Went on a POWERFUL WIZARD HIKE with my Druid colleague and friend, and I have since learned that Sasquatch deserves CONSTITUTIONAL RIGHTS!
He may have a Skeleton, but even so, I cannot argue with the GIANT BRAIN that is my Druid Hiking Companion.
Consequently, I am now also VERY TIRED and will be INDISPOSED FOR THE REST OF THE EVENING! Any Skeletons who wish to PICK A LOSING BATTLE against me are welcome to take a number until my GLORIOUS RETURN!
Forgot I had like. Perfectly good art of a little wizard robot to share already.
This is Sorsier, an eclectic bot that harnesses a unique energy source to casts what other bots can only seem to describe as magic.
Not a full breakdown for them either, once again because I don't have a great kit in mind for them right now. To explain why, I'll indulge myself by divulging some extra info about how characters and their kits work in this game.
Sorsier is part of the "Utility" class of characters in War Bots. In total there's 5 classes: Damage, Control, Tank, Utility, and Support. If you're familiar with Overwatch you should know how most of these work: Damage bots are generally the best dedicated fighters, Tanks can take hits, apply pressure, and protect allies, and Supports are the dedicated healers who generally prioritize keeping teammates alive. The other two aren't hard to explain either. Control bots are better at fighting groups or otherwise keeping enemies in check, either with higher AOE damage or specifically control sections of the map. "Utility" should also be easy enough to understand, these bots have lesser or no healing capability than Supports, but have more powerful benefits of their own.
Sorsier slots into this role by being one of the most flexible characters in the game, capable of providing all manner of different utility, from healing to damage buffs to defensive abilities, and can customize their role on the team dramatically using the game's Loadout system, more profoundly than any other character in the cast.
This loadout system is divided into three slots: Weapon, Body, and Accessory.
Weapon determines the bot's main means of attack, with their primary and secondary fire being determined by this choice.
Body determines another ability of the bot, usually coming from their unique construction or some other innate technique. This is typically a movement ability, think close to what Overwatch tends to do with the "Ability 1" (Lshift) slot.
Accessory determines an additional item the bot carries with them, generally some kind of throwable on a semi-long cooldown. Again, very similar to Overwatch's "Ability 2" (E key) slot.
Note the lack of an Ultimate equivalent. This is deliberate for a couple reasons. One is simple, I suck at coming up with Ults, even just in the context of hypothetical Overwatch characters, let alone for a completely new game with a new "meta" to consider. The other main reason is that I intend War Bots to have more players per team than Overwatch, currently running with 10v10 as my ideal number. As such, having a universal system where each player has the access to a massive game-changing ability at some point in the match feels way too potentially chaotic for matches of that scale.
Back to Sorsier, the reason I bring all this up with them is that I did have a kit in mind for them, but it was using an older version of the loadout system, with the concept I just described being a fairly recent development. It wasn't even an exciting or very fun-sounding kit: slow flying rapid-fire projectile primary fire, lock-on beam secondary fire with a slowing effect, ability 1 being a chargeable AOE shockwave that launches away nearby enemies, and ability 2 being a targetable basic minor heal+cleanse to a single target. Not only does this kit not sound very fun, or do anything interesting with the potential capabilities of basically magic, but it doesn't work with the new loadout system. Everything would be channeled through the staff, which doesn't work under the Weapon/Body/Accessory system, where each ability has to come from a different interchangeable component. So, making a new kit would fix all these problems with one solution. That solution being uh. One I... still need to figure out. I'll get to it sooner or later.
Anyways, rambling post, but I kept thinking of other stuff to bring up. Enjoy the funny little wizard. shadow wizard money gang.