I made this :)

Origami Around
★
he wasn't even looking at me and he found me
Cosmic Funnies
NASA
YOU ARE THE REASON

No title available
Today's Document
untitled
Aqua Utopia|海の底で記憶を紡ぐ

oozey mess

Andulka
The Bowery Presents
Game of Thrones Daily
Jules of Nature
Sweet Seals For You, Always
tumblr dot com
Xuebing Du
No title available

izzy's playlists!
seen from United States
seen from Brazil
seen from Colombia
seen from Mexico
seen from Colombia

seen from United States
seen from Mexico
seen from United States
seen from United States
seen from Mexico
seen from Iraq
seen from United States

seen from United States

seen from United States

seen from India
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
@tessicle-blog
I made this :)
Free shipping worldwide until the 9th of Feb!
Tick tock, tick tock! New product! Check these little beauties out...
Alive Without Breath: Three Dimensional Animals Painted in Layers of Resin by Keng Lye
"Singapore-based artist Keng Lye creates near life-like sculptures of animals relying on little but paint, resin and a phenomenal sense of perspective. Lye slowly fills bowls, buckets, and boxes with alternating layers of acrylic paint and resin, creating aquatic animal life that looks so real it could almost pass for a photograph.”
Free shipping until January 14th!
A colorful way to keep your ears warm. Knit Handmade Beanies by CLBeanies on Etsy.
Free postage on all orders until the 17th of November :)
Orchid by Fabian Oefner
"Orchid" is the latest series of the "Paint Action" cycle, which is about modeling paint by natural forces. In this series, gravity created the structures seen in the images.
A tank was filled with several layers of different colors of liquid paint with the top layer being either black or white. Then, a sphere was thrown into the paint. As the falling object splashed into the tank, the paint was forced upwards, shaping the individual layers of paint into a blossom-like structure. Similar to the other two series of the cycle, “Orchid” is about preserving ephemeral beauty. Photographed with high speed devices, these images capture structures of sublime elegance, which appear only for a fraction of a second before disappearing beneath the surface again.
Great use of old clothing!
Check out my prints :D
If you like this.....click here to see more of my prints :D
Motion Theater by Caroline Grohs
CAGD390 Major Work
WEEK 5 - The Proposal
DESIGN CONCEPT
Highway (Design Principles)
Design Issue
Design Context
Project Form
Background Information
Exploring the role of pattern in branding and how this can be applied to collateral through the branding of two snowboard ranges, one that I have created and one that is in existence already. These will include a product range as well as retail collateral.
Pattern sticks in the mind over conventional branding and resonates with consumers. It is a foundational component of a brand as well as a transferable aspect. Snowboard aesthetics push the boundaries allowing for innovative branding techniques.
Motor Car (Design Artefact)
Project Form (in detail)
I will create two versatile patterns for two separate snowboard ranges, one existing brand and one original created by myself. I will then apply these to snowboards, tags, advertisements and packaging and display these in the grad show.
RESEARCH
Hans Hulbosch states that ‘in this day and age with the speed of new technology we are constantly bombarded with visual images and only design that really connects will make it into people’s consciousness’ (2010, p 35). I am exploring the notion that pattern creates a connection between audience and brand as well as separate brand components.
Patterns create an experience and ambience for a brand, they allow for a myriad of signifiers to be portrayed within the one visual cue. ‘Rich in codes and signifiers, pattern-making is the language with which people articulate meaning in order to explore and interrogate their relationships with each other, their surroundings and their spirituality’ (Newall & Unwin, 2011, p 256). Innovative branding can make use of patterns as a multinational platform for universal recognition while creating an aesthetically pleasing visual element.
‘A brand pattern creates more value than repetition. It provides coherence among disparate mediums and continued relevance that can adapt and respond to its audience. A brand pattern connects a product to an experience and an audience, allowing the brand to continually grow’ (Co. Design, 2013) .
Brand patterns are flexible and can be transferred across brand collateral without repetition while creating a coherent link between products and packaging.
The following are visual representations of the application of pattern in branding;
‘Nirvana New India’, Messy Design
The overview for this project states that ‘Nirvana is a new concept in Indian take-away, combining authentic flavours with a contemporary twist.’ (messy Design, 2013). The pattern created for ‘Nirvana New India’ encapsulates the restaurants description in graphic form by combining signifiers such as the lotus flower and Hindu Festival Colours in a contemporary fashion. It is the foundation for the branding and is transferable in its application.
‘Hot Bread Kitchen’, Pentagram
Pentagram’s branding of the ‘Hot Bread Kitchen’ demonstrates how a pattern can hold together a brand through variations in packaging. Each product’s packaging is unique yet coherent as a whole through the application of pattern as a branding technique. Singular components of a pattern can be translated through out branding meaning that a pattern can be both the foundation of a brand as well as a transferable component.
DESIGN MEDIUM JUSTIFICATION
Snowboards as a design medium allow for a lot of play and innovation providing a great springboard for exploring how pattern can make an impact as a branding technique. The retail collateral that is generated with a snowboarding brand demonstrates how a pattern can be translated across different forms while holding the visual identity of the brand together.
MARKET/TARGET AUDIENCE
People who are interested in snowboarding and can afford to buy a board.
The age bracket could be 14-35 years old, so the branding would need to appeal to a wide audience. Snowboarding is not a gender specific activity so therefore would include both males and females in the target audience.
PROPOSED FINAL PROJECT OUTCOMES
Snowboards, tags, advertising and packaging demonstrating application of a brand pattern across all forms and its relevance as a design strategy
PRODUCTION TIMELINE
Week 6
Selection of existing company to apply exploration of pattern in branding to, creation of identity for original company, more research into pattern as a branding technique
Week 7
Design roughs of patterns, further refinement of identity
Week 8
Refinement of patterns, prototyping of application to collateral, prepare for interim presentation
Week 9
Interim Presentation, project should be completed to the SELECT phase of the Ambrose & Harris 7-Phase Design Process (2010, pp 12-29)
Week 10
Application of feedback, further refinement of patterns/identity
Week 11
Prototype collateral application of pattern
Week 12
Finalise collateral pieces, prepare for final presentation
Week 13
Final Presentation
Week 14
Refinement of work, printing necessary pieces in preparation for final submission
Week 15
Final Submission
RESOURCES REQUIRED
Old snowboards/mock up snowboards, vinyl stickers, printed objects (i.e. tags, advertisements, packaging etc.)
GRAD SHOW VISUALISATION
REFERENCES/BIBLIOGRAPHY
Ambrose & Harris, 2010, Design Thinking, AVA Publishing, London, United Kingdom, pp 12-29
Campbell-Dollaghan, 2013, ‘Pentagram’s Pattern-Happy Branding for a Slow-Food Success Story’, Co. Design, accessed on 27/8/13 http://www.fastcodesign.com/1671365/pentagram-s-pattern-happy-branding-for-a-slow-food-success-story#4
Co. Design, 2013, ‘Create A Pattern When Branding’, Behind the Hustle.com, accessed on 27/8/13 http://behindthehustle.com/2012/01/create-a-pattern-when-branding/
Hulsbosch, 2010, ‘Chapter 2: Hans Hulsbosh Brand Designer’, Top Designers’ Secrets Revealed, Freedom Press, Nerang, Queensland Australia pp 22-46
Messy Design, 2013, Nirvana New Indian, accessed on 2
7/8/13 http://www.messy.com.au/index.php/projects/nirvana-new-indian
Newall & Unwin, 2011, The Chronology of Pattern, Ivy Press, East Sussex, United Kingdom, p 256
Inspiration for Major Work
Hot Bread Kitchen // Pentagram
Inspiration for Major Work Nirvana New Indian // Messy Design
CAGD390 Major Work
As part of our practical course we have been looking at various processes of design, The main concept we are following is the 7-Stage Process from our set text book.
7-Stage Design Process
Define >> Research >> Ideate >> Prototype >> Select >> Implement >> Learn
So far, I have been in the ‘Define’ stage of the process as I attempt to figure out what my proposal will be. This has also overlapped with the ‘Research’ stage, as I have been exploring design concepts of other designers/studios and reworking my ideas.
During the last few weeks I have been struggling with pinning down a design principle to work into my project, so I started over and asked myself the following questions:
What are my design strengths?
Is it possible to create a project that merges these and fits to the criteria?
As my strengths lie in layout design, photography, pattern and branding; I thought that exploring the role of pattern in branding and its application to collateral would provide an appropriate model to showcase all of these skills as well as adhere to the criteria of the assessment task. As of yet, I am unsure what my brand will be for but I am still considering either a snowboard range or cafe as both of these would allow for interesting options. It has been suggested that I create collateral for two brands; one that is already existent and one that I have constructed myself to demonstrate versatility.