Cool Games I Finished In 2021 (In No Real Order)
Hello again, website. Been a bit. I’m not gonna get into it too much but this year was straight up the worst year of my life. Will it remain that way with so many years left to come? Who knows, but I’m pretty sure it will at least always be in the running. Sorry to start this off on a bummer but it’s just been a bummer of a year. I have good, tangible reason to believe 2022 will at least be an improvement though. Hopeful for the future and all that. Anyway! One way that this year did not suck was in regard to those lovable Visual Games we all enjoy playing. Good year for those, which means it’s time for yet another one of these. Here’s a bunch of cool games I experienced for the first time in 2021.
Shin Megami Tensei V (Nintendo Switch, 2021)
Shin Megami Tensei V is a cool video game. It is not as cool as Shin Megami Tensei III: Nocturne. I know this applies to most video games created before and since, but it feels relevant to note here, this game being in the same direct series and all.
SMTV's combat and demon management is absolutely on point. There were some changes I initially didn't know if I agreed with, like lowering the amount of times buffs/debuffs stack and the introduction of the Essence system, but in the end the gameplay was basically as engaging and challenging as it ever was so all that stuff won me over. What didn't win me over as much is the move to open areas. In SMTV, the world is made up of a handful of large open areas that you're meant to platform around in and explore to find treasure, sidequests, all that JRPG stuff. It's functional and the platforming is surprisingly decent for being inserted into a turn based RPG, but looking through every nook and cranny for all the treasures and Mimans you're missing gets tiring after a while, and the map being incredibly unhelpful at describing differences in elevation exacerbates that. It also doesn't help that most of the areas just feel like the same desert wasteland with different colored lighting. There's not a ton of visual variety which, combined with the kinda underwhelming characters and plot, do a lot to make the game Not As Cool As Nocturne(tm).
All in all though SMT5 is a good time, and probably the only entry in the series so far where I'll go for 100% completion (mostly because beating the game in New Game+ takes like five hours if you just run towards the main objective markers). I'd love to see what they could do if they expand on this framework with a Maniax/Apocalypse style release in the future.
Metroid Dread (Nintendo Switch, 2021)
Metroid Dread is like, shockingly good. MercurySteam not only finally made a good game, they made a fucking great game. I replayed (at least one version of) the mainline Metroid then-quadrilogy this year in the leadup to Dread releasing and picked Samus Returns as my Metroid 2 experience since I hadn't played it, and I thought that game fuuuuuucking sucked. Slow, clunky, repetitive, annoying, I just did not have fun with that game outside of thinking the post-Queen Metroid stuff was kind of neat. Like I'd genuinely rather replay original Metroid 2 before I touch Samus Returns again, and it majorly tempered my expectations for Dread.
So how fuckin’ surprised was I when Dread comes out and it's the most fluid feeling and fun to play Metroid game yet? Samus controls like a dream in Dread, the combat is snappy and satisfying, just moving around in and interacting with the world feels great. Basically every lame idea they had in Samus Returns is either massively improved or outright gone, and there's a bunch of cool new powerups that are fun to use and feel like smart additions to the series rather than the devs going "I don't know, Samus get machine gun?". The combat is also way more engaging. The basic enemies aren't a slog to deal with like they were in Samus Returns, and the bosses are uniformly great, with the final boss being probably the most fun fight in the series.
I did have one big complaint on my first playthrough (and keep in mind this is a complaint that disappeared in subsequent playthroughs), and that was that progression felt super railroaded to me. Not as in your face "You Will Go Here And Only Here, The Objective Marker On Your Map" as Fusion and Other M were, but it still felt like there was really only one obvious, correct way to go from whatever room the powerup you just acquired was in to the next room a powerup is in, and if you tried any other way you got hit with a door you couldn't open. It felt very hard to get lost or miss anything important (but boy howdy did some people still manage to pull off both of those spectacularly, the discourse around this game for the months after it came out was fucking insufferable), very hard to go anywhere the devs didn't intend for you to go, very limited.
Then I replayed it with the express purpose of looking for sequence breaks and holy shit sequence breaking this game is so fucking fun. Maybe BECAUSE that first playthrough felt so restrictive, finding ways to skip around and avoid shit, both in ways intended by the devs and ways unintended by them, really made me appreciate the world design way more. It's not like Zero Mission levels of masterfully designed to allow you to do whatever if you're smart enough to know how, but they let you get away with some duuuuumb shit if you're trying to. Like, I beat the game without any sort of extra jump ability just to see if I could. I got myself in so many dumb situations that I had to improvise my way out of, got myself locked into boss fights that I was just barely equipped to handle, and it all felt great! You can get so dumb with this game! I beat it like 5 times within the month it came out. It fucking rules. Play Metroid Dread, it's a good game.
Bloodstained: Ritual of the Night (Nintendo Switch & eventually PlayStation 4, 2019)
And on the other end of the search action spectrum, I finally got around to playing Bloodstained and man if this isn't the best search action Castlevania game without "castle" or "vania" in the title. Right up there with Symphony of the Night and Aria of Sorrow.
It's not too much of a looker, but it makes up for it basically everywhere else. There's soooooo much weird shit to discover and so many weird systems on top of systems on top of systems. It's just a weird game in the best way possible. The power curve is great too, by the end of the game you're zipping around at 100 miles per hour, warping through walls, stopping time, near-instantly decimating everyone with chain lightning and 8-bit fireballs, all sorts of wild shit. If you like the exploration-focused Castlevania games you owe it to yourself to play this.
Just don't play the Switch version. It's indefensibly bad, like it should be illegal to sell that version. Buggy, crashy, framey, hard to look at, just a total fucking mess. Really wish the full scope of how terrible this version of the game would be was more readily apparent before I ended up choosing the physical Switch version on my backer survey!!
Lost Judgment (PlayStation 5, 2021)
Lost Judgment was another big surprise for me. I enjoyed the first Judgment's story, but kind of hated almost everything about actually playing it, and only hated playing it even more when I picked it up again this year to refresh myself before the sequel came out. Lost Judgment, on the other hand, is the most fun a Yakuza game has been to play since Yakuza 0 with a story that's just the dictionary definition of acceptable.
But yeah holy shit they did it, they finally paid off the Dragon Engine debt and made a Yakuza game that's got fun action combat and a ton of weird optional side activities. Like, really fun combat. Best in the series combat. The new Snake style is super fun, having three styles makes a lot more sense than having two, they all flow into each other way more naturally, you can do funny air juggles, it's genuinely the best it's ever been. The breadth of side stuff reminds me of Noted Best Game In The Series Yakuza 5, there's wayyyy more than you think there would and reasonably should be. Like even more than Yakuza 7, and that already felt like it was mostly back on the right track in that regard. And sure it's all pretty hit or miss, but that's the way things should be with these games, dammit. They should get wild with it and they super did and I'm so happy it finally happened again.
It's a shame the story just isn't super engaging! Not awful, just not that compelling. I really hope the weird business with Kimura's agency not knowing what a computer is doesn't stop a third Judgment game from happening, because an iteration on the gameplay from this one with a story that's more in the caliber of the best this series is capable of could be fucking killer.
The Great Ace Attorney Chronicles (Nintendo Switch, 2021)
This is kind of a weird game to talk about. There's a lot of weird aspects to unpack about how it was released.
The Great Ace Attorney Chronicles is a collection of two games, "The Great Ace Attorney Adventures" and "The Great Ace Attorney 2: Resolve", neither of which were released outside of Japan until this year. The first game originally came out in 2015 and was met with, from my outsider view, a pretty negative reception. So much so that I really didn't hear anything about the sequel when it released two years later in 2017. It seemed like a flop that was destined to sit in the no localization corner with Ace Attorney Investigations 2 (Capcom! You dumbasses!! Give AAI2 an official release!!! It's one of the best games in the franchise!!!) until suddenly in 2021 it didn't. Capcom was just bringing them both over here in a compilation, suddenly as that.
After playing through this collection I can say two things: I 10000% percent understand the initial reception in Japan, and I think The Great Ace Attorney Chronicles is pretty damn good. Releasing it like this was absolutely the only correct call on Capcom USA's part. If US fans got it piecemeal like Japan did there would've been riots. The fact that it was initially split into two games with a two year gap between each is insane. This is just one bigger than usual Ace Attorney game.
GAA1 is, when taken on its own, SO fucking weirdly paced. The first case is genuinely bad in my opinion. It's your average Ace Attorney tutorial case except expanded out to three and a half hours. Then you get to case two expecting things to pick up and, while not bad, it's entirely an investigation segment. The third case is trial-only (but again, not bad!). The fourth case finally has you do both one investigation segment and one trial segment, and then the fifth and final case is the first and only one that dares to take place over more than one day. And then it's over! And it's over with an almost Halo 2 level "see ya next game suckers" ending! I wouldn't go so far as to say GAA1 is bad, but it is a game that's mostly setup and, when taken as a standalone product, has bizarre pacing that's only acceptable in the context of it being the first half of a larger thing you can immediately continue.
With all that out of the way though, when taken as the one large product it was released worldwide as, Great Ace Attorney Chronicles is the best game the series has had since Ace Attorney Investigations 2. The first half being basically nothing but setup is, coincidentally enough, good at setting up overarching mysteries and characters for the second half to very successfully make good on. Especially the characters. The Great Ace Attorney Chronicles has the most eminently likeable core cast of characters since the original Ace Attorney trilogy. It was extremely bittersweet leaving them at the end of it all. Herlock Sholmes is the best character of 2021. He is a huge dip shit and he is my huge dip shit. The ultimate lovable dumbass. And then it has all the charming writing, music and animations you'd expect from a good Ace Attorney on top of that. If you're in the mood for an XL AA and you go in knowing that it's gonna be big and take its time, I can't recommend it enough.
Bravely Default II (Nintendo Switch, 2021)
Ok look, I know every single year I have one game where I go "this was objectively good but still disappointed me" and in recent years I've even made a disclaimer similar to this one right here. Bravely Default II is this year's game. But before I get into it I feel the need to stress, emphatically stress even, that this game is objectively good. I played it, I beat it, and overall I enjoyed it. It would not be on this list if I didn't. Please please please do your best to keep this in mind as you read the following rambly wall of text.
Bravely Default II might be one of the biggest disappointments of my life. I love the first Bravely Default. It's one of my favorite JRPGs of all time. Final Fantasy V is my favorite Final Fantasy and they made a shiny new FFV just for me with an insanely good soundtrack. Just that would have been enough for me, but they also went and did one other thing: they made it weird. Bravely Default gets fucking WEIRD.
What starts out as a purposefully traditional "warriors of light please you must save the crystals" story suddenly turns into what appears to be a time travel story after you "save" the last crystal, which then turns out to actually be a multiple dimensions story when you find out your cutesy fairy companion Airy is secretly a major villain, which is signified by the game's subtitle on the title screen changing from "WHERE THE FAIRY FLIES" to a big goofy red "AIRY LIES". You run through multiple dimensions, each one becoming more and more warped and distorted from the original one you knew, until you eventually face the final boss on the edge of all realities, banding together with every alternate universe version of your heroes as represented by your actual friends on your 3DS online friends list. And that's just an extremely surface level synopsis of how the back half of that game just fuckin’, goes for it. Just does a bunch of extremely weird, over the top, unexpected things that make it stick in your mind forever.
I don't like the direct sequel, Bravely Second, as much as the first game but it also Just Fuckin’ Goes For It. Maybe even harder in some respects! Like, the game opens immediately on a scripted unwinnable fight with the final boss and halfway through the game you fail in stopping his plan, and the solution is to use the newly unlocked New Game+ button on the main menu to go back to that unwinnable fight and break the scripting so you can win. The true final boss attempts to defeat you by sending you back to the main menu and literally forcing your cursor to pick the delete save option. The Bravely Series Fucking Goes For It! It rules!! I love it!!!
Anyway, the scene is late 2019. I'm on the last leg of my commute home from work, walking to my apartment from the bus stop, begrudgingly watching The Game Awards on my phone. Suddenly, the announcement I never expected to see on Geoff's dreadful obligation of a show magically appears: fucking Bravely Default II. I honest to god started jumping up and down and yelling on the sidewalk. I cannot remember the last time a game announcement surprised and delighted me that much, let alone one at the fucking Game Awards. It was all I could think about for the next couple of weeks. My mind raced with all the wild directions they could possibly go from the end of Bravely Second. Hell, they were already calling the third game in the series Bravely Default II, what title screen nuttiness would they get up to this time? I was so fucking pumped. They were doing it! They even got the original composer back after scheduling conflicts stopped him from working on Bravely Second! This was gonna rule!
Bravely Default II is a good game. It still has the rock solid core job system gameplay the rest of the series has. Bravely Default II is also the worst game in the series. Bravely Default II Does Not Fuckin’ Go For It, in any respect aside from the music. Revo did his job there. Nobody else did.
For starters, Bravely Default II wasn't developed by the studio that developed Bravely Default and Bravely Second, Silicon Studio. It was instead handled by Claytechworks, the developers of the mobile game Bravely Default: Fairy's Effect. I'm assuming this is the reason a lot of Bravely Default II's gameplay and mechanics feel like varying degrees of a regression from Bravely Second. Bravely Second (and technically Bravely Default: For The Sequel, which is the upgraded version of the original that was the only version released internationally) introduced a lot of interesting new job mechanics, skill interactions, and overall gameplay systems that are either severely pared down or completely absent in Bravely Default II.
It's also just kinda fucking ugly? The first two games were pretty damn good looking for the 3DS, with well-stylized characters and very pretty painted backgrounds. The backgrounds here in Bravely Default II are still nice, but the models look rough and on a technical level everything just looks grainy and blurry and there's a lot of framerate hitching.
The whole thing very much feels like a separate studio that wasn't several iterations deep in a series had to scramble to hammer a game into a shape mostly resembling the shape of those old games while missing a lot of the details. I don't know why this change of studios was made. I hope either Claytechworks gets it together or Silicon Studio comes back for a hypothetical sequel.
But beyond the gameplay shortcomings, my biggest misgiving with Bravely Default II is that it does not have that Bravely series juice, and I was DESPERATELY craving the juice. It makes some meager attempts to provide the juice, but it's just water with food coloring. The story and presentation just does not have it together, and the "wild stuff" they do try to pull mostly falls flat. The final boss genuinely snuck up on me. They do a few fakeouts with the final boss near the end of the game and I honest to God thought the actual last fight was another fakeout until it was over, with only the degree to which how hard the music was going (extremely hard, hard enough for me to look back on the fight as being cooler than it actually was) giving me any sort of suspicion that this was truly supposed to be the climactic final battle.
Even worse than the stuff they fumble is the stuff they just don't do, which is most of it. One of those later game fakeout bosses starts to play a key theme from the original Bravely Default, hinting at some sort of deeper meaning/connection/plot, but there isn't any. Nothing comes of it. That character just disappears after that fight, leaving you to maybe potentially go out of your way to find a hidden lore page to get any info on what her deal was, just like so much of the rest of the game's plot details. I also didn't think the final dungeon was the final dungeon! It's just kind of a lightly altered version of the world map!! Hell, they don't even do anything weird with the title screen!!! They named the third Bravely game Bravely Default II and they don't even do anything weird with the title like the first two games did!!!! Fuck!!!!!
Bravely Default II is a good game. I played it, I beat it, and overall I enjoyed it. It's a shiny new Final Fantasy V just for me with a good soundtrack and, as previously stated, that's enough for me.
Psychonauts 2 (Xbox Series X, 2021)
In a list already full of big shocks, this was the biggest shock. I genuinely kinda can't believe how well they pulled Psychonauts 2 off.
If you asked me what my favorite games were in 2005, as one of the handful of people who played Psychonauts, I would have put Psychonauts pretty damn high up on my list. I spent at least a decade after it came out lamenting the lack of a sequel and cursing the world for ignoring such an incredible game, so much so that eventually all the energy I had behind those feelings was just depleted. When Double Fine finally did announce Psychonauts 2 as a crowdfunding campaign, my reaction was along the lines of "sure, fine, I'll believe it when it's out". The release of Psychonauts 2 ended up sneaking up on me.
I only ended up realizing it was imminent like a week or so before its release date, and in an "oh fuck wait shit I actually am excited about this" frenzy I decided to replay the original to refresh myself, and I'm glad I did because it just made it that much more clear how much they fucking NAILED Psychonauts 2 when I ended up playing it right after. It's like the original game came out 16 days ago, not 16 years ago. They didn't skip a beat, didn't age a day. It's uncanny, like everyone involved with the first game immediately time traveled to 2021 after production finished. The entire voice cast is back and firing on all cylinders (except maybe Cruller, whose voice got much more southern and much less grandpa in the interim), the writing and environments are as wild and inventive and charming as ever, and the gameplay is monstrously refined from the first game. Just wildly better, it's full of smart improvements and plays great (Jeff if you're reading this you're insanely, impossibly wrong (also hi)). I could go on and on about what they got right but I'd have to list nearly everything.
I genuinely think the only criticism I have is that by focusing the story so hard on having a big central mystery, it feels more like you learn how characters relate to that mystery rather than learning about the characters themselves, and I liked naturally learning what made each character who they were over the course of a level in the first game. For instance, I had zero idea why Compton's level was game show themed until I looked at his room in photo mode at some point and saw that he was watching game shows on TV and kind of inferred from there that he's just cooped up watching them 24/7, whereas I feel a detail like this would have more effortlessly revealed itself over the course of the level in the first game.
But I'm nitpicking. Psychonauts 2 is an incredible, almost impossible seeming follow-up to one of my favorite games ever. Just stunning considering the gap between releases and what Double Fine has done/been through in that gap. I'm so happy it happened, and I'm so happy I got to play it. Psychonauts 2 is game of the 2021, just edging out Metroid Dread. Thank you.
These games were also cool, I just had less to say about them:
Super Monkey Ball Banana Mania (Nintendo Switch, 2021): This is a good game, but mostly on the merits of being built off two great games. They made a lot of weird decisions with it, and it's an aesthetic downgrade on every level, but for the most part it's still those Super Monkey Ball 1 & 2 levels, and those are still good. 100% the best Monkey Ball product released in the last decade and a half. Castlevania: Order of Ecclesia (Nintendo DS, 2008): And in search action Castlevania games that DO have "castle" and "vania" in the title, this is probably the most fascinating of them all. Absolutely the best one mechanically. The glyphs are a cool mix of standard weapons and Soma's soul system, and turning the MP bar into a Souls series-style stamina meter is a cool shakeup. If they managed to make a sequel to this before Konami decided to be Konami, it probably would have been the best in the series. Final Fantasy VII Remake Intergrade (PlayStation 5, 2021): This is a better version of a fantastic game and the added Yuffie side mode is very good. Yuffie might just straight up be my favorite character to play as? Super versatile and fast with a real fun ability set. Really looking forward to using her more in the sequel. The story for her campaign is decent too, I just wish they left the Deepground dipshits in the basement where they belong. New Pokémon Snap (Nintendo Switch, 2021): New Pokémon Snap is exactly that. It is a New Pokémon Snap, but bigger and fancier. I was never one of the ones clamoring that there's GOTTA be another Pokémon Snap RIGHT NOW like a lot of people were, but I would have gladly accepted one at any time, and here I am now to accept it. It's extremely similar to the first game, but that 20-something year gap does a lot to mitigate that being a negative. Looking forward to Newer Pokémon Snap in 2041! Monster Hunter Rise (Nintendo Switch, 2021): Monster Hunter Rise whips. Literally, you have a grappling hook you can whip around with. But yeah, it's solid as hell Monster Hunter with very little of what got in the way in MH World. They completely revamped the Hunting Horn, and while I think it's still fun I do miss the old one. Also a little light on content, but nothing a G rank expansion won't fix. Good stuff! Hitman 2 & Hitman 3 (PlayStation 4 & PlayStation 5, 2018 & 2021): Grouping this in as one game since it essentially is and I played it all at once. A bucket load of great new levels and mechanical additions to the formula established in the previous game. Not much more to say than that, it all just kinda rules. Hitman just kinda rules. Except Sniper Assassin mode, that sucks. Mario Party Superstars (Nintendo Switch, 2021): I feel a lot of the same ways about this as I feel about Super Monkey Ball Banana Mania. A good game carried on the backs of great games with a lot of weird decisions around the edges, but still the best product released in the franchise since the mid 2000s. Some of the items are just too busted, and a lot of the rules changes drain the typical Mario Party tension and stakes out of the whole thing. Great online play though, hope it eventually gets more boards as DLC. Resident Evil Village (PlayStation 5, 2021): I had fun with Resident Evil Village. It's good. When I was done with it I never wanted to play it again. It's going for something more action-y than Resident Evil 7, and what it ends up being is weirdly reverent towards Resident Evil 4 but with none of the mechanical chops to back it up (masterfully demonstrated by its absolutely terrible take on The Mercenaries mode). Entertaining in the moment but instantly forgettable. A popcorn video game, and there's nothing wrong with that. Virtua Fighter 5 Ultimate Showdown (PlayStation 4, 2021): Virtua Fighter 5 rules and it's nice that they ported it to something other than 360 and PS3. I would have rather had a Virtua Fighter 6. They also should have given it rollback netcode. And put it on the PC. The apparent success of this release has given me high hopes that I will eventually get all of those.
And that’s a wrap on 2021, gamers. What does the new year hold for this neglected website? I dunno man. I’d like to at least get that article about the ToeJam & Earl 3 racism final boss up so that story is somewhere other than a Twitter thread, but beyond that you’ll just have to wait and see. As always, thank you so much for reading to the end of this. See ya next year.










