So, after a lot of playtesting, the biggest issue people had was with the collisions. Since Virgo (and all other NPCs for that matter) stand way too far from each other (the same problem exists for most interactive elements in the world) because of tile size and their proportions to it (tiles are 24x24 with 4x zoom), it may look like interactive stuff isn’t really interactive because you can’t really ‘touch it’.
Something that I couldn’t solve with free movement plugins and trying to change tiles inside the grid because of how NPCs/events can only be placed in the middle of their tiles, and if they didn’t, there would be a lot of invisible collisions throught the world.
It was a huge design oversight and I’ve already spent a lot of time trying to fix it without having to resort in changing Virgo’s (and every other NPC) world sprites, but it is the most sensible thing to do right now to avoid confusion and weird 5 km conversations between NPCs.
I would like to know your opinions on it, though, since it does change a lot about the game, as illustrated above how the same situation looks right now and how it would look with Virgo/NPCs filling their tile space some more. I can’t possibly make Virgo bigger, or this would hurt her design too much. So, please tell me if you like this new design, and if this distance between the characters bother you at all! It was really the best I could do, and I’m running out of ideas. :C















