Mass Effect games.
You know, Iâm embarrassed to admit Iâve never played these. I hope to get back to this one at some point.

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@gamewrecker-blog
Mass Effect games.
You know, Iâm embarrassed to admit Iâve never played these. I hope to get back to this one at some point.
Because this one is going to be so easy, I was hoping for one of your famed long rants. Do Destiny plz!
Wow, three requests for this bad boy. This is a great one to crack into as a comeback!
Destiny (video game)
Background:Â You are a Guardian, one of humanityâs last defenders. In the past, something called The Traveler arrived on Earth and turned human civilization into a utopia, but everything changed when the Fire Naâ I mean, when the Darkness attacked. Basically, humanity got rekt. So, you and your fellow Guardians are tasked with defending what little humanity has left, which somehow boils down to running the same missions over and over ad nauseum.
Review:Â Let me clarify that Iâll be talking about Destiny as it currently is, not from its inception. I canât cram that many loot cave jokes into one column.
âItâs totally not Halo, guys, seriously!â
Thatâs true. Itâs not Halo. Itâs always-online, MMO Halo. World of Halocraft. Except WoW was fun at one point.
Frequent readers of this column know Iâm big on writing in games. Needless to say, Destiny has the worst writing Iâve seen this side of Kingdom Hearts. You donât even get access to any lore in-game â you have to unlock âGrimoire pagesâ on mobile or online without any indication from the game itself. Oh, and you get bonuses for unlocking Grimoire Pages, which is also left unmentioned. Yeah, thatâs not scummy at all, Bungie. I bet some readers might not even have known about this. Thatâs how stupid this idea is.
Anyway, once youâve jumped through the hoops to find out about Destiny lore, you become sorely disappointed. Itâs a bunch of vague drivel about the Traveler, what humanity lost, and something something Darkness something. Come on, Bungie, you fell back on the most generic terms possible for your âgoodâ and âevilâ with the Light and Darkness thing, and you still somehow let me down with your lore. That being said, the Books of Sorrow that came with the Taken King are actually pretty sweet⊠if they had any relevance whatsoever to the game youâre playing. Instead, theyâre decently written entries about things that happened in Destinyâs past that mean nothing to its present. Nice.
I canât rant much more about Destinyâs writing because itâs hard to fill paragraphs about a thing that doesnât exist. So letâs move on to gameplay. Of course, by gameplay, I mean grinding. Oh yes, Destiny is just like every other MMO â the actual fun parts of the game are like the worldâs worst parfait, thin layers separated from each other by endless expanses of boring, repetitive actions indistinct from each other. First, as usual, you have to level up to do the cool things you were promised. Fair enough, thatâs normal, though usually level up missions at least try to be fun. But then the real fun begins once you hit level 40, the cap. Now you get to start grinding for gear!
Gear grinding has always been the most frustrating part of MMOs. At least in Guild Wars you can craft your own endgame gear pretty easily. In Destiny though, you are a slave to the chest drops, and if youâre like me, the chest drops will be nothing but armor. Armor for days. Itâs like Oprah did an armor giveaway to me as her sole studio audience member, except the armor I get is always inferior to what I already have. Wonderful. Sure, you get to break it down into crafting materials, but have you seen how many you need to get to turn them into anything useful? You might as well take the time you spend breaking down your armor and just do another run, in which you will certainly get more armor.
It would be easy for you to think Iâm being hard on the loot system when the point of the game is to actually play the game, and youâd be wrong. Iâve played my share of MMOs â the aforementioned Guild Wars, World of Warcraft, etc. â and Destiny has, despite its genre shift, managed to have the most boring endgame Iâve ever experienced. Maybe itâs actually because of the genre shift. There are only so many things you can do with an FPS without making it heavily stylized like Team Fortress. Boss encounters invariably become âshoot thing to make enemy vulnerable, shoot boss, keep trash under control.â While these are basics known to any MMO player, Destiny never does anything to put a twist on them. Iâm used to bosses with unique positioning and gameplay mechanics requiring a diverse raid group to use their class abilities to their fullest extent, but instead I get nothing but an endless supply of gear checks. You know itâs bad when even the endboss of the Taken King is a frigginâ gear check. I guess itâs Bungieâs attempt to keep things accessible to people playing without dedicated groups, but frankly, thatâs bogus. At least some endgame content should require strict coordination and cleverness from an organized group. Stop diluting your game to the lowest common denominator.
The worst part about this is that I never feel fulfilled. When my raid team took down Deathwing in WoW, we let out whoops of joy. Excitement was part of the atmosphere even though none of us could see each other in real life. We felt we had accomplished something spectacular. But no matter how hyped a boss was supposed to be in Destiny, I always emerged with a shrug. This might be paranoid, but I suspect this as a ruse from the devs. The Skinner Box never pays out with quite enough to satisfy you so that it keeps you playing. This kind of design isnât just bad and stupid. This kind of design is dangerous. This is the kind of design we see with predatory freemium mobile games, except this one you already paid for up front. Next time you go to boot up Destiny, think about that first. Do we really want to reinforce this behavior?
True Feelings: The last paragraph isnât parody for once â it really sums up what I think about the game. Itâs not bad per se, but itâs poorly designed and implemented. Itâs a grindfest with little to reward you at the end. Take that as you will.
Oh, and âBecome Legendâ is the worst tagline Iâve ever heard. Even Tarzan is ashamed of that grammar.
Weâre back, baby!
After a far-too-long, completely unjustified hiatus, Your Game Sucks is back in action! Iâve got a few requests that have been rotting in the inbox for far too long, so letâs get this party started!
Dwarf Fortress.
I havenât played this one, though Iâve certainly heard of it. Â Iâll have to do some research to give it a good sucker-punch.
Tried it, couldnât figure out anything of how it worked. Sorry I canât give it the scathing roast Iâd like to, but I canât say much about gameplay if I canât figure out how to play the game.
Dark Souls!
Okay, I need a break from studying. Letâs do this.
Dark Souls (video game)
Background: You are, well, some guy who became Undead. Being Undead sucks because you get wrangled to an asylum and eventually lose your mind and kill everything around you. Thankfully, youâre the âchosenâ Undead and embark on a pilgrimage to take down the source thatâs corrupting the world and causing the Curse of Undeath in the first place. And you die a lot along the way.
Review:Â Dark Souls is the video game equivalent of an abusive relationship â you know it hurts, but you keep telling yourself that if you could just get better, maybe it will change.
Well, it wonât. Itâs not you, itâs Dark Souls.
Dark Souls is made to be punishing and difficult, and I can respect that. Iâve played enough Touhou to like and embrace brutal boss encounters with ridiculous attacks while you have practically no defenses. The difference is that in Touhou, you can see everything coming at you. In Dark Souls, itâs completely trial and error. Granted, the end result of most difficult bosses in all video games boils down to âtrial and error,â but I donât see how it could even be theoretically possible to beat the first boss demon without any prior knowledge of how he works. Come on.
Anyway, the world around you sucks and has fallen into disrepair, which makes me wonder â who the hell lived here? Weâre told it was once a nice place, but everything around you is either a fellow Undead, a demon, or some other kind of monster. Where the hell did you even come from and how did they manage to get you all the way to the Asylum through this crap? Where did all of these (impressively designed) bosses come from and how? If the demons here are THAT strong, why havenât they gone out and struck at the rest of the world already?
Central to the game are Humanity and Souls. Theyâre currency in an attempt to be as 3edgy5me as possible, and when you die, they all disappear. You better go back to your corpse â er, bloodstain â ASAP because if you die again, youâre boned. And you WILL die. Lots. However, the exact nature of how these work is handwaved. Come on, if youâre going to give me a grimdark excuse for currency, at least flush it out a bit.
Combat is actually pretty fluid, and the choice of weapon actually matters, which is nice. However, even the most powerful attacks donât mean jack against bosses, who are pretty much all health sponges. As a result, your defenses and especially dodging mean more than any offensive power you can muster. Again, I can respect that â Touhou â but the âenduranceâ system is aggravating.  Your best evasive moves share what amounts to a cooldown bar, the idea being to force you to use them wisely, but the result is that you get forced into exactly one âcorrectâ option to avoid most bossesâ attacks. Creativity takes a backseat to efficiency to an absurd degree.
While your choice of weapon matters, your armor really doesnât mean jack. Itâs the equivalent of âwill this boss 2-shot me or 3-shot me?â â a distinction that possibly matters, but not one of critical importance. Shields, on the other hand, are essential. I canât begin to describe how much my shield saved my butt. This seems like a strange phenomenon to me though â how can the shield in one of my hands be so vital but the armor over my entire body is useless? Because Dark Souls said so, I guess.
The PvP system is really hackneyed. The âinvadeâ mechanic just doesnât make sense, and the game was very much not designed to have players fight each other.  It is kinda cool that combatants have an unspoken agreement to bow politely before a fight, but âfightâ is too generous a word â either one person blows the other away with magic or lag happens and you find yourself being backstabbed from the front. Not a thrilling experience.
The most disappointing part of the game is without a doubt the ending. If you usher in the Age of Dark and stop the Curse of Undeath, you become the ruler of a dying world, and thatâs honestly pretty badass. There was a lot of design space for this. However, if you kill Gwyn and replace him, nothing has changed. Period. All the stuff you did meant nothing. What a great conclusion to my arduous quest. And thanks to the sequel, this garbage ending is the canon one. Why go through the process of being dynamic when you can rehash the exact same ideas and sell it twice?
True Feelings: This game is very good. Again, my criticisms are valid, and that ending was stupid as hell, but the sheer variety of boss design is worth playing alone.  Also, what few characters exist are memorable â âPraise the Sunâ and all that. If you have the patience and the dexterity to git gud, this is a great game to play.
Minecraft. And Terraria.
Iâve actually played Minecraft (as opposed to watching my friends play Terraria), so Iâll go with that one since Terrariaâs just bad, 2-D Minecraft.
Minecraft (video game)
Feed the Machine
I havenât got anything in my inbox! Iâm too swamped with school at the moment to research Dwarf Fortress the way I want to, so Iâm counting on you readers to use that âGot a Game for Me to Wreck?â button so I can give you new content!
Dwarf Fortress.
I havenât played this one, though Iâve certainly heard of it. Â Iâll have to do some research to give it a good sucker-punch.
Madden
âMadden16 -- Tear this into a million pieces please! Stupid sports game! --Kevinâ
Iâll do you one better Kevin. Iâll rip into the entire franchise.
Double-Header Part 2: Madden Football (video game series)
Deus Ex: Human Revolution ~ But I'm not sure how you could do that since that game is perfect in every conceivable way!
Man, my very firstupdate last week and I missed it. Â Better make up for it with adouble-header!
Part 1: Deus Ex: HumanRevolution (Video Game)
First Post: Kingdom Hearts (video game series)
Just so you know what youâre getting into, hereâs a sample:
Kingdom Hearts.
Start of Darkness
Welcome to Your Game Sucks, the weekly web column where I take your favorite (or least favorite) games and explain why theyâre terrible. If you want, just start to submit games for me to rip apart. Iâll be following the rules below: