Because this one is going to be so easy, I was hoping for one of your famed long rants. Do Destiny plz!
Wow, three requests for this bad boy. This is a great one to crack into as a comeback!
Destiny (video game)
Background: You are a Guardian, one of humanity’s last defenders. In the past, something called The Traveler arrived on Earth and turned human civilization into a utopia, but everything changed when the Fire Na– I mean, when the Darkness attacked. Basically, humanity got rekt. So, you and your fellow Guardians are tasked with defending what little humanity has left, which somehow boils down to running the same missions over and over ad nauseum.
Review: Let me clarify that I’ll be talking about Destiny as it currently is, not from its inception. I can’t cram that many loot cave jokes into one column.
“It’s totally not Halo, guys, seriously!”
That’s true. It’s not Halo. It’s always-online, MMO Halo. World of Halocraft. Except WoW was fun at one point.
Frequent readers of this column know I’m big on writing in games. Needless to say, Destiny has the worst writing I’ve seen this side of Kingdom Hearts. You don’t even get access to any lore in-game – you have to unlock “Grimoire pages” on mobile or online without any indication from the game itself. Oh, and you get bonuses for unlocking Grimoire Pages, which is also left unmentioned. Yeah, that’s not scummy at all, Bungie. I bet some readers might not even have known about this. That’s how stupid this idea is.
Anyway, once you’ve jumped through the hoops to find out about Destiny lore, you become sorely disappointed. It’s a bunch of vague drivel about the Traveler, what humanity lost, and something something Darkness something. Come on, Bungie, you fell back on the most generic terms possible for your “good” and “evil” with the Light and Darkness thing, and you still somehow let me down with your lore. That being said, the Books of Sorrow that came with the Taken King are actually pretty sweet… if they had any relevance whatsoever to the game you’re playing. Instead, they’re decently written entries about things that happened in Destiny’s past that mean nothing to its present. Nice.
I can’t rant much more about Destiny’s writing because it’s hard to fill paragraphs about a thing that doesn’t exist. So let’s move on to gameplay. Of course, by gameplay, I mean grinding. Oh yes, Destiny is just like every other MMO – the actual fun parts of the game are like the world’s worst parfait, thin layers separated from each other by endless expanses of boring, repetitive actions indistinct from each other. First, as usual, you have to level up to do the cool things you were promised. Fair enough, that’s normal, though usually level up missions at least try to be fun. But then the real fun begins once you hit level 40, the cap. Now you get to start grinding for gear!
Gear grinding has always been the most frustrating part of MMOs. At least in Guild Wars you can craft your own endgame gear pretty easily. In Destiny though, you are a slave to the chest drops, and if you’re like me, the chest drops will be nothing but armor. Armor for days. It’s like Oprah did an armor giveaway to me as her sole studio audience member, except the armor I get is always inferior to what I already have. Wonderful. Sure, you get to break it down into crafting materials, but have you seen how many you need to get to turn them into anything useful? You might as well take the time you spend breaking down your armor and just do another run, in which you will certainly get more armor.
It would be easy for you to think I’m being hard on the loot system when the point of the game is to actually play the game, and you’d be wrong. I’ve played my share of MMOs – the aforementioned Guild Wars, World of Warcraft, etc. – and Destiny has, despite its genre shift, managed to have the most boring endgame I’ve ever experienced. Maybe it’s actually because of the genre shift. There are only so many things you can do with an FPS without making it heavily stylized like Team Fortress. Boss encounters invariably become “shoot thing to make enemy vulnerable, shoot boss, keep trash under control.” While these are basics known to any MMO player, Destiny never does anything to put a twist on them. I’m used to bosses with unique positioning and gameplay mechanics requiring a diverse raid group to use their class abilities to their fullest extent, but instead I get nothing but an endless supply of gear checks. You know it’s bad when even the endboss of the Taken King is a friggin’ gear check. I guess it’s Bungie’s attempt to keep things accessible to people playing without dedicated groups, but frankly, that’s bogus. At least some endgame content should require strict coordination and cleverness from an organized group. Stop diluting your game to the lowest common denominator.
The worst part about this is that I never feel fulfilled. When my raid team took down Deathwing in WoW, we let out whoops of joy. Excitement was part of the atmosphere even though none of us could see each other in real life. We felt we had accomplished something spectacular. But no matter how hyped a boss was supposed to be in Destiny, I always emerged with a shrug. This might be paranoid, but I suspect this as a ruse from the devs. The Skinner Box never pays out with quite enough to satisfy you so that it keeps you playing. This kind of design isn’t just bad and stupid. This kind of design is dangerous. This is the kind of design we see with predatory freemium mobile games, except this one you already paid for up front. Next time you go to boot up Destiny, think about that first. Do we really want to reinforce this behavior?
True Feelings: The last paragraph isn’t parody for once – it really sums up what I think about the game. It’s not bad per se, but it’s poorly designed and implemented. It’s a grindfest with little to reward you at the end. Take that as you will.
Oh, and “Become Legend” is the worst tagline I’ve ever heard. Even Tarzan is ashamed of that grammar.















