Roksik's SWTOR-specific blog I sometimes post my art here.Other tags include lore, companions, screenshots, etc. Have class-specific and toon-specific tags.
there's something so. fucked. about the jedi knight storyline on voss. you are fresh off the emperor's leash, grieving actions that were not your own but the blood is still on your hands. everyone says this confluence of events is emerging around you and your crew. you are going to save the galaxy. but how can you save the galaxy when you can barely save yourself? you are drowning in grief and guilt and something else, something rancid. anger. you didn't choose to fall to the dark side. you didn't choose to be the one who will kill the emperor. the force chose for you. and then you're on voss, where the force is alive and vibrant in ways you've never experienced, where the gulf between light and dark doesn't feel so clear-cut, and there's all this talk of prophecy, of visions and fate. you're lost. you're drowning. you are alone in this massive undertaking, and you would do anything, anything, to go back, to become the version of yourself who had never stepped foot in the emperor's fortress, but you can't. this is who you are now. meanwhile, tala-reh accepts her fate so gracefully. it is the will of the mystics; it is as the visions foretold. she is the sacrifice that will ensure peace, just as you are the sacrifice that, in a few years' time, will unite the galaxy under one banner. you are not yourself; you are a vessel through which the force works its will. you should be grateful, shouldn't you? but you are not grateful. you are angry. you cannot sleep without hearing the emperor's voice in your head, and when you close your eyes, images assault you like strikes of a saber. the shrine. the vision. you stab the emperor through the heart. death is all that remains, and you will not kill me. you are not yourself; you are a vessel through which the force works its will.
Star Wars: The Old Republic, and the Return of the Weirdest Guy
I've done a couple of tounge-in-cheek analyses of SWTOR backstory recently, and frankly, it was mostly an exercise in nostalgia: finding old drawers in my brain full of dusty old factoids, and dumping them out into essay-shaped monstrosities. Bioware released SWTOR on the 20th of December, 2011. There are kids who were born that day who'll be entering 8th grade this year. There was only one version of Skyrim when it came out, and it was only just over a month old!
SWTOR's development team has since been rehomed at Broadsword Online Games, which has meant a reduced budget while allowing the lights to stay on, and story updates to slowly continue. I've been content to keep splashing around in the base game, vaguely planning on getting a character or two through to the current storylines, but never actually getting there.
And then Star Wars: Celebration happened last week, and I am now forced to consider the unthinkable: getting my ass in gear and playing the new stuff, because I saw this.
This appears to be Darth Jadus. It's been thirteen real, actual years since he was last seen. Follow me below the fold, and find out why I'm obsessed with this man who once faked his death to get out of attending work meetings, and because his coworkers weren't reading his manifesto.
Content warnings before we begin: much as I love Jadus as a villain, he is a villain. He's a cult leader and he's in the running for Worst Dad of SWTOR, which is saying something when his competition includes a guy who had 1,300 years of practice to perfect being a really terrible dad.
Note that there will be additional jokes and analyses in the image alt text, which is where wild tangents build their nests.
Spoilers for the entirely of the Agent plotline, Act 3 of the Jedi Knight plotline, and various moments throughout the expansions. Assume Wookieepedia links contain unmarked spoilers for literally everything. I'll be covering the context of Jadus among the Sith, his plotline, some of my own speculations as to his motivation, and how things may go, now that this SWTOR cryptid is crawling out of the ductwork to be spooky in person once again.
Just to give you the flavor of this guy, I'll sum up his plot as succinctly as I can, right at the top: Jadus anonymously funds and arms a terrorist group and sends them to attack himself, seemingly dying in an extremely extra fashion. He's also outfitted them with undetectable biomechanical death satellites, and while those are finishing up their unholy maturation, he's taking a vacation to drive two hundred of his followers face-meltingly insane. His daughter will keep anyone from noticing this by being such a galaxy-class disaster that Jadus can just hang out for a few months.
He plans to return from the dead on the day the superweapon satellites are unleashed, taking control of then to wipe out the terrorists and simultaneously destroy his rivals' power bases, forcing them to acknowledge him and his horrible invisible space-laser children. He will then lead the Empire in whatever weird direction he feels like, while making sure not to piss off the immortal, eldritch Sith Emperor too much.
If he's allowed to win, he'll give the Sith Empire a light dusting of eldritch cult vibes before he realizes the game has entered Act 3: as an ambitious secondary villain, he's a prime target for the role of "gets killed by the end boss to show how serious the situation is". He evades this fate by simply leaving the game entirely. He then proceeds to lurk for thirteen real life years, and twenty-three Star Wars ones, before showing up to jumpscare the galaxy again. If that's actually him, we don't have it totally 100% confirmed yet. It could just be someone with a similar taste for being gigantic and wearing that one mask.
I intend to describe the hows, whys, and WHY?!?s of Jadus in a tasteful yet unhinged essay below.
So.
Let's take a moment and step back, to look at what made the Sith into compelling villains in the first place: Darth Vader. Growing up with the original movies, there was barely any detail about him, just electrifying little glimpses of a deeply scarred body and mind beneath the mask.
Really, when you set aside everything else that's come after, what do the originals tell you? I mean, in the original movie, "Darth" was clearly intended to be Vader's first name, and by the end of the trilogy nobody actually knew what a Sith was, or why Vader was Dark Lord of them. There was almost a timeline where the Sith ended up as little lizard assassin commando guys that thought Vader was a really cool dude.
What made Vader special was the experience of witnessing him on screen, brought to life by the physical performance of David Prowse, and the vocals of James Earl Jones.
The two of them combined created a performance with a gravitas that has yet to be matched by anyone else who's put on the suit or done the voice. There's a subtlety to the body language of Prowse and the restraint Jones employs in creating the image of Vader.
And let's be clear, Vader is still the untouchable standard, and attempts to recreate him are doomed to fail. But what about making something new and transfixing in other ways? Well, SWTOR has been quite good at that.
The core of SWTOR, anyway.
The voices and designwork do, anyway.
SWTOR is a Bioware game, and back in this era, that meant one thing: characters moving and gesturing in ways no human would ever attempt, unless they were imitating a malfunctioning animatronic.
These are stock animations that they'd used for years, and they're a cost-saving measure. Each game, storyline, and scene has an animation budget. That's because building a moving piece of art is hard, and doing so inside a computer means you either have to build literally everything from scratch, or you reuse assets that are already available. SWTOR is a game with literal thousands of voiced characters, in a new setting they couldn't reuse art assets for. Writing for the game began in 2006, while the first Mass Effect and Dragon Age games were also in development. There was no way you were getting custom animations outside of key scenes.
And so that leaves you with a good old Bioware tradition: what's your favorite stock animation? The ones I'm most fond of are "person exits a conversation by calmly taking two steps backwards before turning around, like they're a car pulling out of a parking spot", or "person kind of spins both their hands around in front of them, like they're at a loss for words on how to describe watching their buddy walk like an automobile".
So, those are the ground rules for experiencing a Bioware game of this era: everybody looks like a dork in the in-game cutscenes, but the voices and writing carry the day, so eventually you tune out the wiggles. If a character's really lucky, they'd get actual cinematics. If they're Darth Malgus, this is so he can get repeatedly kicked in the face and still look cool doing it.
[Video Description: The Disorder cinematic trailer, in which Malgus forces a Jedi padawan to confront how her master made the choice to abandon her brother, leaving him to an unknown fate. I've shown this before in other essays, and damn it, I'll show it again. This shit is fantastic. Malgus is in fine form, in terms of combat, manipulative villain behavior, and getting smacked into walls. You have no idea how often that happens to him. It appears to be one of his hobbies at this point.]
Malgus is the closest SWTOR strays to Vader, and the main point of comparison for all other Sith in the game. Voiced by Jamie Glover, he's a seething menace who's maintained a strong presence throughout much of the game's thirteen year run. He rebels against the Sith orthodoxy, making a play to rule them, and eventually rejects them entirely. He's even taken on more of the Vader cybernetics over time, as his life of conflict has broken more and more of his body, while leaving his mind intact. His vocal performance is very distinct, but in tone is probably closest to Vader's early portrayal in A New Hope: more open malice and contempt.
And if you're lured into the supplementary material like tie-in novels and such, you get his whole backstory, and it really doesn't improve things. You don't need to know who he was, or hear his inner monologue. His outer monologue gives you what you want without ruining the mystique.
Then there's the Sith Emperor himself, whose transcendent evil is brought to life by the voice of Doug Bradley, an actor best known for his lead antagonist role in the Hellraiser series. I'll admit I've only ever personally heard the Emperor in full form once, due to my meandering path through the game. But when I did? Every ridiculous thing about the game fell away, because his restrained performance carried the moment so well.
And when expansions and books start explaining more of what his deal is, it's often subtractive to his menace. Thanks in no small part to how much of that is tied up in Revan, a figure beloved by fans in Ye Olden Times, whose SWTOR-era canon is more of a "we don't talk about him" kind of affair. If you want the blow-by-blow, just check out the fifty-thousand word Wookieepedia page for Revan and feel your soul slowly shrivel up over the course of an hour or so.
But when you meet the Emperor again after Revan's dead, now manifesting in another body and with a different voice, you might hear him refer to Darth Jadus as "the finest Sith my empire ever produced."
And when you encounter Jadus, should you make the very good decision to try the Imperial Agent plotline, you might see why the Emperor thought that.
Darth Jadus is voiced by Stephen Rashbrook, who's mostly done narration and voiceover for documentaries. I'd guess that the most popular things he's been in have been this game, and the Black Mirror episode Bandersnatch, where he also does narration for something. The only credit that made me sit up and say "Oh shit! He was in that?" was the PBS/Channel 4 documentary series Secrets of the Dead, which careens between sensational goofiness and actually some of the best damn portrayals of archaeology on TV.
[Video Description: Season 2, Episode 2 of Secrets of the Dead, featuring Stephen Rashbrook's narration about a skeleton found near Stonehenge. For those who haven't heard his voice before, this is your baseline that will make things even weirder in a minute. If you do know Jadus already, this itself feels weird as hell. I keep waiting for him to wander off into a sermon on the spiritual benefits of existential terror.
It's quite good at digging into the details and techniques used in archaeology, circa 2000. There's a few bits eyebrow-raising bits in the narration, But this particular skeleton has not been reexamined since this same analysis, fitting with theories still accepted today. Also, fun bonus fact in these papers: the previous carbon dating they mention in the documentary was paid for by a dentist who thought the skeleton was King Arthur's. /Description]
I've no idea if Rashbrook will be returning to the role for this surprise return, but he contributes a lot to making Jadus a transfixingly strange figure among the Sith. As with Doug Bradley, restraint is the key element, which wanders between menace and ardent, trance-like conviction.
And sometimes he says just the strangest, most unhinged things you've ever heard.
[Video Description: From YT user Armored Productions. The second time you encounter Jadus, wherein he basically opens with a Dark Side tone poem, reveals the outline of his entire secret plan in such a cheeky way that it just sounds like the worst salvia trip in the universe, mentions his flagship is named the Dominator, and then cranks up the BDSM vibes to maximum by ordering you to kneel for some sort of ritual purposes. And no, that last bit is never explained. We don't know why he wants you to kneel, or if it was supposed to change something in you. What I do know is that if you refuse to kneel, he gives you a chance to change your mind. If you remain defiant, he hits you with so much Force lightning that the game kicks you out to the menu that asks "you got your ass kicked, do you want to revive here or slink back to the nearest med center?". As far as I can recall, this is the only cutscene that can do this. Jadus hits you so hard you stop being cinematics and start being game mechanics. /Description]
And here's where I let up on the (slightly) serious tone. Because I love this performance dearly, but wow. Wow. He really just says all those things, doesn't he.
"I believe in the democratization of fear," the giant space-gimp tells you, and you believe he believes that, whatever the ass that means.
Because at that point, you really don't know. He's not slowing down to explain this to you, because you are, as far as he's concerned, unimportant. He's not yet aware that you're the main character of the plot line. No, really, I'm only barely joking. He figures it out eventually, but at the moment he's got something else on his mind: screwing over his coworkers.
As I previously described, the Sith Empire largely runs under the control of twelve unhinged cybergoths known as the Dark Council: turnover is often quick and violent, as rival lords vie for Council seats. Those that survive longer than a few years are uniformly the most powerful and canny among the Sith. They are the most competent at foiling their rivals, maintaining their influence, and administering their respective spheres of influence that underpin an interstellar Empire.
And most of them hate at least one part of that job description, and are constantly scheming on how to undermine the others so they can be left alone to do the parts they actually want to do. How dare everyone else make this difficult for them. How dare Darth Vowrawn be having a good time doing all of this.
Darth Jadus, when the story begins, is one of these Dark Councilors, and he doesn't hate it as much as the rest. He hates it more. He hates it weirder. And despite never engaging in the weekly backstabbery of the Council, the rest all know he's got something long-term cooking. It's just that nobody's been able to figure out what it is. They are correct, but nobody seemed to realize how seriously he was committed to sparkle motion.
I already previewed his invisible biomechanical laser satellites at the top, but withheld any of his reasons for doing that. So... why is he doing that?
Jadus has gotten fed up with the Dark Council, and with Sith in general. For years, he's been something of an outcast among them for radical ideas like "aliens and slaves are also people" and "Sith aren't the specialest little critters in the universe" and "we should stop fighting each other all the time", and the actual radical ideas like "everyone regardless of circumstance or ability should experience the benefits of the Dark Side, such as its limitless abyss of hatred and terror".
Yes, this man is a socialist, but specifically for the redistribution of bad vibes.
So far, his attempts to convince other Sith have been a failure, but he's done surprisingly well among certain parts of the general public. He runs Imperial Intelligence, which is the only part of the government where aliens can find employment, and Force-blind people can rise to the top ranks.
In fact, all of Jadus' personal advisors are Force-blind. He's completely purged both Intelligence and his retinue of Sith. He's known to select slaves and aliens for special roles, specifically because everyone else has overlooked their potential for their entire lives—their loyalty will be uncompromised. He's deeply involved in the affairs of Imperial Intelligence, on a level that other Sith don't usually engage.
And so nobody really notices when he has the Imperial Science Bureau try and implement a funky new technoorganic design, especially when it was quietly shut down because they wouldn't be efficient for the war effort. Did Jadus make any copies of their data? Don't worry about it! Worry about what else Jadus might be doing.
Because over the years, his philosophy and absolutely awful personal vibes have created a literal cult following for him. While that's not unheard of for Sith, Jadus takes it to a higher level. He probably has several manifestos published by this point.
And so nobody really thinks twice when Jadus declares he's going to take a thousand of his followers away on his flagship, spreading his philosophy across the Empire. That's normal Jadus stuff.
If you're me, you'll be sitting there hung up on the fact that his flagship is named the Dominator, because the BDSM vibes are hilariously unsubtle.
What none of them know at this point is that Jadus has packed the Dominator full of explosives, which the player character's starter missions actually were responsible for securing. But we're talking about destroying a massive ship here, surely someone suspected help from the inside?
Well, with how utterly awful Jadus was to be around, nobody who knew him really found it odd that a well-connected, traditionalist, isolationist terrorist group would try to blow him up. Jadus himself says they have aid from within the government. Hilariously, I'm not sure if anyone asked him who, because the answer is him.
But in their defense, everyone in Intelligence was kept distracted because Jadus made the utterly unhinged demand that placed the defense of the capital city's power grid in the hands of the player character, a newbie who hasn't even gotten a cool codename yet.
So when the Dominator blows up with Jadus on board, that's surprising, it means the terrorists are an imminent threat to the Empire, but really, what's so bad about getting rid of Jadus?
Enter Darth Zhorrid, his daughter, sole apprentice and heir, and oh boy she's already electrocuting people
We don't know who's to blame for Zhorrid's zhorrible name—it could be Jadus, it could be one she chose for herself. But we know Jadus is the one responsible for why she's Like This. Or rather, we learn, during what's frankly one of the most distressing scenes in the Agent plotline, which is saying something.
[Video Description: A video I took of Zhorrid's last scene before you enter Act 1's endgame, and content warning. Content warning. She's not in a good way, mostly because of a lifetime of mental health problems brought on by Jadus. Skip it if you need to, it's summarized below. /Description]
Jadus used some literally operatic cruelty to break Zhorrid's mind, but the results evidently weren't what he wanted—when she became irrationally destructive and impulsive as a result, he essentially abandoned her. She mentions that he was always ruthless with himself, identifying and attempting to eliminate his own faults whenever he failed at something. That included Zhorrid herself.
When she takes over her father's Dark Council seat, she's an unprepared mess, and she knows it. She can't keep a hold of Jadus' resources, which the rest of the Council are quick to start stealing from her. To Imperial Intelligence, her top priority is to find out who killed her father, because she wanted to do it first.
Jadus, meanwhile, used his own monstrous strength in the Force to not be incinerated in the destruction of the Dominator. In fact, he held together a large enough portion of the ship that two hundred people were saved with him, covertly transported to another capital ship running silent in deep space.
And because breaking people isn't just something you do with family, Jadus spends the next couple of months driving them all insane.
It's no wonder that years later, when an ancient, eldritch Sith collective encounters the Agent player character, they attempt to recruit the agent on the sole basis of "you were once in the vicinity of Darth Jadus, and we like his vibes."
With Zhorrid's flameout keeping the Council and Intelligence distracted, Jadus's terrorist underlings—who are still pretty sure they actually did kill him—can continue production of these cool technoorganic death satellites he gave them the plans for ages ago. Pay no attention to the fact that this sort of merging of machine and unnatural flesh is usually an ancient Dark Side thing! Everything seems to be going great, and hey what's that player character-shaped person doing over there
The agent, now sporting the very cool codename Cipher Nine, manages to take out a big chunk of the terrorist group's organizational structure, and steal half of the control codes for the death satellites. Jadus didn't see this coming, but he has a solution: bring them to his horrorfest vacation spot and offer them a promotion.
And here's where he starts to start getting uncomfortably close to the fourth wall: Jadus basically states that he didn't realize Cipher Nine was important before, but he won't make that mistake again. Come be his herald. The Hand of Jadus, which is a very cool title for Star Wars folks of a particular age, because it makes you feel like Mara Jade. Give him the command codes, and he'll functionally take over the Empire, and overturn the old Blood Purity laws that kept aliens and slaves from becoming citizens, and also he'll improve their spiritual lives by beginning an 'Epoch of Terror'—
[Video Description: A Cthulhu Mythos parody Christmas carol, "Joy To The World" replaced with "Death To The World, Cthulhu's come. Let Earth! Abhor! This thiiiing!". I don't get to pull these out very often, so here's my excuse. Let me tell you, there are carols that I cannot get through without accidentally falling into singing these instead. "God rest ye merry gentlemen, let everything dismay, remember Great Cthulhu shall rise up from R'lyeh—" /Description]
One of the most delightfully maddening things about Jadus as a character is that he mixes perfectly reasonable and even laudable ideas with pure eldritch nonsense. If Cthulhu were about to rise from the depths of R'lyeh, to awaken the Great Old Ones and drive the world mad under the crushing weight of their very existence, Jadus would be messing with labor laws so everyone could take time off work for the holiday.
At this point, the player has a choice. One of the most impactful in the entire game, actually: Do you let him win? Because you can actually take this deal. Maybe your character believes the Empire is so moribund that it needs to be pushed into collapse. Maybe they've been pushed to madness themself by what they've experienced to get there. Maybe they earnestly believe Jadus's mix of structural reform and transcendental religion is good and necessary. You can give him the control codes, and allow him to ascend to even greater power, upon a tide of destruction that shall henceforth be known as Eradication Day.
Or you could not do that. I'll get back around to the above option in a second, but, y'know, most people who aren't me probably don't say "I like your vibe, let's see where this goes." This is a madman. Even if your character believes the Empire needs change, does it need him? Probably not! You've seen what he did to his daughter, and to the survivors of the two hundred he brought with him for his Deluxe Event Horizon Experience. They're not doing so great.
But how to deal with him? Jadus is generally acknowledged as the second most powerful Sith in the Empire, after the Emperor himself. The Emperor is, essentially, a god. Your character is a covert operative with a cool spaceship and some James Bond gadgets.
And because the game's power balance has been altered so completely over its long life, allowing players to just focus on the story if they so choose, you can pretty easily win his boss fight. Welp.
[Video Description: From YT user FemaleKay IsBest, beginning at the decision point and skips over the boss fight because really it's perfunctory anyway. I always find it somewhere between funny and unnerving, how quickly Jadus goes from audibly pissed off to calmly biding his time while he waits for his chance to escape. He's still angry enough to bite someone if he had the mask off, but he's devastatingly practical for a mandman. /Description]
In story though, you don't kill him. A fleet's on the way to back you up, you just distract him long enough to trap him in a place where he can't escape their bombardment. If it actually happened. Because at that point, Jadus surrenders.
Huh. So he's still alive. Headed for execution at the hands of the other Sith, but that's the last you hear. They never actually confirm if they killed him or not.
Or, alternatively, you can give him the command codes to distract him, then sabotage the ship, rigging it to explode. Jadus escapes, but without the command codes—he can't maintain control of his superweapon deterrent against his foes. Again, that's the last you hear of him.
Or or, extra-alternatively, you can simply convince Jadus that he's lost. No really! You can give him a full tactical assessment of his situation, how you've got all the angles covered, and shoot down his counter-arguments. He'll push you hard. He'll actually start to sound angry, the first and last strong emotion he'll ever show you.
And then he just calms down and declares that you've won, and he's leaving now. He hates you, but respects you.
[Video description: From YT user Invisible Shadow, talking Jadus into giving up. You can skip a few bossfights in the game by talking your way around them, but this ends an entire third of the game. I've never done this route, but I won't deny, it is extremely satisfying to watch. /Description]
Everyone is left wondering what in the fine flying fuck just happened.
No matter what you do, Jadus survives, something that many players actually missed—if they chose the most bog-standard, videogame-y path, they assumed he died off-screen. I've seen some of them actually misremember killing him personally. Nope! His survival was implied from day one, it was teased a bit in the expansions, but now it's been (pretty much) confirmed: Jadus is alive, like the biggest, most unkillable cockroach in the galaxy. Good for him! And gooder for him, if you let him win.
[Video Description: From YT user xLetalis, featuring their Agent joining Darth Jadus. Content warning again, because you do get a boss fight in this version: it's Zhorrid. Other decisions end with her dead offscreen, but in this one, Jadus orders you to go kill her. Again, worst dad of the game. /Description]
Because this isn't an empty choice. SWTOR is limited in how much it can show differences visually, because unlike later titles such as Elder Scrolls Online, it can't do visual alterations to game maps shared with other characters. What it can do is alter dialog, and quite a lot of characters have something to say about the new regime, and your place in it.
And off in special little instanced corners of the game, you can actually get special scenes that nobody else does. This is where Jadus lurks. What's he doing? Stuff.
No really, we don't actually hear much about his overarching plans. There's cult rituals going on in the streets, he's successfully traumatized an entire Empire, but he's not derailing the overarching plot of the game, because he's made a strategic decision: he can't fight the Emperor. That would be suicide. And the Emperor wants a war with the Republic and the Jedi for some reason, so Jadus won't stop that. If it was up to him? Doesn't seem like it would happen! Jadus never actually mentions the Jedi. He only makes passing mention of the Republic.
Let's note that at this point in Star Wars as a piece of fiction, the one thing the Sith had always been so down for was destroying the Jedi and toppling the Republic. The fact that Jadus manifestly did not give a shit about either is part of what made him so strange.
What he does care about is why the Emperor is doing this. While most of the Agent plot proceeds as normal through its second act, you do receive an order partway through: steal encrypted data from the Emperor's guards. Help Jadus determine the Emperor's plans.
And at the start of Act Three, Jadus declares that he's discovered what the Emperor's doing. He also declares that he's leaving the game.
[Video Description: from YT user The Youtube Acolyte, playing as an Agent named Thrauw'n because everyone who plays Chiss, including myself, has a crush on Thrawn. Anyway--Man just fuckin! Leaves! Absolute skeleton meme behavior. Also, Jadus can mention here "I see the shape of the galaxy as only five others can", which is a line that is NEVER explained. His closest philosophical match is found in the Dread Masters, but there's six of them. Candidates I've seen include the Emperor, Lord Scourge, Revan, Kreia, the Exile, the Jedi Knight and Consular player characters, Darth Malgus, Darth Acina, the Shroud, the First Son, and the list goes on because nobody is even sure what Jadus MEANS here about 'the shape of the galaxy'. Do I think this line will be followed up on? Absolutely not! I firmly believe it will continue to stand as a goddamn mystery. Tune back in after his storyline updates to find out if Jadus decided to mess with me specifically. /Description]
No, really. Jadus just abandons the Empire and leaves. Sure, he leaves you with enhanced authority, though he cautions you that it does paint a massive target on your back, and gives you his blessing to continue trying to unravel a massive conspiracy—possibly because he's realized the conspirators could accidentally help trigger the end of all life in the galaxy. Whoops.
Because what Jadus doesn't actually tell you is what the Emperor is up to. The Emperor is working on a ritual that makes use of death on a massive scale to trigger a chain reaction that will kill everything and feed its life force into himself, becoming a truly transcendent and eternal being. In fact, if you're playing the Agent plot, you never get explicitly told about this. You just show up to work one day and the rest of the Sith have collectively declared Fuck That and no longer acknowledge the Emperor's authority.
Why didn't Jadus reveal this? Well, he's not exactly popular among the Sith, given how he's a weird nerd who has orbital death lasers pointed at their house. They probably wouldn't believe him. His dialog also gives off the hilarious vibe that he knows this is the start of Act Three and that he's a second-tier villain, this is the point at which the plot would traditionally kill him off to show how serious the situation is. He's not a fan of that, so he elects to go find somewhere sufficiently off-screen that the plot can't touch him. This maniac is somehow the most genre-savvy villain in the game.
Also, he does make the very concerning comment that "whether [the Emperor] succeeds or fails, I grow stronger." I have no idea if he's lying or not, but most of his dialog is at least his truth to some extent or another. Does he believe he could hijack the ritual as a last resort? Maybe! Who knows! No matter what you as the player have done up until this point, Jadus has reacted in whatever way he thinks will ensure maximum success and his own survival. He obviously wasn't planning on just dying in the Emperor's ritual, so he had something he was working on to avoid that.
We never find out what that might be. Frankly, I'm not sure the writers truly knew what that was, because they didn't need to. His arc was done, and he could leave just as strangely as he'd done everything in the first place.
And that was the end of Jadus for a very long time. In the first few expansions, you could continue to invoke your title as the Hand of Jadus, if that was the path you chose. After that, the plot folded together in a way that smoothed out the differences between player characters in many ways. Oh, sure, people with history with you will react differently. If you're playing an Agent, you alone can continue to hang out with one of your former companions: a nice young man who's packed full of ants, who's possibly your lover and is good friends with a secret agent doctor were-zombie.
I really will have to ramble about the Agent companions at some point.
But one thing that was consistent for everybody: when an extremely weird crisis strikes the galaxy, one of the people considered as a culprit is Darth Jadus.
For those who haven't played the Agent plot, this is a "Who?" moment. He never appears in any other plotline. He is only the sleep paralysis demon of folks at Imperial Intelligence, in part because his potential plot ramifications are too large to account for. Canon probably defaults to him failing in his takeover, but most Dark Side-aligned player plots make all the Dark Side choices canon, and it's hard to get Dark Side-ier than allowing tens of thousands to die so that "all people will revel in fear and degradation. These prizes will no longer be hoarded by Sith."
I cannot stress enough how unhinged this man's goals are.
[Video Description: The new trailer, which gives us the one glimpse we have of New and Improved Jadus so far. Fun fact, Malgus is 77 and Jadus is 65 here, because the Sith are just inherently incapable of retiring from their shenanigans, ever. Vowrawn is 93 at this point and entirely powered by shenanigans alone.
I was mixed on Jadus's new look, until a friend pointed out he looks like some sort of emerging plant, and I realized the collar reminded me a bit of a Rafflesia. Parasitic, grows to titanic proportions, and smells like rotting meat. So I've come around on it, obviously. Malgus' voiceover is cut to be vaguing about "corrupt doctrines" in regards to Jadus, which I find hilarious. He did technically embezzle Imperial funds to research his superweapons, but the rest of that was all outsourced. Unless we're talking about "corruption" in terms of "messing with people's brains", in which case, yes. He do be out there, corrupting the minds of the youth. And everybody who isn't youth. Possibly even some rocks, if they're smart enough. /Description]
So, that's where we are at this point. I have no idea how things will go from here. My hope is that Jadus will return as the highly strategic, transcendental weirdo he always was before. It's actually been fun having him just out there somewhere, because it's meant the mystique couldn't be messed with. I'd actually accept it if they brought him back to kill him, but ideally if it happened in such a baffling fashion that you're left uncertain if he intended for that to happen.
But before the game potentially expands on him and his motivations, I want to get out a couple of my own interpretation of what we've seen: Jadus is unique within the Empire. And he is not yet perfect. And he wants both to change.
Something happened in his past that pushed him deep into the Dark Side, something that broke his world apart and reformed it into something new. Since then, he's tried and failed to explain it to others. He doesn't have a perfect understanding of what happened to him, how to lead others to the same state, or how to push himself further. As a result, he tried to raise his daughter in such a way to induce the same revelations he experienced, and failed. That failure took years, and he couldn't afford such a costly loss again.
So instead of the personal, controlled approach, he would mass-produce the shattering of minds. The whole point of the drama and wanton destruction of his plan was to traumatize billions, trading precision for sheer quantity. The vast majority would fail, becoming fuel for his continued growth in power. But surely, someone would react as he had.
This obviously isn't a selfless enterprise on his part. He is a ruthlessly practical lunatic, and when he reaches the limits of his capability, he abandons the project. We don't know if he succeeded in what he wanted from his takeover. We don't actually know if he took anyone with him when he left. He made it clear that his Hand would not follow him where he was going, though we know some in Intelligence kept sending him reports that received no reply, and we have some potential indication that he was still actively monitoring his Hand's activities. Which at that point mostly involved getting the stuffing knocked out of them by the entire galaxy all at once, which Jadus probably considered character-building.
Do I have any idea whether these are intended reads on the character? No. I'm not privy to the authorial decisions made during the writing of Mr. Darth "Under my rule, all people will revel in fear and degradation" Jadus. I don't know if the original intent will be preserved either, thirteen years down the road.
But man. Man. What a transfixingly weird guy they've created here. Jadus is memorable because he twists so much of what we've come to expect from Sith into something different, with enough left unexplained to keep you wondering. Or at least, keep me wondering. Let's be real, Jadus as a villain probably appeals most to a very specific subset of people with goth tendencies and spicy brains, who look at HP Lovecraft and think "what if these cosmic horrors were more inclusive in the worst way possible?"
I'm glad to see him back. I'm afraid of what might happen with him. He's poised to drive me insane, no matter what happens. And that's precisely how he'd prefer it.
Ohoho that's some great news right there! Personally I dropped the game around the start of the mandalorian arc due to not having a lot of interest in that plotline, but OH BOY is Jadus a potent incentive to get back into it… That man was as captivating as he was unhinged, and I have an agent that's STILL waiting for that reward he promised, and boy, was I elated to have his name dropped back during the Zakuul arc. Made me hope that he'd be brought back at some point, and finally here we are!
Between my six agents and a compilation of (I hope) all of dialogue that gets altered if you side with him, I still remember him pretty well even all those years later, so this summary was a joy to read! It's a lot of fun, but it's so nice to see that there are more people out there fascinated by that big weirdo :)
PLEASE REBLOG AND ADD ANY OTHERS YOU MIGHT KNOW OF <3 <3
WOOKIEEPEDIA. The source of anything and everything you want to know related to Star Wars. Good for fact-checking, character history, or simply killing time. There is also, of course, the official Star Wars Databank!
STAR WARS GALAXY MAP. A fantastic project that maps the Star Wars galaxy as we know it. Consider donating ( if you can! ) to help keep the site up and running! Also check out W.R. van Hage’s map and the Star Wars Atlas Online Companion.
TIMELINE. While hosted on Wookieepedia, this is nevertheless deserving of its own bullet point. This page provides an approximate timeline with dates of all canon material. You can also filter items, so that it displays only TV episodes, for example, or only books, or only movies! Find the Legends timeline here.
STAR WARS SLANG AND PHRASES. A collection I’ve been keeping of phases, slang, idioms, insults, and more from the Star Wars universe. This also contains a glossary of frequently used terms, such as “refresher” in place of “restroom”. Please feel free to use/share!
STAR WARS NAME GENERATOR. This is a fun one AND a life saver. You can generate up to 100 Star Wars-sounding names ( first and last! ) with a click.
OTHER GENERATORS:
Spaceship names as well as spaceship type/models
Earth-like alien planets for any alien planet you don’t have info on
Random landscapes, see above
Technobabble generator for when you need a reason for a red alert
Alien plant/herb/flower name generator. Also: mineral/metal/gemstone names, material names, medication names, and descriptions of alien substances
Scifi tool names for gadgets and gizmos
OTHER WEBSITES:
Jeff Russell’s Starship Dimensions, Dirk Loechel’s Sci-fi Spaceship Size Comparisons, and other Star Wars Deckplans
Looks like the blog of the wonderful MoistireFarmer is no more. Not a big surprise, given that it was the best fic collection of SWTOR shmut (someone would’ve reported that eventually) I’ve come across. Some gen fics too, but come on, that’s not why we were there for. Rare pairings, short to mid sizes, mostly female-centric POV ranging from fluff to some pretty sick stuff. Mostly base game’s characters but oh well. Hope the author won’t be mad with me for sharing those.
I only managed to tag about two thirds of the pairings. Guess you’ll have to look inside for the rest, sorry.
I remembered that these existed a month after the Tumblr politics change. I was so afraid that these fics aren’t there anymore... but they were at the time, so I saved every last one of them. Enjoy :)
This compilation isn't just for class content, but every dialogue that asks for flags that predate the current update. Therefore, romances and pub/imp allian...
Lana: “So we’re all agreed, we start telling The Commander that meetings start an hour earlier then actually planned.”
Senya: “Yes.”
Koth: “This might be the one thing you’ve convinced Senya and I to agree on, but yes.”
Theron: “Yes.”
Smuggler from the back: “Yes.”
Theron: “Commander, look this is for your own good. What do you even do while the rest of us stand around waiting?”
Smuggler: “Oh, I’m never actually late. I just sit here with my stealth generator on and listen to the four of you bicker for an hour. It’s very entertaining.”
Smuggler doing a spot on Senya Impersonation: “Koth you need to be serious!”
Smuggler doing a TERRIBLE Koth impersonation: “I am serious. Serious about how much I still hate you.”
Smuggler doing a mostly accurate Theron impersonation: “I am so cool in my spy jacket, I’m just gonna stand here and admire my reflection in the holomap while these two bicker.”
-long pause-
Smuggler: “I’m not doing a Lana impersonation. I like living.”
Phew, done with the Acina costume! Still waiting for the HD pictures from the photoshoot and tinkering in photoshop with the lower quality pics we’ve taken ourselves in the meantime. Satele Shan is mari.kitaeva.
After how popular the first iteration of this flowchart got (thank you all so much for that, by the way, it’s really awesome that it helped so many people out), I was inspired to create a second volume, with even more species and resources than the first. Well, after a month or so of work, it’s finally here! Just in time for the 40th Anniversary of Star Wars: A New Hope, here’s “What Species To Choose For Your Star Wars OC: Volume 2″!
For this new version, I upped the ante with everything. I went from including 75 species to a whopping 150 (which is still only scratching the surface of the full list, I’m afraid), and I tried my best to include more species from “The Clone Wars”, “The Force Awakens”, and “Rogue One” as well. Not only that, but down below I’ve included more resources as well: in addition to each species’ Wookieepedia articles, I’ve provided (where available) videos of the species in action, informational videos, and name generators, all to give you as much info as possible for your OC. Furthermore, among some other minor formatting tweaks, I’ve also added the option to choose answers via dice rolls (thanks to @empress-only-in-name for that idea), for anyone who would prefer a more random choice in species. Finally, I think it’s also worth mentioning that the wonderful @pomrania re-created the flowchart in a text-based format here, if you’d like to check that out.
Let me know what you all think of the new version! I tried my best to take into account everyone’s requests and suggestions, so hopefully it all worked out to your liking! Do let me know if there’s anything I can add or change, though; it will be a while before I make a Volume 3, if ever, but I’d be happy to tweak this version if it helps. Also, if you end up using this to make a character, please consider either tagging me or using #StarWarsOCFlowchart so I can see it; I don’t care about getting credit or anything, I just want to see what you guys come up with!
But yeah, I think that’s all I have to mention! I hope this helps some people out!