29. How do people communicate with each other in your world?
Most Earth-like methods of communication exist. Letters seem to be the most popular, however. Princess Peach is known for her royal invitations promising cake.
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29. How do people communicate with each other in your world?
Most Earth-like methods of communication exist. Letters seem to be the most popular, however. Princess Peach is known for her royal invitations promising cake.
Here are some characters from my project Relationship Level Up I did for Worldbuilding June! Featuring platformer mascot Rails Z Rat, horror antagonist The Shatterwraith, action edgelord Hellsteel and fantasy RPG guy Sebastian.
By pure electricity when Mario tries to somehow survive in Thavnair before, and falls under mutated monsters.
That's the best way I have to explain this.
In an old Penny Arcade strip,
it was written that some sort of "electricity of the mind" can produce
mutant monstrosities in the Thavnair experiment:
1st: A simple man who lives in New York City. 2nd: He is a victim of a brutal mob who has been sentenced to death by a "tri-state court." 3rd: But the jury, under the influence of electric power of the mind, has issued a hasty verdict. 4th: His executioner has been dispatched to New York City by a secret route, to deliver the victim to the state of New York and the state of New York only. The executioner arrives in New York. He is now the judge and jury of New York City, the judge and jury of New York City, the judge and jury of New York State, and the judge and jury of the state of New York only. 5th: The secret service has located the victim at a certain address in the city of New York. "But that means that it will take weeks for them to get here!" the mobster says. "There was a trial to get the verdict," the victim says. "I wasn't tried. I had no part in it." The mobster has received the wrong address. 5th: As the victim passes out from the electric shocks delivered by the mob to the executioner, he realizes what has happened. The monster that had been born within him, which had long been contained, has finally been unleashed. 6th: The monster has killed the mobster and the executioner and has run off through the streets with the body of the victim.
The "electricity of the mind" that creates mutant monsters is not very different from how the Worldbuilding Project works, where the "electricity of the imagination" is used to make people have a specific thought. In Thavnair, a similar thing seems to be happening -- the "electricity of the imagination" produces people who get the idea that they could somehow survive the mutated monsters of Thavnair. The electricity is probably produced by the "electricity of the mind" using electroconvulsive shock in the victims.
The "monster of the mind" and the "monster of the body" seem to have been created by this experiment, but also seem to be something that could exist outside of it, because they're the kind of things the Worldbuilding project creates. The Worldbuilding project in some sense represents an alternate reality that people could have in order to try out their own ideas.
(There's also something odd in Floornight where there seem to be different "types" of mutation in some sense. The Floornight monsters with "unnatural powers" seem to be a separate thing from monsters who would appear naturally, but are mutated.)
The main way of distinguishing these monster-related things from "normal" people or "normal" things is their "mutation." I guess that the electricity and the imagination are the source of the "mutation," but I still think it would be easier to make a case for how the Worldbuilding Project, and some of the monster things, came into being if you used the mutation terminology, but of course there's nothing that would actually make the mutations work better if you use the mutation terminology
Worldbuilding June 2022 Episode 5
5. What sorts of civilizations and architecture fill your world?
In a word, it's all somewhat "pesudo-solarpunk." People live in harmony with nature and Pokemon and build around, not over, natural features, with advanced technology helping it along.
Worldbuilding June (Pokémon edition), Days 8-12
Whoops forgot to post these for a couple of days, too busy with a load of Things as always.
Worldbuilding June - Day 3
Worldbuilding June is a phenomenon every June where, as the title might imply, you answer prompts every day sharing about and building a world of your machination. I love it, I’ve done it before, I finally have a new world in which I can do it again. Great! Except, the official blog who handles all things WBJ ( @worldbuildingjune) is on hiatus this year… so we’re just going to reuse the prompts from last year.
I’m also not going to try to link previous posts because I’ve come to realize that that’s super exhausting. However, I will have a post linking all of them at the end. So.
Day Three - Who live in your world?
This will be a short one, because the answer is sadly quite boring.
Humans - or, what we would consider humans - live on this planet. There are some minor exceptions - historians swearing to have seen serpentine people, people growing wings in remote island communities, people who have forged successful sexual contracts with the dorégal and managed to produce monstrous offspring.... but these are rare and humans are by far the dominant species.
I have, of course, entertained the notion of other, less human races, as I have a mighty desire to read more fantasy featuring such. However, for now humans are what I’m comfortable with? So.... But... harpies or mermaids would be cool, and would make a lot of sense. I dunno.
Worldbuilding June Day 19: The Wars of Terra
Wars are fought with men and iron, sword and shield, mace and hammer. A nation will issue a formal declaration of war and then prepare. Wars aren’t as common due to the evolving style of the world towards the idea that if we fight each other we won’t be able to buy your cool shit later (a reoccurring theme among my works) but that doesn’t mean nobody prepares.
Terost introduced the modern firearm into the world and Seamus is still working on more effective designs than the bolt lock mechanism, add in Terost’s use of combustion fuel and how in a previous prompt I mentioned the development of tanks.
War is bloody, violent, and unpleasant, soldiers march in to overtake a location and hold it.
Warmages also exist, turns out having someone able to cast spells means they’re rarely if never without magic. Sorcerers and Wizards can often find themselves in roles akin to modern artillery while Witches can be seen in medical tents performing triage.
Day 9: If someone asks you if you’re a god...
Nominally, the dominant faith of Ues is Sohnism: a monotheistic religion with its start in the coastal city-state of Metria. Over the course of thousands of years, and a fair number of holy wars during the early days of duchies and kingdoms, Sohnism spread along the Midland Sea, and from there both north and south to almost completely saturate the continent. To put it simply, Sohnists believe that the sun itself is some form of deity, and that it takes a direct role in the affairs of the inhabitants of Creation.
Now, you might have noticed that Sohnism is nominally the dominant faith. I say that because while most people are Sohnists, not everyone is the same kind of Sohnist. Over the course of history, Sohnism has splintered into over a dozen varieties, some so wildly different that it’s difficult to imagine they came from the same base.
For reference, the original form of Sohnism, sometimes called Old Sohnism or Traditional Sohnism, is still practiced in Metria and its colonies. In this form, the sun is an all-seeing, all-knowing god who directs Humans with messages in their sleep, then watches them during the day to see who understands his words, and who acts on them. Those who consistently do are welcomed to his solar paradise when they die, while those who understand his words and refuse to act are forever damned to wander the cold blackness of space, eventually becoming the stars we see at night. There’s a saying in Metria that out of the entire population, only one Metratic person per day will understand and act on Sohn’s words spoken to them the night before. A lightly more cynical version of this saying continued by claiming that the head of the High Priest of Metria has never been that person.
Aquiland follows what is known as Reformist Sohnism, which developed as a way to integrate modern knowledge of the sun and the rest of the sciences into the religion. In Reforming Sohnism, the sun is a conduit through which Sohn views Creation. They still believe that Sohn sends them messages in their dreams, but in this case these messages are more of tests to see who is ready for the responsibility of following his orders. Those who understand and don’t act aren’t considered damned, but instead simply unready. While Reformist Sohnism started in Xerstra, it quickly spread to the Kingdom of Aquiland and its vassals, and remained the dominant religion there after the revolution.
Shapechangers, by and large, do not believe in Sohnism. In fact, most are agnostic. This is due to two factors: the feral, pre-colonialism Shapechangers weren’t civilized enough to consider an organized religion; and no Uesean religion explicitly covers the existence of Shapechangers . Some apply labels to them as Demons or Spirits, but these depictions are hardly flattering. Shapechangers did learn one important fact from organized religion, though.
The fact that Shapechangers bound to wooden stakes cannot survive being burned alive.