jabs forward with her right hand (Not her left, it’s too inconvenient- just like OG John Doe, it is too heavily corrupted to use for melee. Only for finishing someone off). 50 damage, 10s cooldown.
ABILITY ONE: “SNARES”(45s cooldown). Jane will bury her left hand into the ground and be rendered immobile for 7.5s, before lifting her hand out of the ground and resuming movement. Traps will spawn all across the map, up to a maximum of 15. If a survivor steps in this trap, they are pierced by a single corrupted spike and suffer poison damage of 5 dmg per second until a survivor frees them, or until death- be it by the trap, or by Jane.
ABILITY TWO: “LULLABY”(75s cooldown). Jane will render herself immobile for 30s, singing a song that causes all survivors within 45 studs to be forced to slowly walk towards her. (speed of 2.5). This ability is immediately halted if a survivor hits her with a ranged attack, or if more than one survivor is “lulled” within 15 studs of her. If the latter is true, Jane will stop singing, before her eye glints and she spins in a circle once, left arm raised. She will INSTANTLY KILL anybody within 15 studs or less, regardless of health. Survivors farther than 45 studs are given a new “ability” which is simply labeled “Wake-Up Call”, which gives entranced survivors a 50% chance to snap out of the “trance” (wake up call has a 5s cooldown)
STATS
DIFFICULTY:★★★★★
DAMAGE: 75
HEALTH: 1000
REGULAR SPEED: 8
SPEED IF SURVIVOR IS TRAPPED: 30
SPRINT SPEED: N/A
STAMINA: N/A
STAMINA-LOSS: N/A
STAMINA-GAIN: N/A
VOICE LINES
Idle
- humming
Attack
- N/A
When "Snares" is used
- "Just stand still...!"
- "Stop struggling, please.."
When "Lullaby" is used
- "It'll all be over soon.."
- "Something to ease your pain..."
KILL LINES
When killing Jason
- "Listen to her*.."
- "Just go home.."
*- Jason's mother
When killing 1x1x1x1
- "Please just stay down.."
- "Your necromancy won't work on yourself.. don't try it.."
When killing John Doe
- "I still love you..."
- "This is for the best.."
When killing c00lk1dd
- "..The child..!"
- "I'm so sorry, little one..."
When killing Guest 666
- "you could've been so much more..."
- "If only you hadn't obliged to that summoning.."
When killing Azure
- "You're not at fault, you never were..."
- "Don't blame yourself for what you had to do.."
LMS
- "Please, don't run..!"
LMS when John is the last survivor
- "Where have you gone..?"
- "Don't make this harder, please..John.."
!!! SPECIAL !!!
ROUND-CHANGE
JANE IS NOT A "PURCHASABLE" KILLER!!!! HERE'S HOW IT WOULD WORK INSTEAD OF EQUIPPING HER BEFORE A ROUND.
If a survivor has John Doe equipped as their survivor, there is a 5% chance that they are automatically chosen to be the killer, and their killer replaced with Jane.
INTRO TEXT
“I’m so sorry.” (Fades from white to red)
CUTSCENE
The “survivor” (camera) is running through the forest before they turn. Jane spots them in the distance, and her eye glints before she vanishes and “reappears” (darts out of the cover of the woods), lunging at the “survivor”. Static cut, then round starts.
MAJOR CHANGES
Round Duration: Round Duration is doubled, from 3 → 6 minutes.
Round Style: Changes from a “Actively chase the survivors” to a “Hide and trap the survivors” round. Trying to out-stamina the survivors is a foolish mistake, Jane.
Spawn: No matter what, “Jane Rounds” always occur on the same map- “Distant Memory”. (destroyed cabin surrounded by sparse trees, which is where the objectives are located. Jane always spawns in the cabin- Survivor spawns are scattered throughout the general area. The map is circle-shaped- heavy corruption surrounds a certain radius of the place. Survivors will be heavily slowed if they run into it, but the corruption is strong enough to glow “brightly”, to deter survivors.
Objectives: collect wood to repair the cabin -- wood collecting is a single input, but actually “fixing the cabin” requires some sort of puzzle, similar to generators. Just not exactly.