Hey! Just showing another lil sneak peak on the video game! I have 6 areas with the complete list of enemies already programmed in. I have 8 areas fully done visually, with 4 more areas that have zero work done so far. Each area has a minimum of 8 maps, and a maximum of like, 18. Some maps are huge, some are small.
I've had a few weeks just to stay home and focus on game dev, and most of that focus has been poured into creating enemies and programming better AI. Some of the enemies are still.... very wonky, but most of them have been smoothed out.
Also I wanted to get some input on the particle effect visuals here! I just finished programming this enemy (Toughest so far) and I wanted to know something. When you hit an enemy and do damage, I have the confetti image, but when you hit an enemy and no damage done, I have the shields. Does that come across okay? (Also I know the shields are brighter when you hit the enemy with a sword, then when you jump on the enemy. I fixed that right after recording this)
Anyway, that's about it!










