#efeméridesanacrónicas: ¡La versión para Famicom de Yie Ar Kung Fu cumplió 35 años! • Originalmente lanzando como Arcade, el port a los 8 bits de Nintendo llegó el 22 de Abril de 1985 bajo el sello de Konami (escuchen la voz femenina que acompañaba al logo en el cierre del video porque es genial). Fue desarrollado por la propia Konami junto a Imagine Software. • Yie Ar Kung Fu (en su nombre original japonés イー・アル・カンフー Ī ), significa uno-dos en idioma chino y generalmente se escribe ·yi-er" tuvo adaptaciones a todos los sistemas de la época: Commodore 64, Amstrad CPC, ZX Spectrum, Acorn Electrón, BBC Micro y claro está MSX, NES. • Pero por motivos comerciales y de capacidades técnicas, para los ports a MSX y a las dos consolas de Nintendo (Famicom y NES) Konami decidió cambiar el diseño y nombre de su protagonista, así como también recortar escenarios y número de contrincantes. Oolong pasó a llamarse Lee, ahora las batallas se dan dentro del templo y los enemigos son cinco. • Aún con todo, Yie Ar Kung Fu e sun juego más que respetable y de alguna manera un predecesor conocido de los juegos de versus de lucha uno a uno. Uno de los primeros juegos donde los controles permitían diversas combinaciones de botones que se traducían en distintos ataques y movimientos, y además, el hecho de que cada enemigo tenía sus propias técnicas y puntos débiles específicos • #japan #japón #retrogaming #retrogames #classicgames #anacrogames #8bit #pendodelespacio #yiearkungfu https://www.instagram.com/p/B_S4Tohnrdh/?igshid=1nnjf1vdas8uy
Банзай, комрады! Сегодня у нас довольно лайтовый пост об простенькой игрушке, способной подпалить даже самый устойчивый пукан - #yiearkungfu на приставке #dendy Игра простецкая и очень часто встречалась нам на различного рода многоигровках типа 27в1, 500в1 и тому подобных. Почему я решил сегодня вспомнить о ней? Да вот фиг знает, ковырялся в старых РОМах, выискивал во что бы поиграть для материала в инстаграм и тут - бац! А не показать ли мне вам своё кунг-фу! #моёкунгфукручетвоегокунгфу Игра вышла из-под крыла компании #konami в 1985 году для аркадных автоматов, позже была портирована практически на все известные платформы. Одноэкранная #8bit игрушка сочетает в себе бесконечную последовательность боёв с пятью противниками: Ван - хрен с палкой, Тао - мужик пуляющий огненными шарами, гадский Чэнь - это тот толстый Саймон из Кастлевании, далее идёт бонус-уровень, в котором нам надо отбивать летящие в нас кинжалы, и далее следуют бои с чиксой Лань, и летающим бойцом сумо - Му. Из всех пртивников больше всего геморроя, на мой взгляд, создают Чэнь и Му - приходится скакать, как полоумный. Кстати и тактика боя против каждого соперника своя. Однозначно могу рекомендовать, если не знаете чем занять себя от безделья. А как забавно дрыгает ножками наш персонаж, когда падает в нокаут!!! Сразу пропадает весь гнев от проигрыша. #8бит #nes #nintendo #famicom #famiclone #steepler #денди #нинтендо #retrogames #retrogaming (at Nizhnevartovsk) https://www.instagram.com/p/Bq64FBVFHvk/?utm_source=ig_tumblr_share&igshid=pyjaa6xs4js0
Yie Ar Kung Fu. I spent many a skipped Social Science 101 classes to master this game at MSU Brody Hall Union. #yiearkungfu #videogamememories (at Galloping Ghost Arcade)
The Nintendo Mini Advent Calendar: Punch-Out!! & Yie Ar Kung Fu
It’s time for another 2-in-1 article, this time addressing two very different sorts of one-on-one fighting. Punch-Out!! is another one of those NES staples in the West, a popular title that it seemed like everyone owned in one of its two forms. It’s less famous in Japan, though, so it’s not included in the Famicom Mini. If you want to beat someone up with your bare hands on that hardware, Konami has your back with Yie Ar Kung Fu. Let’s have a look at both of them.
Punch-Out!!
Original Console Release Date: September 18, 1987 (JPN)
No. of Players: 1-Player Only
It’s a real shot in the kidney when you almost perfectly nail a concept early on in a series. The NES version of Punch-Out!! is probably best considered as a sequel to the arcade game rather than a port, but it’s different enough in its execution that it kind of stands on its own. The 16-bit Super Punch-Out!!, a more faithful successor to the arcade game, wasn’t nearly as successful. I think it’s quite telling that when the series was finally pulled out of the closet for a revival on the Wii, the developer didn’t do much more than gussy up the presentation. But again, what more can you do? Punch-Out!!’s gameplay is a sort of sports-themed rhythm game. It doesn’t want or need more buttons, a bigger movelist, or polygonal 3D worlds. In some ways, it may well be the NES Mini game that holds up the best. It still looks great, and no other game has done its mechanics better since.
In spite of my having almost zero interest in boxing, this was always one of my favorite NES games. I wasn’t all that great at it, mind you. I only ever got to Soda Popinski on my own steam, and my many attempts to battle Mike Tyson (Mr Dream in this version) by using the 007-373-5963 code ended in some of the most savage one-sided beatings this side of... er, this side of a Mike Tyson bout, I suppose. But it sure felt good beating the characters that I could. The pure tension and release of Bald Bull winding up for his Bull Charge only to get the wind socked out of him by a perfectly timed jab was one of the most euphoric feelings the NES could offer. Slamming on the Start button to deliver a knock-out uppercut on a stunned foe felt like you were unleashing the hammer of Thor. I suspect one of the reasons I could never get into watching real boxing is because reality couldn’t possibly match up to the drama of a Punch-Out!! bout.
Play It Because: It’s secretly the best rhythm game on the NES.
Bonus Trivia: Nintendo of America’s president at the time, Minoru Arakawa, signed a deal with Mike Tyson for the game before Tyson had ever won a single championship. Talk about a lucky gamble.
Yie Ar Kung Fu
Original Console Release Date: April 23, 1985 (JPN)
No. of Players: 1-Player Only
Before there was Street Fighter, there was Yie Ar Kung Fu. While not the first game in the soon-to-explode one-on-one fighting genre, Yie Ar Kung Fu was easily the most popular fighting game of its decade. It was an arcade hit, and the ports of the game to various home computers did very well, too. In Japan, the Famicom port was a brisk seller, in spite of how significantly cut down it was from the arcade version. Eleven opponents became just five. Sixteen moves became six. The animation and collision detection took serious hits. But hey, at least you got a bonus stage every few levels where you got to take swings at incoming flying objects.
It’s often said that a good game is a good game no matter how much time passes, and I generally agree with that. I think the problem comes in when a game has become popular for other reasons aside from its intrinsic quality. Time has a way of eroding some of those reasons, leaving more than a few very naked emperors. Yie Ar Kung Fu was an important game, to be sure. I’m not going to cast aspersions on the arcade version, either. But this NES port is not very good at all. I can see how it appealed at the time, just as I can see how the Atari 2600 Pac-Man sold so well. But it’s hard to make a case for spending more than a few minutes with this game in a post-Street Fighter 2 world. Its inclusion serves as little better than a curiosity in the Famicom Mini line-up. Not the worst game in the set, but maybe the least interesting.
Play It Because: You hate bald fat guys and you cannot lie.
Bonus Trivia: In spite of its popularity, Yie Ar Kung Fu only got one sequel. Released within the same year as the first game, Yie Ar Kung Fu 2 was developed for MSX and ported to a variety of home computers. It was never released in the arcades or on Nintendo’s 8-bit hardware.