I start the journey of running my first campaign on Friday (17th)... Anyone got some advice for a first time GM? No matter how trivial the advice is, I’d still love all I can get. please?
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I start the journey of running my first campaign on Friday (17th)... Anyone got some advice for a first time GM? No matter how trivial the advice is, I’d still love all I can get. please?
@imkerf-uffle-d
Oh that sounds like fun! I'd say go with the sneaking in plan, it's always more fun when they can come up with crazy solutions to things :)
I had a feeling it’d make this a little more interesting and challenging. Even more so if I split up the party and they have to still work together even though they’re in different parts of the building.
So I’m starting to make what’ll likely end up being my ‘trial’ homebrew campaign for EotE and it’s based on a super old fanfiction i did once called ‘Dignitaries’. Basically, the PCs are employed by a wealthy diplomat to infiltrate and steal a precious item from a rival of theirs and bring it to them (although he fails to outline the appearance of said item. Adds a little spice.) The employer provides the PCs with invitations to an upcoming party/ball/shindig happening at the target’s house/mansion for a way in. So far I haven’t decided if I’m going to split the party up and have only two invitations (the most likely to fit in at an upper-class party and a body guard) and the others have to find their own way in or just give everyone invitations. Doing the former would definitely make things more interesting though, more adversaries and complications for the other members to face while they’re getting inside unnoticed.
The next part is going to the room where the item is being stored (a big fancy display room) and getting that item out without getting caught. With the former option of invitations, the two who are conversing with the other dignitaries have ample change to cause a diversion or occupy the target or any curious party-goers. Meanwhile the rest of the crew, with (incredibly inconvenient) item in hand, have to escape scott-free.
From there, I haven’t really figured out what to do next. Possibly: They set off an alarm and things get complicated? Or the item is indent-stamped/tracked and they have to figure out a way to lay-low before they can deliver it to the employer?
There’s also stuff like - under certain circumstances - if the PCs who are mingling don’t distract the target they wander into the display room and catch the thieving PCs in the act. Depending on impulses, the target could possibly be killed or stunned/knocked-unconscious. This could cause more problems in future when the PCs are trying to get off-world or even out of the mansion.
I guess this seems all very overly complicated, but trust me, Truth In Legends is waaay more complicated and intensive. Dignitaries is a side-quest compared to Truth in Legends. More on that later though...
does this short campaign sound good so far? Anything I should add/change to make it more entertaining for my PCs? I’d really like to hear some opinions, especially as a first time GM and first timer to tabletop games.