Was doing a bit of thinking for my father!Diluc thingy and ya'know, monsters and shit. Because there is a child in it, I was thinking of ways to pacify the killing of them we do in game. So here they are.
Slimes, Fungi, Whopperflowers, Specters and other lifeforms (most of them):
- what we see as killing them is scaring them off, to them, our weapons become (sandals, or chanclas, or 拖鞋).
- we scare them by bonking them, as we bonk them, they drop little parts of themselves, kinda like pissing you self because you're scared but much cuter
Hilichurls (including Lawachurls, Samachurls and Mitachurls):
- I have no other way of making this killing any less gruesome but I have another thought
- so we all know how these people are Khaenri'an people turned right (if you don't sorry for the spoiler)? What if us killing them is our way of setting them free of their curse
- just a thought
Abyss Creatures:
- I think that that is not their "real" body. Its corporeal, but not their original body
- when we kill them, we send their consciousness back to the Abyss, where their real bodies are
Rifthounds and (I can assume) Geovishaps:
- they are rock, they sink back down into the ground melding with nature
Treasure Hoarders, Nobushi, Fatui and Eremites
- killing them in game is essentially just beating them up and taking their lunch money (in the form of the insignias)
- nothing much to it, they flee like pigs at a butcher
Automatons (including the ones in the desert area of Sumeru):
- they break down into pieces or stop working; hence why we see some parts of said automatons sticking out of the ground as we explore to places.
I won't go on to the Weekly and/or Field Bosses because they are practically just bonking them and them pissing themselves but in the form of drops.
Your welcome, I guess, even though it was not asked.













