The Book of Zarbak is a short, bite-sized, episodic Sci-Fi themed series featuring the story of human history as viewed and told by an alien being named Zarbak.
Excerpt from episode 1
It began over 2000 Earth years ago. My team and I were exploring your galaxy with seemingly random abandon, when our systems detected multiple life forms on your planet. Intelligent life? Intrigued, I instructed my best pilots to go down and find out more. We have been studying your planet ever since.
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Soo, remember that gorgeous post on Zabraks's physiology?
I found a much better article on them. There is everything, history, traits, culture, traditions, zabraks in SWTOR... Sadly, it's in French. Luckily, I know French. So, don't miss the opportunity to see a Russian girl translating a French article to English. Well, at least the most crucial points that weren't brought up in the first post. Still, there's some very interesting information...
Names: a given one and the clan’s name, although it may be substituted by a family name in colonies.
Horns: start growing at 1-2 years, not when a zabrak hits puberty. The horn reading is pretty much the same thing as hand reading for humans.
Hair: 1 out of 2 zabraks has them. The perception varies: some clans would kill a baby with hair, and some clans would transplant them to be more beautiful (mostly the women).
Skin: quite random, depends on lineage. Zabraks with saturated skin are believed to be more pragmatic, even violent, while pastel shades are believed to be a mark of temperance.
Tattoo: can be imposed (a clan’s tattoo is a must on Iridonia), may be personally chosen (mainly in the colonies). Depends on local traditions.
Height: same as humans, same for males and females (about 180 cm), but the babies are 2 times bigger at birth.
Age: average of 70 years, they age a bit faster than humans.
Endurance: zabraks are more resistant not only to the pain, but also to diseases, alcohol, drugs, medicines and anesthetics (a zabrak needs 3-4 times more than a human for an operation, or they will wake up in the middle of it). Adapt easily to any climate.
Compatibility: organs transplantation doesn’t usually have any complications; it doesn’t have to be another zabrak’s organ, and same goes for blood transfusion: it can come from any specie (it will transform). And apparently zabraks and humans interbreeding isn’t as impossible as I thought before, but it’s said that a human woman would likely die given birth or even before that, because the baby would be too heavy for her.
There's also some vague information about zabs’s flair: it’s developed to the point where they can “smell a person they are meant to be with”, but the author of the article “doesn’t personally believe it”.
Personality: independent but disciplined, proud, stubborn, warrior, resolute.
Marriage, clans, society: There’s some information on the wedding ceremonies, but it was ‘found on an SWG server’ and I’ve no idea if it’s reliable. The marriages can be refused because of the clan’s politics, but it really depends. There are usually 2 to 5 children in the family. One clan is usually 100 to 500 families (couples with children and elders), up to 250k zabs in a clan. Every clan selects a Chief who is both legislative power and judicial authority. He can be deposed if he’s incompetent.
Homeworld: Iridonia. The equator is liveable. You go south, you die of radiation. You go south, you die to the cold. Mad winds. No wonder they are so tough…
Iridonia and colonies: as a common rule, iridonian clans are hardcore traditionalists (although traditions very with every clan) while the colonies has been independent for so long that they lost all understanding of what it is to be a zabrak (and started living by the larger galaxy’s way of life) over the course of the centuries. Seems like Darth Sidious was the one to make them realize they are not so different after all.
Zabraks in SWTOR: are still independent from both the Republic and the Empire, their loyalty is to their clans. The colonies are still following Iridonia’s traditions. (Guess I was too hasty to deny my zabrak agent a clan name…)
There are also things on zabs’s culture and classes, but it's a bit late atm. I think I'll update this post at some point, or rather repost it with more information.