A ketra char ghost we met during our Wildsea game.
seen from China
seen from Australia

seen from South Korea

seen from Malaysia
seen from Russia
seen from China

seen from South Korea

seen from United States
seen from Japan
seen from Germany
seen from China

seen from Australia
seen from China

seen from South Korea
seen from China

seen from Malaysia
seen from United States

seen from Italy

seen from Netherlands

seen from Malaysia
A ketra char ghost we met during our Wildsea game.
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The Wildsea: Tigers on the Wire is the latest scenario from the award-winning TTRPG the Wildsea by Felix Isaacs. Nobody sails the waves for
forgive me for shilling on main for a sec, but I'm so excited about this campaign!
You might be familiar with the Wildsea - I know I've posted about it before. It's a setting I really love, and a game I credit with getting me to look into games beyond DnD.
Tigers on the Wire is an adventure for the system that's all about legendary creatures called tigers, a pirate radio station, and a ton of mysteries on the waves.
I've been lucky enough to project manage this campaign, and I hope you'll check it out!
How the Wildsea Produces Culture [TTRPG Setting Analysis]
My latest video is on Felix Isaacs' "The Wildsea!" I borrow inspiration from the work of scholar Stefan Ekman, who is particularly interested in "critical worldbuilding." I think Ekman has some really interesting perspectives on how texts create their worlds, intentionally or otherwise--In particular I loved his piece "World-building through garments and accessories in dungeons & dragons illustrations."
I took inspiration from that kind of setting analysis and tried to apply it to The Wildsea, a game which I've heard a lot about and knew I would love based on the fiction alone. When reading the game, I was thrilled to see how much work Isaacs put into imagining the cultural implications and norms of the setting, and had to focus on that.
Transcript here.
I've been introduced to the TTRPG called Wildsea and now I'm going to make it everyone's problem. This is Beezley. They are bees. That is, I've broken my creative slump by immediately coming up with a character concept that is a variant of the Tzelicrae race in this setting (which is officially described as "Spider-colonies wrapped in humanesque skins; thousands of tiny arachnid minds threaded like beads on a string to produce a full, rich sapience", hive-minded swarms who either create protective shells made of cloth and salvage or unnervingly puppeteer bodies that are no longer needed), but I'm arachnophobic, so...BEES. :D Yes, Beezley found a dead body and built their hive around the skull and there is 100% a sticky, honeycomb-encrusted skeleton under those clothes. :'D
my ttrpg characters from this past year and a half :)
Have you played THE WILDSEA
By Felix Isaacs
The world is covered in a mile high sea of trees and the remnants of civilization sail the wooden waves on chainsaw ships. Players can choose to play humans with an affinity for spirits, cactus people, moth people, spider hive minds in skin/silk suits, jelly people, mushrooms, or ensouled wrecks/machines.
Have you played ?
Yes I have played it
No but i've read it
No but i've heard of it
Never heard of it