Ringwaldt Vampire Variants Part 2
So part one covered the Werepyre the Therianthrope Vampire but today we are going to be taking a look at the 7 Known Species Specific Vampiric Types of Ringwaldt
This will only cover the more unique powers they obtain from the transformation besides the general heightened strength, charisma, speed etc.
Unless they have those in noticeable abundance for come capacity.
Dragonborn
(Art by; https://www.reddit.com/r/DnD/comments/dn6141/art_dragula_the_vampire_dragonborn/ ). Dragonborn vampires are dangerous for many reasons not the least of which is the sun not able to burn them.
Powers
Keep their magical resistance to an element and finds it enhanced
Can naturally hover/levitate but are unable to assume a gaseous form
Are not harmed by Sunlight
Gain increased senses. In essence they get Blindsight
Vulnerabilities
Cannot Drink the blood of fellow Dragonborn.
Holy Magic burns them
Weapons of Dragonbone cut through their body and ignore its enhanced durability.
Are Blind when not in Bright Light
Dwarves
(Art by; Unkown art was found on pinterest without link to original). How Dwarven vampires want to be taken.
Powers
Are more resistant to magic.
The bite of a Dwarven vampire paralyzes and can turn a victim to stone.
Dwarven vampires can move through stone, rock and sand as though passing through air in effect allowing them to walk through walls or drop through the floor.
Vulnerabilities
Requires the blood of 1 Individual per day. Or enough blood to equal this amount per day.
Turns to stone in Sunlight. Any damage inflicted during that time cannot be recovered from. They only turn back after the next full Moon.
Silver causes them to catch fire and bypasses their vampiric durability. The Stone body also catches flame when exposed to Silver
When slain a Dwarven Vampire turns to stone as they would being exposed to sunlight.
Elves
(Art by; https://www.reddit.com/r/armoredwomen/comments/kcyq18/orta_by_gido/ ). Elven Vampires man.
Powers
Elven vampires consume soul energy but can also absorb blood.
Elven vampires are not harmed by sunlight
Elven vampires develop innate magical abilities reflective of their personality.
Elven vampires can speak with Plants and Animals. They can also animate Plants to act for them.
Locking eyes with an Elven vampire can blind or paralyze a person as can seeing their full form.
Elven Vampires will develop special abilities based on the vampiric clan that made them.
Vulnerabilities
Besides the standard vampiric weakness’s of the particular vampire clan none are known.
Rumor speaks that sea elves need a coffin full of sea water or a bath to submerge themselves in during Dawn.
Giants
Powers
Giant vampires can also eat bone marrow instead of blood
They will gain between 7 and 17ft of height. Half Giants will grow until they reach 17ft tall.
Vulnerabilities
Can never develop any shapeshifting abilities.
They enter a berserk rage upon seeing their reflection.
Gnomes
(Art by; https://www.artstation.com/artwork/Z2ew8 )
Powers
Can transform into a Dire Badger
Unless their coffin is destroyed within 6 Hours of there Death a Gnomish Vampire will reconstitute. Unless slain by a Silver Blade
Can summon Will-O-Wisps
Can magically cause madness in a target making them laugh like a mad man.
Vulnerabilities
Needs 10 Cups of Blood Per Week
If struck with holy water it burns like acid and causes them to run
A Silver Stake to the heart is instantly fatal
If you throw a gem of a certain value the gnome must give chase to it.
Halflings
(Art by; http://wakaju.tumblr.com/post/137307874619/added-more-drawing-to-my-witch-series-one-day-ill ). Halfling vampires are dangerous yo.
Powers
Can live off of blood and meat of which 50% must be raw.
Has X-Ray vision but only for Doors & Portals
Regenerate faster well under moonlight
Can via a kiss dominate a target. This appears to be the same as their ability to spew black-smoke that can dominate targets.
Vulnerabilities
Cannot harm someone smoking a pipe.
They find their regeneration stifled on days it is raining and rain will burn them.
Tritons
(Art by; Unknown )
Powers
Can walk on water.
Gains Hydrokinesis
Can transform into aquatic predators.
Vulnerabilities
Bone weapons harm them.
During the day they must remain submerged. Supposedly during the night they must remain out of the water.
And that is whats up with the specialize variant vampires for 7 of the species within the setting of Ringwaldt














