Hey i would like to ask how this session would go: Mage of rage(also leader of the team), Seer of Space, Rogue of Time, Knight of Doom and then the Sylph of Breath. Also if it isn't too much, how would the Seer of Space and Knight of Doom form their genesis frog?
*Emerges from the sea of University and family responsibilities*
I LIIIIIIVEEEEEE!
Now I have time to do session analysis again :D
You have most things in-order but have an odd number of players. Most sessions have an even number for stability, even dream moon and suspected reproduction reasons so you maaaaay have a few problems in this session for an odd number to have been picked. Possibly the session that made this one messed up somehow. Be prepared for possible extra challenges and/or glitches.
Seer of Space + Rogue of Time is a really nice key aspect combo. Seers start off bias in the view of their aspect while Rogues feel like they are missing something in regard to thiers. These two could really help each other see through their blind spots and support each other. Good combo is good. The Seer of Space + Knight of Doom is also a GREAT combo for the frog breeding team. ‘One who sees Space’ plus ‘One who weaponises fate/rules/decay to defend’ means the Seer will find alllllll the frogs while the Knight can super easily keep them safe from any dersite of enemy-monster threats. The actual mixing/breeding may take a while as mutations are kinda a random crapshot and you dont have a light-player to rig it in your favour. Just make sure to check in with the Rogue to keep on schedual and you should be fine.
I’m really, really, REALLY struggling to see how the Mage of Rage is your teams leader. ‘One who understands negative emotions/passion/single-mindeness’ means if they KNOW the team can win they’ll push everyone towards that goal. Thats where the potential leaderness comes from I think…But then you have to remember two other things. One, the Mages Curse. Mages are always negatively effected by their aspect. One of Rage can easily find their team-mates turning against them for their single trackness and harsh words. And two, you have a Sylph of Breath. ‘One who heals freedom/communication/physical wind’. If the Sylph feels the Mage is becoming overly controling, even if the Mages does so by accident by poor word choice ala Mage Curse, then you will have a very meddling Sylph whispering the others into rebelling from the Mages control to do things their own way. However the opposite COULD also happen. If the Sylph realises the Mage is having problems getting their true intentions across, they might decide to play mediator/translator and help him keep the others in order. But thats a big IF with the Curse, Be very careful.
Against the Black King, you have three support, a defence and an offense…That is not a very good set-up. You NEED to keep your offense alive to win. And you’ll definately need a good long-term strategy in place before you even start the fight to win. Capatalise on you Rogues time-stealing in combo with your Mages attacks while the Sylph and Knight keep people alive and the Seer points out oppertune places to attack. It will be a looooooong fight. Good luck.
Overall, this session has a solid chance of getting the key quests done but may struggle at the final hurdle of the Black King fight, especially if they did have a leadership rebellion against the Mage later on as the Curse begins to bite. I’d say this is a 50/50 session. Good luck to you.
~Mod GA













