Npc from the pathfinder campaign. Witch Guard Ariadna Carda
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Npc from the pathfinder campaign. Witch Guard Ariadna Carda
Call Forth the Nightmare In Flesh
Call Forth the Nightmare In Flesh – Bloodlines Feat
The waking world is ill-prepared for the terror you may, at a whim, unleash.
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original image from here
Prerequisite: Character level 7th; non-good alignment; ability to use spells or spell-like abilities; you must be initiated into the secret of this art by either a Nightmare Dragon or by another character with this feat
Benefit: Each morning, upon waking from a full night’s rest, you may select a single willing, non-good target with both an Intelligence and Charisma score of at least 6, including yourself or an ally. At will as a standard action, as long as your target is within 30 ft., you may apply the Nightmare Creature template to your selected target. While enhanced in this way, your target’s alignment shifts by one step toward Neutral Evil.
You must have ready access to a fully-built version of the final stat-block for any creature you choose to enhance by use of this feat, approved by your GM, before you may use this ability.
Each round on your turn, you must take a move action to strengthen the bonds of this unnatural augmentation or the enhancement shatters.
By expending a single spell or spell-slot of 3rd level or higher as a free action, you may choose to pour a litany of dark blessings & blood-magic into this spirit-bind: causing the template to persist for seven full minutes without requiring any further actions on your part.
Whenever your target loses any template granted by use of this feat (see below), any ongoing effects granted by such a template are immediately canceled but are still expended. For example, you might instruct your target to use his shadow walk ability and thereby transport the two of you across town, undetected and at high speed. If you cease to grant your target access to the template while in transit, the spell abruptly ends and the two of you are returned to your own reality; the spell-like ability is, however, expended for the day and cannot be re-used.
Special: If you and an ally with this feat both select the same target, and your target possesses 10 or more Hit Dice, the two of you may work in concert to instead apply the Nightmare Lord template to your target. During any round that your target is the beneficiary of attention only from you or only from your ally, your target gains only the Nightmare Creature template (as normal).
For example: Upon waking, Alice & Idris each select Happy as their target. During any round that Alice or Idris chooses to apply the template, Happy gains the Nightmare Creature template. If both choose to apply the benefits simultaneously, however, he instead gains the Nightmare Lord template.
As normal, you must have ready access to a fully-built version of the final stat-block for any creature you enhance by use of this feat, approved by your GM, before you may use this ability.
Campaign Note: Within the Bloodlines & Black Magic setting, this technique is primarily taught by the ancient beast called Phobetor; he serves as a Worldly Patron to any number of shadowy covens from deep within the subterranean lair to which he bound, rumored to be hidden somewhere beneath Eastern Romania. Although he cannot yet muster the power to free himself & strike against the Archons directly -- and still nurses grievous wounds, dealt to him in antiquity by their burning blades -- Phobetor actively schemes to remake the universe in his own grotesque image.
Bonds of Worshipful Enchantment
Bonds of Worshipful Enchantment -- Pathfinder Witchguard Feat
You have given yourself over utterly to that power which flows through your ward. In exchange, you have become an ever-more-perfect servant.
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original image here
Prerequisite: Apprentice to Her Mysteries and Bound to Blackest Witchcraft feats; Sworn Blade in Darkness archetype; see Special, below
Benefit: As per a Familiar, your ward may always cast any spell with a target of “You” upon you (as a touch spell) instead of upon herself.
In addition, whenever your ward is within 30 ft. of you and she casts any spell with herself as the target -- such as barkskin, pictured above, or cure light wounds -- you may expend two daily uses of your touch of corruption as an immediate action. If you do so, you also gain the benefits of this spell, just as if it had initially been cast upon you. Likewise, as long as you are within 30 ft. of your ward, you may expend two daily uses of your touch of corruption as an immediate action whenever you are the target of a beneficial spell or effect. If you do so, your ward also gains the benefits of this spell or effect just as if she had been the initial target.
If your ward was already a target of the spell or effect, she is affected as though she had been targeted by the same spell twice (which may or may not benefit her; remember that bonuses from the same source do not stack).
Special: You may always select this ability as a Combat Style Feat; this feat may also be selected as an Armiger Talent.
The Titan Wyrm, Her Willing Slave
The Titan Wyrm, Her Willing Slave -- Pathfinder Witchguard Feat
By her blessed touch, her burning whisper & her dark will, you may become the vast and all-devouring end of life. As it please her, you shall topple nations and scatter armies beneath your coiling, twisting shadow.
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original image from here
Prerequisite: Bound to Blackest Witchcraft feat; Sworn Blade in Darkness archetype; your ward must be at least 8th level; see Special, below
Benefit: Choose any one specific category of true dragon that is iconic to your service, to your station, to your own ancestry, to your ward’s occult benefactor or heritage, or that otherwise fits with your character thematically, as approved both by your ward and by your GM.
If your ward is a winter witch, for example, you might choose white dragon, nightmare dragon or underworld dragon, as dictated by the guidelines above; if your ward is a druid, a phytokineticist (especially one with the Unforged Arrow of the Wild and the Walks Behind the Thorns feats), a sorcerer with the Verdant Bloodline, a witch with the Autumn, Plant, Thorns or Woodlands Patron, a worshiper of Shub-Niggurath or a wizard with the Wood Elemental Arcane School specialization, you might instead choose Imperial Forest Dragon or to claim Marduk the Viridian as an ancestor.
Add the following spells to your ward’s spell-list (and to her list of spells known, if she possesses one) at the appropriate listed spell-level:
3rd -- beast shape I
4th -- beast shape II
5th -- beast shape III
6th -- [any one of the following]: form of the alien dragon I, form of the dragon I, or form of the exotic dragon I
7th -- [one of the following, as per your previous selection]: form of the alien dragon II, form of the dragon II, or form of the exotic dragon II
8th -- [one of the following, as per your previous selection]: form of the alien dragon III, form of the dragon III, or form of the exotic dragon III
When your ward casts these special spells, they always possess a range of touch and can only affect you (not your ward).
Your ward may also gain and use the traditional versions of these spells normally. When casting one of the above spells from a wand or from a scroll, she may always choose which version of the spell to use.
You may only use your specific selected “dragon form” spell -- above -- to take-on the qualities and appearance of your chosen dragon. You may only use the beast shape spells from this list to acquire the form of a crocodilian, dinosaur, lizard, snake or other reptile, as approved by your GM; when you adopt this form, you are recognizably a “lesser” version of your chosen dragon and you are treated as an dragon creature – in addition to your normal types – for the purposes of a ranger’s favored enemy, for bane weapons, for feats, for purposes of spells and for all similar effects, although you do not gain the normal immunities, benefits or traits of a true dragon creature.
In addition, while you are under the effects of any spell granted by use of this feat, at will as a standard action as long as you are within 30 ft. your ward may apply the Giant Simple Template to you.
You must have ready access to a fully-built version of the final stat-block for your character while you possess this template & spell-effect, approved by your GM, before you or your ward may use this ability.
Each round on her turn, your ward must take a move action to strengthen the bonds of this enhancement or the amalgamation collapses. By expending a spell or spell-slot of 4th-level or higher (or accepting one point of Burn, as appropriate), your ward may pour her dark blessings & blood-magic into this spirit-bind, causing the template to persist for 1 minute per character level she possesses without requiring any further actions.
Special: You may always select this ability as a Combat Style Feat; this feat may also be selected as an Armiger Talent.
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Smolder of Hungry Darkness
Smolder of Hungry Darkness -- Pathfinder Feat
Those who behold your countenance may feel something like love stir deep within them: something magical, something potent, full of fire & dark potential. When you draw-apart the Astral curtains and unleash your hordes, what you have planted within the heart of your foe may quicken & kindle ... into an utterly explosive, orgiastic onrush of your children.
Brought to you absolutely free to enjoy, to test & to share – as always – by the fine folks of my Patreon.
original image from here
Prerequisite: Non-good alignment; see Special, below
Benefit: As a swift action, you may expend a spell of 1st-level or higher to gain the benefits of a gaze special attack (see below) with a range of 30 feet; you retain use of this gaze for a total number of rounds equal to your character level. Any living creature who fails her Will save against your gaze (DC 10 + ½ your character level + your Intelligence, your Wisdom or your Charisma modifier, your choice) is marked.
Your gaze may only mark corporeal, living, intelligent creatures. In addition, if the subject of your gaze would not normally have lustful feelings toward you, as per the unnatural lust spell, she receives a +4 bonus on her saving throw.
Whenever you cast a summoning spell or summon a creature using a spell-like ability, you may choose for any number of creatures that you summon in this way to emerge directly from the flesh of a foe (or foes) that you have marked. Creatures summoned in this way automatically move -- after emerging -- to occupy an unoccupied space directly adjacent to the marked foe from which they emerged.
All creatures that you summon in this way are considered to possess the Shapechanger subtype and to possess the Gruesome Shapechanger feat; being summoned by you in this way is treated as a use of change shape.
No more than one summoned creature may emerge from the body of any one marked foe when a summoning spell is cast in this way.
The marked target chosen to act as the point of origin for your summoning spell must also succeed at a Fortitude save (DC: 10 + half your caster level + your Intelligence, Wisdom or Charisma modifier, your choice) or suffer an amount of damage equal to 1d10 points of damage per spell-level of the summoning spell plus an amount of damage equal to your Intelligence, Wisdom or Charisma modifier, (your choice) and be nauseated until the beginning of your next round. A successful save halves this damage and negates the nausea effect.
Special: This feat may be gained in place of any Witch Hex.
Designer’s Note: This technique is especially popular amongst those who also possess the Most-Faithful of Her Legions feat, including some who also gain the Guardian Wreathed in Zeal feat.
Most-Faithful of Her Legions
Most-Faithful of Her Legions -- Pathfinder Witchguard Feat
You have been splintered. Folded. Reforged and reborn in Her love. When you were merely one, you served your mistress as best you were able. Now, you are many ... and you serve as an unstoppable tide.
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image from here
Prerequisite: Sworn Blade in Darkness archetype; this feat must be taken at 1st level, during character creation; see Special, below
Benefit: Choose any one Combat Feat for which you otherwise meet the prerequisites, such as Improved Initiative. You gain use of this feat. At 3rd level, you lose use of that feat (but see Special, below).
At 3rd level, you may expend one daily use of your touch of corruption as a standard action to summon one copy of yourself as a 1st level character (see Designer’s Note, below). This ability function as per summon monster II; you always use your character level as your caster level – and your Wisdom score to determine your concentration check bonus – for all spell-like abilities granted by this feat (see below).
All creatures summoned by use of this feat must appear adjacent to your own square or adjacent to your ward (if she is within the normal range of your spell).
At 3rd level, you may also expend one daily use of your touch of corruption to use an effect identical to mirror image as a spell-like ability, except that it is a conjuration (summoning) effect rather than an illusion effect; thus, this effect is not obviated by use of true seeing or similar magics.
You may always expend one daily use of your touch of corruption as an immediate action to teleport (no chance of error) into any space occupied by a creature summoned by use of this feat or to teleport into any space occupied by a copy of you summoned by your ward (see below). Your summoned creature automatically teleports to your former space (no save).
At 7th level, you may instead expend two daily uses of your touch of corruption as a standard action to summon 1d3+1 copies of yourself as a 1st level character or one copy of yourself as a 3rd level character. This ability function as per summon monster III, using your character level as your caster level.
At 13th level, you may instead expend three daily uses of your touch of corruption as a standard action to summon 1d4+2 copies of yourself as a 1st level character, 1d3+1 copies of yourself as a 3rd level character or one copy of yourself as a 7th level character. This ability function as per summon monster VII, using your character level as your caster level.
At 19th level, you may instead expend four daily uses of your touch of corruption as a standard action to summon any of the following:
1d6+3 copies of yourself as a 1st level character,
1d4+2 copies of yourself as a 3rd level character,
1d3+1 copies of yourself as a 7th level character,
or one copy of yourself as a 13th level character.
This ability function as per summon monster IX, using your character level as your caster level.
In addition, your ward adds the following options at the appropriate levels to all of her summon monster lists:
2nd level: a copy of you as 1st level character
3rd level: a copy of you as a 3rd level character
6th level: a copy of you as a 7th level character
9th level: a copy of you as a 13th level character
Thus, your ward may summon 1d4+1 copies of you as a 1st level character or 1d3 copies of you as a 3rd level character via summon monster IV.
Your ward may always choose to summon copies of you, at any level, as a standard action (rather than as a full-round action); if she chooses to do so, the range of her summon monster spell drops to 0 ft.: all creatures summoned by use of this ability must appear in a square adjacent to her own, emerging from the folds of her cloak.
Special: All copies of yourself summoned from earlier in your career possess use of the Combat Feat you originally selected when this feat was gained; copies do not have the ability to summon additional copies, although copies of you from 3rd level or higher may use the mirror image effect detailed above by expending daily uses of touch of corruption, as appropriate.
These copies – like all summoned creatures – arrive with full hit-points & appropriate gear; they may otherwise make use of spells, items, feats, their own daily uses of touch of corruption, all standard class abilities and all other effects as normal.
Designer’s Note: To properly use this feat, you must possess “official” copies of yourself at each of the appropriate points in your career: 1st, 3rd, 7th and 13th level. It is expected that you will have ready access to these sheets, and your GM is the final arbiter of their veracity.
This ability MAY NOT BE USED if you do not have ready access to fully-built versions of these stat-blocks, approved by your GM.
Special: This ability is usually selected in conjunction with the Bound to Blackest Witchcraft feat; the language used in the body of this text, above, assumes that feat will be gained by a character also possessing this feat.
Stains of Ash Upon the Soul
Stains of Ash Upon the Soul -- Pathfinder Kineticist Feat
The coils of burning life-force have become your servant, your champion, your lover; those who stand beside you faithfully may become the smoke, in turn.
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original image from here
Prerequisite: Occult Smoke & Cigarette Magic feat; character level 8th; see Special, below
Benefit: Each morning, upon waking from a full night’s rest and removing your Burn, you may select a single willing target, including yourself or an ally. At will as a standard action, as long as your target is within 30 ft., you may apply the Smoke Creature Template to your selected target.
You must have ready access to a fully-built version of the final stat-block for any creature you enhance by use of this feat, approved by your GM, before you may use this ability.
Each round on your turn, you must take a move action to strengthen the bonds of this summoning or the amalgamation collapses. By accepting 1 point of Burn, you can pour your own blood-energies into this spirit-bind, causing the template to persist for 1 minute per character level you possess without requiring any further actions.
Special: You may gain this ability in place of a Dampened Versatility feat, in place of a Utility Wild Talent or in place of any Limited Versatility feat of any type.
Designer’s Note: This technique is often learned by those with the Guardian Wreathed in Zeal feat, who customarily use the ability to enhance their guardians.