breakdown of the past week!
I've started the game. like actually holy hell i've started something instead of just making concept art/sprites
created 2 whole levels
coded player behavior/movement
coded collectables
coded enemy behavior movement (figured out by myself. because neither tutorial worked.)
coded trap/pitfall behavior
coded a main menu w/ placeholder icons
coded a pause menu
coded level switching
figured out how to add walls with no collision (Hidden walls, basically)
bonus: figured out how to make sprite sheets myself instead of exporting each frame of the gif!
and. apparently i discovered a glitch where the lung spawns sideways. no clue why that happened it never has before!
i do still need music... but that means i gotta make a track for it, which i am working on. i'm also going to polish these levels; add some extra text to the levels to act more tutorial-like, as well as sound effects for enemy deaths, and smoother transitions between levels. But besides that, i dont think i did too bad for my first time ever!












