One of my favorite parts in the concert (something that cannot be achieved once it got closed again) is Queendom making players fly freely, making the whole arena look like filled with confetti
Hello! First of all, I would like to thank everyone for the support I received on my last lore post; all of it absolutely blew me away and I’m incredibly grateful for it.
For this post I want to talk about what is likely one of the most popular topics in conversations on Sky’s lore: the war in Wasteland.
Despite being the central focus of an entire realm and its elder’s story, as well as maintaining a looming presence in the background of many spirits’ lore, little is commonly known about the war. This post includes my best speculation on the events leading up to, during, and after it, backed up with observations from around the realms and pictures from my dear friend @alasdair-pl to help illustrate everything.
This was not a war against creatures, as is often assumed. The ancestors (and elders!) involved were fighting each other. But why?
A brief content warning! The text below the cut includes the sort of topics you would expect during discussion about a fictional war: violence, death, occupation, invasion, and destruction of people’s homes, as well as the inequality that caused it. It also includes brief mentions of animal harm and death, although it doesn’t go into as much detail as my darkstone post.
In my previous post on darkstone and its role in the civilization and later kingdom, I described how the places where darkstone was produced often weren’t the places it was used the most. Hidden Forest is a bit of an exception to this, as it’s partially themed around the era when darkstone was first discovered and the civilization was experimenting with its capabilities as much as they could, but for yet-unknown reasons it was not involved in the war. For this post, there are two specific realms I will focus on.
This is the Citadel in Valley of Triumph, my favorite place to illustrate how much Valley loved darkstone. You find refined darkstone almost everywhere in the city; in the Citadel, massive discs of it make the intricate golden orreries — which serve no purpose other than decoration — spin endlessly even centuries after their creators died. The entire structure is suspended above the clouds, presumably by a massive crystal we can’t see, and the inaccessible height of some of the buildings implies that darkstone-powered elevators were necessary to reach them.
The rest of Valley contains similar cutting-edge infrastructure that relies heavily on darkstone. The gondolas in Village of Dreams are the most practical way to reach Hermit Valley and require refined crystals of great size to work. The remnants of an entire floating obstacle course can be found in the flying race. The Village Theater uses darkstone devices to provide the backbone of its special effects and to automate things such as certain props or the curtains moving at the pull of a lever. The Coliseum includes more of the already-mentioned orreries as well as fancy hidden mechanisms to shoot off fireworks or provide special lighting to the ice rink in the center. There’s even more ways darkstone is used in Valley than just this; listing them all would derail the post, but I’m sure you get the picture.
In contrast, these are the two of the darkstone mechanisms in Wasteland. The first is an inner mechanism from a darkstone refinery, meant to automate a job apparently too difficult for ancestors to perform. The second is meant to lift a heavy stone grate built to keep krill from entering the temple.
Other uses of darkstone in Wasteland include powering a large cargo ship (crab fields shipwreck), the towering anti-krill turrets, and the alarm system and lighthouse in Treasure Reef. (The Ark is not included in this since it likely came from another realm).
None of these are purely decorative or not necessary for survival like the orreries and the fireworks and the floating obstacle course are. There is, overall, less darkstone in Wasteland than Valley; and what darkstone you do find is used for mechanisms that both handle something that could not be done manually and that perform a function that helped keep ancestors alive and the realm functioning on a basic level.
Wasteland is also, coincidentally, the place where we find most of the kingdom’s refineries. It is also the place most harmed by the effects of darkstone pollution: almost every creature you meet is corrupted, the land is unlivably polluted, and the water shines like oil and saps your light. Dark, hardened sludgy waste from refineries slithers out of gargantuan pipes and into the neighboring ocean. The Graveyard is piled high with the skeletons of creatures that died either to light harvesting or to the pollution that ravaged the landscape in its wake.
There is no feasible way that all those refineries and all that pollution came solely from the production of just the darkstone mechanisms in Wasteland, and Valley, with a whole infrastructure built on using darkstone to its fullest potential, has no refineries or pollution in sight.
The conclusion is clear: the main producer of Valley’s darkstone was Wasteland (and to a lesser extent Forest). Part of the reason Wasteland is a wasteland now is because of the numerous factories built and creatures killed to power mechanisms few of its ancestors would ever see the benefit of.
It is easy to see why there would eventually be conflict.
These pictures show two shields from Wasteland with two very different symbols. One bears a stylized sun, the symbol of light all around the kingdom, while the second depicts a diamond in reference to darkstone.
The prevailing theory on what these shields mean is one of the oldest theories in Sky lore discussion, was originally titled the ‘two shields theory’, and has changed only slightly over the years. It essentially states that each of these emblems is in reference to a different side: a ‘sun’ anti-darkstone side and a ‘diamond’ pro-darkstone side. This, several memories in Season of Remembrance, and Seed of Hope’s quest, show that the war was almost definitely between two groups of ancestors.
My current theory is that the ‘sun’ side represents Wasteland, fighting to end the industry that has tattered their home beyond repair, and the ‘diamond’ side represents Valley, fighting to regain control of the substance that both literally and figuratively keeps their city afloat. While a basic ‘good sun side versus evil diamond side’ dichotomy often gets applied to the war, I think this is a heavy oversimplification of the situation. Valley would (again literally) crash and burn without darkstone and entire tracts of it would be rendered inaccessible. Wasteland was on the verge of losing their home. This oversimplified perspective also forgets that, at its core, this war comes from a story meant to make the humans playing it reflect on themselves, and because of that, some touting it may relate more to the diamond side’s experiences without taking the time to realize it. In the end, both realms involved fought to preserve themselves.
We don’t know exactly how the war started yet; my personal favorite idea, developed with friends, is that Wasteland refinery workers participated in a massive strike that evolved into riots and finally into outright violence. However, we can very easily guess how it ended.
One of these realms is wealthy enough to outfit all its soldiers and even some athletes with armor, is largely intact, and is called the Valley of Triumph.
The other is almost entirely destroyed, has numerous soldier characters either without armor entirely (courageous soldier, lookout scout) or with reused armor that doesn’t fit them (wounded warrior), has an elder that seems to be visibly wounded in their cutscene and from the massive cracks on every version of their statue, and has an army that apparently got pushed back so far that their final stand battlefield was right in front of their temple, where they physically couldn’t retreat any further.
The war was all but unwinnable for Wasteland’s army. In the end, their fate had been decided before the fighting even began.
NOTE: This is by no means going to be the last post I make about the war; it skips past some really interesting details about Valley and Wasteland’s themes, as well as Vault’s involvement, in favor of a summary that is about as short as I can manage while still adequately explaining the basics. I will hopefully talk about those later. For now, I hope all of you enjoy this absolute monster of a post!
Hello! First of all, I would like to thank everyone for the support I received on my last lore post; all of it absolutely blew me away and I’m incredibly grateful for it.
For this post I want to talk about what is likely one of the most popular topics in conversations on Sky’s lore: the war in Wasteland.
Despite being the central focus of an entire realm and its elder’s story, as well as maintaining a looming presence in the background of many spirits’ lore, little is commonly known about the war. This post includes my best speculation on the events leading up to, during, and after it, backed up with observations from around the realms and pictures from my dear friend @alasdair-pl to help illustrate everything.
This was not a war against creatures, as is often assumed. The ancestors (and elders!) involved were fighting each other. But why?
A brief content warning! The text below the cut includes the sort of topics you would expect during discussion about a fictional war: violence, death, occupation, invasion, and destruction of people’s homes, as well as the inequality that caused it. It also includes brief mentions of animal harm and death, although it doesn’t go into as much detail as my darkstone post.
In my previous post on darkstone and its role in the civilization and later kingdom, I described how the places where darkstone was produced often weren’t the places it was used the most. Hidden Forest is a bit of an exception to this, as it’s partially themed around the era when darkstone was first discovered and the civilization was experimenting with its capabilities as much as they could, but for yet-unknown reasons it was not involved in the war. For this post, there are two specific realms I will focus on.
This is the Citadel in Valley of Triumph, my favorite place to illustrate how much Valley loved darkstone. You find refined darkstone almost everywhere in the city; in the Citadel, massive discs of it make the intricate golden orreries — which serve no purpose other than decoration — spin endlessly even centuries after their creators died. The entire structure is suspended above the clouds, presumably by a massive crystal we can’t see, and the inaccessible height of some of the buildings implies that darkstone-powered elevators were necessary to reach them.
The rest of Valley contains similar cutting-edge infrastructure that relies heavily on darkstone. The gondolas in Village of Dreams are the most practical way to reach Hermit Valley and require refined crystals of great size to work. The remnants of an entire floating obstacle course can be found in the flying race. The Village Theater uses darkstone devices to provide the backbone of its special effects and to automate things such as certain props or the curtains moving at the pull of a lever. The Coliseum includes more of the already-mentioned orreries as well as fancy hidden mechanisms to shoot off fireworks or provide special lighting to the ice rink in the center. There’s even more ways darkstone is used in Valley than just this; listing them all would derail the post, but I’m sure you get the picture.
In contrast, these are the two of the darkstone mechanisms in Wasteland. The first is an inner mechanism from a darkstone refinery, meant to automate a job apparently too difficult for ancestors to perform. The second is meant to lift a heavy stone grate built to keep krill from entering the temple.
Other uses of darkstone in Wasteland include powering a large cargo ship (crab fields shipwreck), the towering anti-krill turrets, and the alarm system and lighthouse in Treasure Reef. (The Ark is not included in this since it likely came from another realm).
None of these are purely decorative or not necessary for survival like the orreries and the fireworks and the floating obstacle course are. There is, overall, less darkstone in Wasteland than Valley; and what darkstone you do find is used for mechanisms that both handle something that could not be done manually and that perform a function that helped keep ancestors alive and the realm functioning on a basic level.
Wasteland is also, coincidentally, the place where we find most of the kingdom’s refineries. It is also the place most harmed by the effects of darkstone pollution: almost every creature you meet is corrupted, the land is unlivably polluted, and the water shines like oil and saps your light. Dark, hardened sludgy waste from refineries slithers out of gargantuan pipes and into the neighboring ocean. The Graveyard is piled high with the skeletons of creatures that died either to light harvesting or to the pollution that ravaged the landscape in its wake.
There is no feasible way that all those refineries and all that pollution came solely from the production of just the darkstone mechanisms in Wasteland, and Valley, with a whole infrastructure built on using darkstone to its fullest potential, has no refineries or pollution in sight.
The conclusion is clear: the main producer of Valley’s darkstone was Wasteland (and to a lesser extent Forest). Part of the reason Wasteland is a wasteland now is because of the numerous factories built and creatures killed to power mechanisms few of its ancestors would ever see the benefit of.
It is easy to see why there would eventually be conflict.
These pictures show two shields from Wasteland with two very different symbols. One bears a stylized sun, the symbol of light all around the kingdom, while the second depicts a diamond in reference to darkstone.
The prevailing theory on what these shields mean is one of the oldest theories in Sky lore discussion, was originally titled the ‘two shields theory’, and has changed only slightly over the years. It essentially states that each of these emblems is in reference to a different side: a ‘sun’ anti-darkstone side and a ‘diamond’ pro-darkstone side. This, several memories in Season of Remembrance, and Seed of Hope’s quest, show that the war was almost definitely between two groups of ancestors.
My current theory is that the ‘sun’ side represents Wasteland, fighting to end the industry that has tattered their home beyond repair, and the ‘diamond’ side represents Valley, fighting to regain control of the substance that both literally and figuratively keeps their city afloat. While a basic ‘good sun side versus evil diamond side’ dichotomy often gets applied to the war, I think this is a heavy oversimplification of the situation. Valley would (again literally) crash and burn without darkstone and entire tracts of it would be rendered inaccessible. Wasteland was on the verge of losing their home. This oversimplified perspective also forgets that, at its core, this war comes from a story meant to make the humans playing it reflect on themselves, and because of that, some touting it may relate more to the diamond side’s experiences without taking the time to realize it. In the end, both realms involved fought to preserve themselves.
We don’t know exactly how the war started yet; my personal favorite idea, developed with friends, is that Wasteland refinery workers participated in a massive strike that evolved into riots and finally into outright violence. However, we can very easily guess how it ended.
One of these realms is wealthy enough to outfit all its soldiers and even some athletes with armor, is largely intact, and is called the Valley of Triumph.
The other is almost entirely destroyed, has numerous soldier characters either without armor entirely (courageous soldier, lookout scout) or with reused armor that doesn’t fit them (wounded warrior), has an elder that seems to be visibly wounded in their cutscene and from the massive cracks on every version of their statue, and has an army that apparently got pushed back so far that their final stand battlefield was right in front of their temple, where they physically couldn’t retreat any further.
The war was all but unwinnable for Wasteland’s army. In the end, their fate had been decided before the fighting even began.
NOTE: This is by no means going to be the last post I make about the war; it skips past some really interesting details about Valley and Wasteland’s themes, as well as Vault’s involvement, in favor of a summary that is about as short as I can manage while still adequately explaining the basics. I will hopefully talk about those later. For now, I hope all of you enjoy this absolute monster of a post!