Zine tips: zine workshop rokko GF

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Zine tips: zine workshop rokko GF
Zines: A Creative Outlet for Everyone
Have you ever felt that itch to create something that’s entirely your own, something that captures your thoughts, passions, and creativity? If so, you’re going to love the world of zines. These little self-published gems are the perfect way to express yourself without any of the usual constraints. So, what exactly are zines? Well, the name is short for magazines or fanzines, but they’re a whole…
im begging you zine organisers/creators, if you ask anyone to submit anything via a form (like a google form) enable the option to send them a copy of their response! ; _ ;
so they can see if they forgot to copy paste what they wrote (pitch, answers, etc...) the file they sent you and all that...
i vividly recommand to always record/copy paste in a txt file, everything you send via a form, but it's so nice to be able to also have a copy. I think you can enable sending a copy without it being modifiable/editable after (not 100% sure on this one, but you can always keep a trace of what the person said and modified)
please i am begging you, i am holding you hands and begging you. sometimes people will apply very early in the heat of the moment and forget to record their own responses and lost their pitches or send the wrong file/e-mail/link and will not notice! ; _ ;
Please, especially for application because it send the email back to the email they submitted to they'll know right away if they typo'ed their email or something!
im on my knees, please enable sending a copy of the responses when you ask people to fill a form!!!!
im beggin you to make you zine more accessible, some people will apply and learn the process for the first time, make it easy for them so they are not afraid to apply and try and it's not a fight to find the infos and keep trace of them, please i'm holding you in my arms, some of us are very stupid please
Hi! I found your at from a zine modding advice compilation doc. I am planning to make a zine, but I have no experience modding. I was wondering if I could get your advice on how to make realistic/fulfillable plans as a newbie?
Hi there! I'm in a zine mod advice doc? 0: I had no idea, could you send me a link? I'm curious!
So, I ran my zine solo and it was my first time running any sort of project like this. It was saddlestitched 30-40 pages (I don't remember exactly; this was several years ago) and we did merch: an enamel pin, a sticker sheet, a die-cut sticker, and two holographic prints. In the end, we made enough money to cover our costs and pay out $6 (approximately) to each contributor, but did not raise enough money to offer complimentary copies of the physical zine/merch. I was aiming to have enough for complimentary copies, which is why I'd call the project a semi-success.
This got long! But here's pretty much all the advice I got:
Know your audience. Is it a fandom zine? How big is the fandom? Original content zines will struggle more to gain interest. How big is YOUR platform, specifically? As lead, the onus is on you to get the word out at the start to attract contributors and potential buyers. Try to gauge how many copies you might sell from this. Lean conservative on your estimate and base your plan on that. (This is where interest checks come in!)
Pick your vendors. Familiarize yourself with the terminology they use. Compare and contrast prices and services using the sales estimate you devised in the last step. How long does shipping take? What is the policy if products come out defective? There are always going to be some defective products when producing en masse. Check reviews. Have you bought zines yourself? Contact the creators of zines you like and ask them which vendors they're using for their assorted products. (I had a great experience with mixam.) Don't forget to look into acquiring packaging and shipping costs (domestic and international)!
Decide how you're going to sell the zine. Kickstarter's great if you're using a vendor that has a set MOQ (minimum order quantity) or if you want to guarantee to be able to provide a certain level of compensation for your contributors, but it also takes a fee and means that, if you don't get enough orders, you have to start the campaign all over again. Bigcartel has more flexibility in terms of sales windows and such, but it's difficult to customize like kickstarter. Also, if you're using bigcartel and don't sell enough, you're on the hook for either refunding or fulfilling all the preorders you do get. You'll also need a stripe and paypal business account.
Make a budget. So you have an estimate of how many you think you'll sell. You know how much your vendors cost. You've accounted for your incidentals (kickstarter fee, packaging, gas to get to the post office, etc). Refer to other zines for what typical prices for your products are and set your prices based on that. (Analyzing what other zines are doing is generally a good idea.) What's the absolute minimum number of sales you need to cover costs? (Fewer orders usually increases production cost.) How many sales do you need to make to compensate your contributors? What will you do if there's excess money? What if it's not enough to split it among your contributors evenly? ($40 is a lot for one person, but it's basically nothing split 30 ways.) Are you going to make stretch goals?
Make a timeline. Interest check, contributor apps, concept submissions (you'll want to know what people are doing before they start working), periodic WIP checks to make sure everyone's on task (there will always be a few people who need to drop out), preorder period, manufacture time, shipping timeline. People will want to know what to expect, especially contributors. Ensure the contributors have plenty of time to work, since, chances are, they're effectively donating their time and effort. Keep in mind major holidays and school schedules; people will need more time if those are happening. Give yourself plenty of pillow space for unforseen issues, so you can stick to this timeline as much as possible throughout the process.
Have the full plan written out for your contributors before they arrive. Be clear and concise. Timeline, expectations in terms of content and behavior, instructions, how you're going to fulfill the zine, expected compensation. Not everyone knows how to prepare an image for print, so include that in your instructions. You're gonna want a discord for this. I also used google forms to manage check-ins and other such things.
Be involved, and COMMUNICATE. Talk to your contributors outside of check-ins. You're their hypeman! Hype them up! Make sure your passion's there for all to see! Nothing, and I mean nothing, kills a project faster than a disinterested/aloof leader. You'll also want to communicate any issues to contributors and buyers asap. It's not embarrassing; people will be patient (mostly) as long as they have communication. Silence is upsetting.
Consider marketing. I've written this as if you're going solo, but these next few bullets is why people usually run zines as a team. Once the contributor team is assembled, that's when you need to hit the bricks. There's a lot of waiting time and you need to gain a potential audience and keep them interested. Marketing is a weak point of mine, so I don't have much advice, but it's critical for the success of a zine. Contributors can advertise a little, but the bulk of that's on you. You'll want an account dedicated to the zine, I can say that much.
Is graphic design your passion? Even if a contributor is designing the cover, what will be on the inner page? The back cover? Do you have any writers contributing fic? That will need formatting. (Do you know how many words fit on a page? It's different depending on the size of the book.) You'll need to make some sort of credits page, or will you put credit information on the same page as each contribution? Quality graphic design can make or break marketing attempts.
Double check your contributors' work. There are going to make mistakes. Most people aren't used to preparing things for print. Having room for bleed (edges of an image that may be cut off during the printing process, or hidden when bound into a book) was a particular issue in my zine. Even if all this is written in your instructions, you'll get files with not enough bleed room, or in RBG (files must be in CMYK for print), or in too low a resolution (300 dpi minimum). Any issues need to be caught, corrected, and all the files compiled for submission to the printer.
Don't forget postage. I mentioned this briefly earlier, but don't forget to account for packaging and shipping in your budget and time. Things like pins can make a slim package too thick and change the postage class. You'll need room in your house to hold the product. You'll want to pack things to ensure nothing's dented or bent. I highly recommend against having a shipping mod, unless it's someone you know and trust very much. I've seen too many projects fall apart because a shipping mod ghosted or stole all the materials or similar issues.
Have a backup plan. What will you do if you only get five people wanting to be contributors? What if you don't sell enough to cover your costs? What if you get bad product? What if you don't hit the MOQ of your chosen vendor, or if they announce a spontaneous price change before you get your order in? Have answers!
Be confident. If you're not used to leadership, it can be weird to have everyone looking to you, but if you've prepared, then there's no reason to be nervous. The people you work with will respond to your energy, so put out those good vibes.
I enjoyed making my zine very much, but also, it was still very much work! I discovered I hate marketing and graphic design, and love the technical bits of arranging the vendors and budgeting and handling the materials. I probably wouldn't go solo again, but I'm glad I did it at least once because it taught me the ins and outs of every aspect. A lot of people, for their first zine, do digital only because, needless to say, physical product is complicated!
If you made it this far, congratulations. xD It felt nice laying out everything I learned; I hope it's just as useful for you to read.
Feel free to ask if you have any further questions!
Guide to Applying for Zines and Building your Portfolio - Antigravity Zine edition
Hello everyone! As applications are opening next week, the Antigravity Mod Team decided to write a post about how to build your portfolio and apply to zines, so you guys are ready to apply for ours. We’ve all wondered at some point what we should do to make our application stand out, so here we’re going to explain some tricks and rules you should follow, should you want to apply.
I’ve already written some examples of how to apply here, and here (I love rambling about zines), but I figured I could put them together for you all! And remember, most of these guidelines are suggestions, though, so don’t be afraid if you skipped some!
Now, let’s focus on applications!
Tips for first-timers in Zines
Hello! I hope you don’t mind if I show your question like this @angel-of-darkness-217 ; this is something I would’ve loved to know when I started applying to zines myself, and that I’m sure it will help more people who are thinking of applying to this one.
There are many different types of zines out there; free, for charity, for profit, only for artists, focused on writers, focused on merch (like tarot projects), and with all kinds of contributors working in them. Every zine is unique, so their applications may vary, but there are a few essential things you always need to take into consideration if you want to be a contributor to one of them.
I will divide this answer into the different stages of a zine for a better organization.
Zine Tip #10
Mods, don't lie about having experience. It's better to just be upfront with people. Also don't claim that research and talking to other mods is the same thing as experience. Lastly, if you don't have experience, definitely don't claim that you know exactly how it works.
Thanks for coming to my Zine TED Talks
Do you guys have any tips for anyone looking to make their own Zine? (Different subject, of course!)
Mmmmmm, yeah I think so, and probably isn’t the answer you’re gonna like too much:
Be a moderator for another zine first AND/OR research the hell out of zine making.
Budget ALL expenses (including proof copies of things, PayPal taxes, are you going to have your contributors receive Base Pay or just the profits from the zine, etc)
Make a budget bracket first (ie PDF = x, then Zine = y, etc)
Know how to make an accounting spreadsheet
Set up ALL your forms and applications BEFORE you announce you’re open
Advertise Advertise Advertise
Guests vs Applied Contributor numbers
Discord and Emails are your best friends and worst enemies
Research Research Research
Delegate work and make sure all mods have assigned tasks to complete
If someone is being hostile to the work environment then tell them sayonara
Honesty and encouragement are KEY INGREDIENTS TO SUCCESSFUL ZINES
HOPE FOR THE BEST BUT PREPARE FOR THE WORST
And that’s just a start. Otherwise, try running things like Big Bangs, Fan Weeks, and Fan Exchanges first to get an idea about how much work you’re gonna put into this zine, because zine making is about double to triple that amount of work with the added risk of monetarily going south.
Hope that helps!
--- MOD HKS