Sketch for my game project ☆Moe Star Dream☆
https://tanosysoft.tumblr.com/
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@tanosysoft
Sketch for my game project ☆Moe Star Dream☆
https://tanosysoft.tumblr.com/
It turns out the last prototype’s code had many hidden bugs related to matrix operations, but I think I’ve finally fixed them. I found them when trying to rotate the game stage like in the screenshot :)
This is prototype 2 of the Sokoban 3D code I’m writing. Though it works, I still need to refactor and rebase the latest changes in the proto-2 branch.
Then I’m not sure what will follow, but probably camera controls, and then slightly better animations (i.e. transitions when moving across tiles).
Once that’s in place, I think me and Moni can start working on some proper level modelling.
I’m not currently planning too far ahead, I just work on the things that need the most immediate attention.
Status
Moni and I don’t yet have the full skill set needed to make the games we want to make. We lack (at least) the skills to:
* Create male character designs. * Create and write down world settings, plots, dialogues, etc. * Create, paint, and animate 3D models. * Do all the 3D programming necessary. * Create logos, 2D menus, web site designs, etc. * Compose BGMs, MEs, and SEs.
Noting that, we had to start working on some of those issues first. I’m still more of a technical person, and since I’m leading, I figured we should focus on 3D modelling and programming first.
To tackle that, I thought of creating a game of Sokoban in 3D. A typical game of Sokoban of course has no characters, no story, etc, but still manages to be a bit of fun, so I thought that was a good basis for a practical game creation study.
Moni and I have played with Blender for a couple days last month, and we’ve learned a lot of things. I’ve even recorded a silly screencast of one of my study sessions once:
Now I’m working on the game engine, which is still at a very early development stage, but which you can find on GitHub anyway, for better or for worse: https://github.com/tanosysoft/sokoban-3d.
This game of Sokoban is not meant to be a complete game; it’s really more of a practical study that will teach us a lot and produce some reusable code (such as math functions, model loading, text rendering, sound, etc).
Moni isn’t particularly excited about this Sokoban idea, so she’s trying to tackle our other skill set problems. She thought of creating a 2D visual novel so we can get our feet wet with game design proper. This is Mai, of her Moe Star Dream project:
She will be working on Moe Star Dream until the Sokoban 3D engine calls for some better 3D prototype models. Then, we’ll work together to do a very basic level design, model it, paint it, and put it in the game <3
— n2
First post! We’re a pair of hobbyist game creators who will be posting our progress around here from time to time.
Moni is on Pixiv: http://www.pixiv.net/member.php?id=11821793. n2liquid is on GitHub: https://github.com/n2liquid.
Peace! <3