Worldbuilding Tutorial #6: Example World B
Introduction This world is actually a much better example for Tutorial #6 than World A was, because a lot of the relations going on in World A are rooted more deeply in magic and species differences than in actual needs and wants. This world is also going to be pretty much exclusively human in terms of its population, so differing biological needs are not going to come into play as much. With that - on we go.
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This world is a lot bigger than World A was, and this particular continent is very big. So it has more territories marked off than World A does. However, because this world has more technological development, each of those territories is a lot larger than each of the ones in World A. For example, Territory 4 here is only a little smaller than the entire continent being worked on in World A. Granted, Territory 4 is full of lots of nomadic groups, so it’s not being governed in any centralized fashion, but we’ll get to that later.
Resources and Deficits
As before, I’ll list off the resources and deficits of each location. I have edited some things that I said previously because, as I was tallying up resources, some things clearly needed to happen or not happen.
Territory 1
Resources: Fish, Shellfish, Pearls, Wood, Fruits, Vegetables, Wheat, Livestock, Salt, Copper.
Deficits: Gold, Silver, Iron, Gems, other Metals.
Territory 2
Resources: Wood, Furs, Fruits, Berries, Herbs, Mushrooms, Fish, Nuts.
Deficits: Livestock, Grains, Metals.
Territory 3
Resources: Limestone/Shale, Fish, Wheat, Barley, Leafy Veggies, Livestock, Clay.
Deficits: Salt, Metals, Spices.
Territory 4
Resources: Horses, Antelope/Game, Iron, Grasses, Herbs, Dyes, Roots, Berries.
Deficits: Salt, Fish, Fruits, Nuts, Spices, Wood.
Territory 5
Resources: Salt, Fish, Shellfish, Blubber, Game, Root Veggies, Leafy Veggies.
Deficits: Wood, Iron, Nuts, Spices, Gold, Gems.
Territory 6
Resources: Salt, Fish, Livestock/Game, Wool, Oats, Rye, Sapphires.
Deficits: Wood, Nuts, Spices, Iron.
Territory 7
Resources: Game/Livestock, Root Veggies, Hardy Fruits, Furs, Fish, Salt.
Deficits: Other Veggies, Grains, Wood, Metals, Gems.
Territory 8
Resources: Cotton, Corn, Wood, Fish, Salt, Fruits, Veggies.
Deficits: Metals, Gems.
Territory 9
Resources: Wheat, Barley, Herbs (Medicinal), Shellfish, Fish, Spices, Sugar, Gold.
Deficits: Wood, Stone.
Territory 10
Resources: Coffee, Spices, Wood, Nuts, Fruits, Herbs (Medicinal), Iron, Gems.
Deficits: Roots, Veggies, Grains.
Territory 11
Resources: Corn, Fish, Peppers, Wood, Spices.
Deficits: Fruits, Nuts.
Territory 12
Resources: Barley, Veggies, Tea, Wood, Salt, Fish, Livestock, Gourds, Silver, Iron.
Deficits: Fruits, Berries, Gems.
Territory 13
Resources: Gold, Gems, Cotton, Fish, Livestock, Herbs, Wheat, Woods, Fruits, Salt, Sandstone.
Deficits: Wood, Metals, Gems, Nuts, Leafy Veggies, Roots.
Territory 14
Resources: Silk, Wood, Berries, Fruits, Herbs, Fish, Oats, Flax, Tin.
Deficits: Iron, Gold, Spices, Livestock.
Territory 15
Resources: Sapphires, Copper, Tin, Fish, Herbs, Berries, Birds, Granite.
Deficits: Wood, Grains, Roots, Livestock.
Territory 16
Resources: Wood, Berries, Fruits, Nuts, Fish, Salt, Livestock, Roots, Flax, Furs.
Deficits: Gems, Gold, Silver, Iron, Spices.
Territory 17
Resources: Fish, Marine Mammals, Barley, Oceanic Goods, Roots.
Deficits: Spices, Gold, Silver, Gems, Wood,
Territory 18
Resources: Livestock, Herbs, Fruits.
Deficits: Berries, Veggies, Metals, Gems.
Territory 19
Resources: Moonstone, Sandstone, Game, Poisons, Seeds.
Deficits: Grains, Fruits, Nuts, Livestock, Vegetables, Textiles.
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Trade Regions and Brief Notes on Relations
On this continent there are three major trade systems - the northern one, central one, and the southern one, with the former and latter separated by the middle in the rainforest, mountains, and swamp. These are not entirely independent, however; ship technology is such that the two can trade with one another fairly easily, although as with all ship goods, that trade will be very expensive and risky.
Northern System - Territory One is the major power here simply because it controls the best ports and thus most of the wealth of the area, as well as being able to provide for its own food needs. It is on good terms with Territories Two/Three. Territories 5/6 get along well, and Territory 4 is mostly on its own. Territory 4 is important in that it’s the major source of iron in the region, and Territory 3 is the most friendly and able to trade with them on that count. There is definitely a system of trade up here, though people are always looking to twist things to their own gain and conflicts will erupt from time to time - especially against Territory 4, with people trying to get the iron deposits under their own control. The exception here is Territory 7, which tends to stick entirely to itself and doesn’t get involved in anyone else’s affairs.
Central System - This entire system is made up of territories that basically keep to themselves. There isn’t much interest in trade, and there isn’t much interest in warring. This is heightened by the fact that the terrain in this whole area is by and large difficult, which makes either of those activities... well, difficult. However, these goods are highly desired in the northern system especially, and there are often less-than-friendly attempts to gain these resources. Some trade has been established to keep this from happening particularly frequently, especially between Territory 3 and Territory 9 - the latter of which supplies most of the gold that is used in the northern system’s currency.
Southern System - Due to the scarcity of some food types (thanks to the hostility of the environment - deserts and water scarcity), there is a lot more warring that happens between different systems. Territory 19 in particular is the type that will happily kill you for trying to mess in their affairs, and they are generally avoided by the others. Most trade here relies on personal connections rather than large companies or businesses, so it’s slower and smaller but it does exist. In general this whole region is much more decentralized than the northern one - again, due to having to move around a lot to obtain resources - so all relations come down more to individual groups than large-scale ones.
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That’s it for now - again, things will make a little more sense as cultures get developed from here.














