Full artwork of Lillian.☺️✨

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Full artwork of Lillian.☺️✨
Hey! Just showing another lil sneak peak on the video game! I have 6 areas with the complete list of enemies already programmed in. I have 8 areas fully done visually, with 4 more areas that have zero work done so far. Each area has a minimum of 8 maps, and a maximum of like, 18. Some maps are huge, some are small.
I've had a few weeks just to stay home and focus on game dev, and most of that focus has been poured into creating enemies and programming better AI. Some of the enemies are still.... very wonky, but most of them have been smoothed out.
Also I wanted to get some input on the particle effect visuals here! I just finished programming this enemy (Toughest so far) and I wanted to know something. When you hit an enemy and do damage, I have the confetti image, but when you hit an enemy and no damage done, I have the shields. Does that come across okay? (Also I know the shields are brighter when you hit the enemy with a sword, then when you jump on the enemy. I fixed that right after recording this)
Anyway, that's about it!
following along with a gdevelop beginner tutorial rn and instead of just making a basic little low detail placeholder stickman sprite guy (like i INTENDED to do) i ended up making a tiny bb instead. whoopsie daisy!
HI YALL IM MAKING A GAME
For the final in my computers class we had to use photoshop or illustrator to create a large project, so me and 2 other people decided “yeah let’s make games how hard can it be” only one finished their game (and it wasn’t me…) so it’s in the process!! I’m at the programming stage and it’s taking longer than I thought, but I thought I’d tease a bit of the game for now. I’ll keep updating on here but it will be on my itch.io when it’s done :D
Car pixel art!
Quite happy with how this turned out! Definitely needs a bit more work, but this probably took me the longest out of all the backdrops.
Though still far from being able to start making any of the games, I am here to report I have learned a bit more of GDevelop. I've figured out how to make the character switch from the walk animation to the run animation when the run key is held and back when released.
I was drawing these idiots again after forgetting they existed-
ALSO this weird test thingy I made has been in the back burner for a while now so...
have at you🫴
Test my game development build on gd.games.
controls:
left and right arrow keys = movement
space = jump
X = interact and comfirm
Z = progress dialogue
it's pretty janky and wasn't meant to be used for anything but I might as well put it on tumblr ¯\_(◉_◉)_/¯
I'm in the process of developing my very first cozy fantasy game!
#cozygames