Photo credit: https://toolstotal.com/ Once upon a time, back in 2015, I got editorial feedback from my critique partners and was—shall...
Once upon a time, back in 2015, I got editorial feedback from my critique partners and was—shall we say—a little overwhelmed with just how much work I had ahead of me. So I sat down and started my journey of revision refinement, in which I tweaked the way I revise my manuscripts, until now, three years later, it's become an expected part of my revision process.
I've been thinking about that again while processing the editorial letter for The Rising Gold.
I still revise in passes. And while I do sometimes still draw up my categories the way I did three years ago whenever the occasion calls for it (by character, plot, world building, etc.) I now also go even more deeply than that and tackle things issue by issue.
That is, I look at whatever problem I need to fix, then go through the manuscript and only fix that problem, in however many scenes require altering, and I don't fix anything else until I've finished addressing whatever problem I'm isolating.
The issues I use this method on, of course, are larger-scale issues. Inconsistent characterization, or a large plot problem, or a gap in world building—something along those lines. And it works well with the way my brain works—I like to be able to focus on one thing at a time, and this forces me to do exactly that.
Then, when I'm done fixing one problem, I take a deep breath, smile, and move on to the next problem.
How do you tackle large-scale revisions?
I'm currently in the middle of revisions for both The Rising Gold and my #ownvoices project, so to say I have revision on the brain is an u...
I'm currently in the middle of revisions for both The Rising Gold and my #ownvoices project, so to say I have revision on the brain is an understatement. I use a couple programs to keep me on target and keep track of my progress, including:
Scrivener. I do all my first drafting and a big chunk of my revisions—any revisions before I send my project to my agent and/or editor, basically—in Scrivener. I like how I can visually track what I've added with different colors, so I can watch the unfolding development just through the colors in my manuscript. Plus Scrivener makes big picture edits—edits that involve moving scenes around or deleting them entirely—a lot easier because you can edit through the cork board.
myWriteClub. I still use myWriteClub to track my revisions! I enjoy having progress bars so I can see how much I've done, and it helps particularly on those days when I feel like I've worked hard but made little (or not enough) progress.
Tide. This is a new app I've added to my arsenal thanks to Katie Locke! This app basically has a timer and focus mode, where you work while the timer is going and then take a break when the time is up. If I'm having trouble focusing, it sometimes helps me shut out the distraction of my phone and focus on my work in snippets. Unrelatedly, I've started using the sleep mode too that has calming sounds to lull you to sleep then wakes you up with birds singing, which is kinda nice.
Photo credit: jvleis on Flickr When working on Beyond the Red back in 2013 and 2014, if you'd ask me what my number one writer weaknes...
When working on Beyond the Red back in 2013 and 2014, if you'd ask me what my number one writer weakness was, I'd have answered without hesitation: world building.
"This book needs more world building" was a critique I got for my second draft, third draft, fourth, fifth—god knows how many drafts but right up until the end, more world building I became all too familiar with. And it's a good thing, too, because, well—those drafts absolutely needed more.
I think, however, going through that process taught me a ton about world building, because more world building has now been tattooed to my soul, and I've become much more aware of my tendency to go lighter on world building and description in earlier drafts, and so it's something I think about much more actively while first drafting and doing initial revisions. I can almost pre-empt some of the questions my CPs and agent will have and fill in many of those gaps before I send it out.
So I wouldn't say world building is still a weakness for me, not anymore, and that's a pretty cool thing. Because it's a great reminder you can (and should!) always grow as a writer.
Of course, now I have new weaknesses to look out for. Every time I eliminate one crutch word, I find another (or rather, my CPs find another), and I've been challenging myself to be more aware of avoiding passive or fully reactionary characters earlier in the plotting process, so I can avoid that issue while I'm ahead. But I think the most important thing is to be aware of your weaknesses—or at least be on the look out for them—because that's the only way you can strengthen those problem areas both in the manuscripts you're working on and in yourself, as a writer.
Photo credit: The Lowry, Salford on Flickr Writing deadlines are hard, and writing deadlines when you have more than one, and when writ...
Writing deadlines are hard, and writing deadlines when you have more than one, and when writing deadlines aren't the only deadlines you have, and when writing isn't the only thing you do, is even harder.
I've been thinking a lot about that as I juggle my writing with my responsibilities, new and old.
Writing-wise, I currently have three projects I'm tossing around, two with deadlines (one self-imposed, one not), and a third that really wants my attention but has to sit and wait. On top of that are my freelance editing projects, my social media commitments, my part-time job, and grad school. And even before I've started doing all of those things at once—though I will have started by the time this publishes—I've already been thinking a lot about how to prioritize to make sure things get done.
For me,
it starts with recognizing hard deadlines vs soft deadlines.
Hard deadlines are deadlines I can't move—deadlines in contracts (both writing and freelance) or homework, for example. Hard deadlines I usually get plenty of advance notice on, so when I initially get them I sit down and do some math to figure out how much work I have to do every day in order to finish on time. And then I build in a few extra days, for days when things don't go as planned.
Conversely, soft deadlines are usually self-imposed deadlines. They're goalposts, rather than something someone else is waiting on—or, they're sometimes a hard deadline date with the wiggle room built in. So, if I've committed to finishing a project on the 31st, I'll usually math out so I finish on the 29th, so the 29th is my soft deadline that can be moved if needed, and the 31st is my hard deadline.
Once I've established all I need to do every day for each of my commitments, I prioritize within the day. My to-do list nowadays typically looks like this:
errands
writing/revision work
freelance work
grad school reading/work
social media work
Within my grad school reading, I like it split it up between boring reading and fun reading. The boring reading I try to get out of the way first, and then the fun reading I know I can spread out throughout the day, even up until my bedtime reading. Social media work often gets priority unless I can push it off a day without consequence—but I try not to do that too much because I usually have plenty to do the next day too. Freelance work and writing work I generally prioritize the most, because the later in the day it gets, the less energy I have to do it—but those two categories frequently have the most hard deadlines, so I have to get them done. Then errands of course get prioritized and scheduled by how urgent they are.
By splitting up my tasks into bite-sized pieces and prioritizing them from most important to least, it allows me to get high-priority items done even when I have a lot going on while leaving some flexibility for overflow tasks that I can get done on a catch up day.
It's not a perfect system, but it definitely helps. And it's very necessary, for me at least, to keep track of all I need to do.
Photo credit: Brian Stetson on Flickr I've frequently talked about how first drafts are meant to be terrible, and how I worry about not...
I've frequently talked about how first drafts are meant to be terrible, and how I worry about nothing while first drafting except getting the story down. I've said time and time again that anything messy in the first draft can be fixed with revisions, but you can't edit a blank page, so getting the words down first is the most important thing.
But what's involved in "getting the story down"? What should you focus on getting on the page, rather than saving it for later?
As is the case with many things in writing, this answer is going to vary writer-to-writer. But after completing sixteen first drafts, this is what I've learned to focus on while getting the story down for the first time:
The plot. Technically I worry about this while plotting, not first drafting, but the first draft is where I take note of whether or not the plot is working as it should be. A lot of times I can't really tell for sure whether the plot is working the way I wanted it to until the first read through and revisions, but while first draft I at least get a sense of the flow and the way one scene leads into another and how they stack up together.
The characters. The first draft is really where I get to know the characters for the first time. This is where their personalities start to shine, where their interactions with other characters tells me about them, where I get glimpses into who they are and what makes them tick. By the end of the first draft, I don't have a full picture of my full cast of characters, but I usually have a pretty good idea of how the main cast behaves and how they get along (or don't).
The story. Ultimately, the first draft is where I follow a lot of gut feelings. It's not uncommon for my plotted scene card to say one thing and the scene itself to turn out another way entirely. Arguments happen where I didn't plan them—and so does kissing—flirting crops up between characters I didn't expect, and sometimes new plot ideas hit me along the way. I pretty near always follow those gut instincts and go wherever the story takes me, regardless of whether or not I'd planned for it before. And sixteen first drafts later, I've yet to regret going with what felt right as I wrote rather than with what I'd originally planned.
So those are the main things I try to keep in mind when putting words on the page for the first time.
Photo credit: chefalfalfa on Flickr While working on freelancing projects as of late, I've been thinking a lot about POV, and all the t...
While working on freelancing projects as of late, I've been thinking a lot about POV, and all the things a well-done immersive POV entails. When I first began writing, I thought POV was about focus—as in, the POV character was the character you had to focus on most in your writing, but that was about it. I knew, on paper, that you were supposed to "step into their shoes" so-to-speak, but I don't think I really knew what that meant until many years later when I began working with a critique partner who is truly excellent at writing immersive character perspectives.
When said critique partner pointed out to me, in an old work of mine, that I was using rather flowery language for an allo cishet non-artsy teen boy perspective, it sort of blew my mind. Because I realized, for the first time, that character perspective affects literally every word.
Your character perspective changes:
what words and phrases are used to describe things.
what readers know about the world, surroundings, and other characters.
what readers see in any given scene.
what readers think about other characters or various situations.
The perspective, in other words, pretty much makes the story.
That's why it's so important to really hone in on our characters' POVs. We need to understand the way they think, the way they speak, the way they feel even when they're trying to hide it, what they care about, what they look at, etc. It really does come down to asking ourselves, "would my perspective character use this word?" or "would my perspective character notice this?" There isn't a single part of the story that perspective doesn't affect in some way, and that's essential to remember.
While it's not something I think you need to worry about too extensively while first drafting, it is definitely important to check—again, and again, and again—while revising. Because readers will notice when a perspective doesn't really fit a character, and long before that, not paying enough attention to perspective will limit your ability to deepen a story and make your characters truly feel memorable and real.
Do you step into your characters' shoes when writing?
Photo credit: Nancy Big Crow on Flickr It can be really interesting to consider what items your characters treasure. Most of the time, ...
It can be really interesting to consider what items your characters treasure. Most of the time, these items hold more sentimental value than actual value—in A Gathering of Shadows, for example, Lila carries a shard of a statue from the first book as a sort of security blanket. In the same series, Kell's item is his magic coat—he doesn't go anywhere not wearing it, if he can help it.
Trinkets your characters carry can be a subtle way to deepen your characters, or hint at what they're feeling. A character might reach for their trinket when they're nervous, or upset, for some kind of reassurance. They might wear their trinket for all to see or display it in a prominent place—or they might hide it, as something too personal to share with others.
I like using trinkets to help ground my characters—after all, many of us can relate to reaching for something familiar in our uncertain moments. Of course the danger, for me, is I sometimes forget the characters have them, then have to add them back in during revisions (whoops!), but I do think they can be a useful (and easy) way to add another dimension to your characters.
So now I'm curious: do you use character trinkets?
Photo credit: evans.photo on Flickr I recently mentioned that POV issues are one of the most common critiques I have for manuscripts I...
I recently mentioned that POV issues are one of the most common critiques I have for manuscripts I edit. Of those, I'd say probably the most frequently POV issue I come across is unnecessary POVs.
I totally understand why this is a common problem. It can be hard, when you've decided to write a multi-POV story, to decide what POVs are needed to tell the story. After all, you're the author, you could write a story with five, eight, ten, fifteen POVs if you wanted to—but as is the case with many things, just because you can doesn't mean you should.
So how do you know how many POVs to use? And how to you decide what characters should get their own POV?
I always start with this rule of thumb: use as few POVs as you need to tell the story. This is a case where more is not the merrier. Why? Because switching POVs is jarring to readers, and the more times you do it with the more characters you use, the harder it is to get used to any one perspective. There are some readers out there who won't read multi-POV novels simply because they don't like head-hopping, so you really need to have a good reason for every POV that you use. As is the case with all things in writing, there should be a reason for everything.
But what counts as a good reason? Well...
It starts with really understanding your plot. What is the point of the story? What is the central goal and conflict? You'll want to make sure your POV characters are absolutely central to the story, in that you can't tell the story without their perspective. It means every POV character is directly tied to the central goal, so that their story is the story. What you don't need is to give supporting characters perspective chapters—every POV character should be tied enough into the plot that they'd count as a protagonist too. POV characters shouldn't just support the story, they should be the story.
So say you have a cast of characters and are still working on the plot, so you aren't sure who to make a perspective character. The way you choose is actually less complicated than you'd think: you always want to go with the character(s) who have the most at stake and would be most affected by the plot. And in the case of YA, these should all be teen characters.
Choosing perspectives for your story can be tricky at times, but I do think it gets easier with practice. Just make sure to consistently challenge yourself to only use as many POVs as you need to tell the story, and you'll be off to a great start.
Have you ever written a WIP with too many (or few!) POV characters? Or have you read any published books with that problem?