ᴡʜᴏ: ANTONIA VICKERS & OPEN ᴡʜᴇʀᴇ: TRIBUTE TOWER, LOBBY BAR ᴡʜᴇɴ: SECOND DAY OF THE GAMES
For the most part, Antonia's job was over long before the games had commenced. Sure, she still had a few final touches to make on some of her creations ( there were some that she was particularly proud of this year ). And, sure, she could always be working on something new for next year, or the year after, or the year after that. She could be down in her dark, dingy lab, running experiments and taking samples and what have you – but, instead, we find Antonia in the tribute tower bar, taking what ( they believe to be, at least ) a very well-deserved break.
In one hand, she has a glass of white wine, in the other, a mouse. No reader, you have not interpreted this incorrectly. Here, we introduce Antonia Vickers, but we must also present Norman McMouse, former inhabitant of the tower laboratories, current inhabitant of Antonia's purse. Antonia sips at her wine and examines Norman for a few moments as he scuttles around on her palm, before releasing him onto the bar in front of her.
Antonia smiles to herself as she watches Norman skitters across the counter, pulling a handful of pumpkin seeds and feeding them to the mouse slowly. They pause only when they sense the presence of someone hovering over their shoulder. "You can sit down, you know. He doesn't bite." She says, popping one of the pumpkin seeds into her mouth as she speaks.









