Didn’t take as many photos as I expected in Japan but here are a few of the choicer ones. Hope to visit again soon.

Discoholic 🪩

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RMH
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TVSTRANGERTHINGS
hello vonnie
macklin celebrini has autism
occasionally subtle

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noise dept.
NASA
Noah Kahan
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pixel skylines

roma★
Three Goblin Art

oozey mess

tannertan36
official daine visual archive
d e v o n

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@the-dm-owlbear
Didn’t take as many photos as I expected in Japan but here are a few of the choicer ones. Hope to visit again soon.
Hello everyone!
It’s been a long and terrifying journey but I’m pleased to announce that I finally have this book in a form that resembles a finished product! Now included are premade monster stats for every level of play, a compendium of skills, and a small selection of optional rules to tweak the system to your liking.
Though I will be focusing more on other projects in the future, I will not stop working on this book and hope to craft and rebalance future iterations based on any feedback I get.
Thank you so much for your continued interest. Happy gaming!
- James
Theme Bestiary: Chernobue
CR 12
Chaotic Evil Large Outsider
Pathfinder Bestiary 2, pg. 220
Among the most disgusting of all the qlippoth, the Chernobue is the incarnated form of the Abyss’ corrupted fertility, every individual fragment of this creature writhing with impossible life even hours after being severed. The true Horrific Appearance hiding behind the slick beast presented on this page is so hideously haunting that anyone who manages to perceive it becomes paralyzed by overwhelming disgust for 2d6 rounds and can only shake it off early if the creature is no longer present. The palpable vile aura they exert causes Lawful or Good creatures within 30ft of it to take a -1 penalty to attack and damage rolls, while Lawful Good creatures take a -3 penalty to attack and damage rolls and a further -2 to more or less every roll as they become sickened by its presence.
As disgusting as they are, you’d expect them to pack some serious power. And you’d be right! They’ve got a delightful host of spell-likes to wallop enemies with, with both Chaos Hammer and Darkness at will to begin with. Darkness is especially important, as their shuddering skin cannot stand the touch of the sun, the Chernobue taking 1 Con damage each minute they’re exposed to sunlight. Their own enormous eye can see perfectly in their conjured shrouds, and they also have a constant Arcane Sight to track enemies in the gloom. Other mystical tricks they possess include a 3/day Confusion to turn foes against one another, and 3/day Dispel Magic to shred away mystic impediments that get between them and their objective: Murderin’ mortals!
When they finally get within range to start smacking foes around (they have a 40ft move speed and a constant Air Walk, so it’s not that hard), a Chernobue can slap with two of its lesser tendrils for 1d6+4 damage and its two mouth-tipped tendrils for 1d6+8 damage. Each successful bite from the tooth-lined limbs also deals 1 Con damage as they drink away the enemy’s vitality to make room for their own. The dripping teeth on their underbellies is soggy with a poison delivered via successful bite attacks, not only dealing 2d6+8 damage but injecting that poison, which goes on to deal 1d2 Con drain each round for 6 rounds.
The poison requires only a single save to beat, but that’s not the end of it. No, like the rest of the Chernobue, its toxin is alive and wiggling. Saving against the poison once it’s in your system, getting it magically or mundanely cured, or simply managing to last long enough for it to expire causes it to burst forth from the victim’s body, dealing an automatic 1d6 Charisma damage and forcing the victim to make a final DC 23 Fortitude save versus being knocked unconscious for 2d6 rounds by the sudden evacuation of a chunk of their bodily fluids.
The book sadly does not note what happens when the poison finally breaks free, but I choose to believe that it germinates into a patch of Cythnigot or into the budding intestinal growths that eventually become Nyogoth. The toxin IS noted to be bright orange, which is the Nyogoth’s color…
You can read more about them here.
Robes are stupid. My sorcerer dresses like Petyr Baelish.
To expand: if you are a mage, dress like a noble. Do not dress like a wizard. Pointy conical hat and sky-blue robes is medieval semaphore for “kill first and with extreme prejudice.” Tailored black silk over cloth-of-gold and studded with rubies says “Harmless, but valuable; ransom if possible or kill last.”
If you dress like a noble, they’re not going to pay attention as you take a turn or two to back away from the melee and prepare yourself. The ruse is only broken when you reveal yourself, at which point 8d6 fire damage is screaming toward them at Mach Fuck anyway, so no big.
counterpoint: if you don’t get to dress like someone ran a magical thrift shop through a rototiller and frankensteined the pieces back together what’s the god-damned point of being a wizard
The sartorial differences between wizards and sorcerers are on display, I think.
That makes perfect sense, really, since sorcerers don’t generally get a choice about gaining spellcasting abilities and might not want to advertise them 24/7 whereas wizards put a lot of effort into becoming wizards and didn’t spend years in Wizard Grad School just to be low-key about it.
Mermaids are rad. @badtusk was nice enough to let me make stat blocks for some of the mermay gals she’s put up.
Monster Spotlight: Faceless Stalkers
CR 4
Chaotic Evil Medium Aberration
Pathfinder Bestiary 2, pg. 122
Also known as Ugothols, the Faceless Stalkers were the fleshwarped creations of the Aboleths at one point in history, monsters that were created to infiltrate landwalker societies and unravel them from within… A task, ironically, the Aboleths themselves were better at doing once they got ahold of Transmutation, Enchantment, and Illusion magic. Discarding the Ugothols as they did to many of their past experiments, the fleshy fiends were free to reproduce and spread among the population they were once tasked with enslaving or destroying, the echoes of their oldest orders still bouncing around in their racial memory.
The Change Shape ability of the Stalkers is much more gruesome than that of, say, a Doppleganger, because it requires the creature to physically contort and mold itself into its desired form, a painful process that takes 10 minutes to perform but only a swift action to undo. A Stalker suddenly snapping out of their disguise experiences the same rush of energy someone does when shedding tight and filthy clothes, granting themselves a +2 morale bonus to attack rolls, damage rolls, skill checks, and saving throws for one round. Unless they shed it, though, the altered shape is permanent and cannot be dispelled, and unlike many other shapeshifting creatures, the Stalker neither gains nor loses any abilities when it takes on a new form. Even when disguised as a bite-sized halfling, it retains its DR 5/piercing or slashing and a Str score hefty enough to let it deliver a 1d6+4 slam attack, though they much prefer to wield actual WEAPONS!
Armed or bereft of weapons, a Stalker managing to actually stalk its victim can also augment its blows with a nasty +2d6 Sneak Attack at the tip of their very impressive 10ft reach, and anyone it slammed is in danger of bring grabbed and grappled. A Stalker that manages to hold onto its prey can slurp up its blood, drinking 1 Con point each round its victim can’t get away. Stalkers actually cannot digest solid food no matter what form they’re in, an easy “tell” when trying to sort through the populace for one of these creatures (keep an eye on the folk whose kitchens are stocked exclusively with soup!), and humanoid blood is their favorite. They prefer to render their victims helpless and engage them in conversation while drinking them dry, passing the time it takes them to laboriously siphon a foes blood with grisly and cruel discussions.
You can read more about them here.
This is Zzadrix, the lizardfolk grave cleric. Believe this is the first time I’ve designed a lizardfolk character, so that was fun and different. Let me know how it did!
now that ive got a text tool i wanted to re write my last orc post
The tabletop game that helps kids on the autism spectrum build confidence and social skills, one dragon at a time.
A special kind of magic happens when kids gather around a table to play a fantasy role-playing game. Legends are born, friendships are forged, and they begin to experience real-world personal growth.
For the past seven years, we have been using tabletop games as therapy to help kids become more confident, creative and socially empowered. We’re ready to help thousands of children around the world, but we need your help!
Critical Core is a tabletop role-playing game designed to help kids on the autism spectrum build social skills and confidence. It’s a great way for parents to engage with their children at home, and for professionals and experienced gamers to use as a group social skills tool.
Critical Core is brought to you by Game to Grow, a 501©(3) not-for-profit organization, and co-developed with autism advocates, parents, therapists, and educators.
Suitable for cognitive age 9+, including teens and adults.
2 to 4 players recommended, plus one adult that acts as the facilitator. (Game Master)
Players must have basic listening and verbalization skills.
When running games with young players on the spectrum, parent or certified therapist should be present.
Experienced gamers will be able to integrate Critical Core into their favorite platform: Ruleset is adapted and streamlined from D&D’s 5th Edition OpenSRD.
A great introduction to tabletop role-playing games for everyone.
The Critical Core Starter Set has everything you need to play. The game has been tuned to be as easy as possible to get started and stay engaged.
Facilitator’s Guide - For parents, therapists, and Game Masters, our best practices on running fun and effective therapeutic gaming groups.
Player & Game Master Guides - Quick-start rules and playing guides for players and Game Masters.
Adventure Modules - Tested and tuned to be challenging and fun.
Dice (4 sets) - One for each player, one for the Game Master. Enough to run a 3 player game out-of-the-box.
Character Sheets - 4 popular hero archetypes, each with their own unique abilities.
Game Cards - Not required for play, but helpful aids for both players and Game Masters - Visualization, quick-reference rules, and spell cards.
Game Tokens - Visualization aids for working with the included map.
Reusable map - whiteboard marker friendly.
Please note: Artwork shown is work-in-progress and may be subject to change!
Critical Core is fit-for-purpose, designed to help neurodiverse players get started and stay engaged. At the same time, facilitators are provided with the right tools to make the experience effective without it ‘feeling like therapy’.
Each encounter the players face is targeted to help build strength in areas that are related to challenges associated with autism spectrum disorder.
Critical Core is scaffolded around the DIR/Floortime model, and game encounters map to the FEDC framework. (Function Emotional Developmental Capacities)
But all of this is under the hood. At its heart, Critical Core is simply FUN.
When kids engage in a world of fantasy play they are free to explore new ideas and relationships in a safe and fun sandbox. Skills learned while playing Critical Core can last a lifetime.
Although designed for kids on the autism spectrum, Critical Core is just as beneficial (and fun) for all kids. It’s an easy stepping stone into the fantastic world of tabletop role-playing games.
Critical Core is built on established developmental frameworks and distills seven years of practical gaming therapy experience into an easy-to-use format. It is an amazing tool that can be used at home, at school, in a therapist’s office, or out in the community. And above all, it’s great fun.
Game to Grow - Adam Davis (MA Ed) and Adam Johns (LMFT)
Critical Core is brought to you by Game to Grow, a 501©(3) organization that runs tabletop RPG therapy gaming groups every week. Founders Adam Johns and Adam Davis are distilling 7 years of experience and best practices into the Critical Core project so that the benefits of intentional gaming can be spread to an even wider audience.
Virginia Spielmann (MSOT) - Executive Director of STAR Institute for Sensory Processing Disorder in Denver, Colorado.
Virginia is a British trained Occupational Therapist with more than 20 years experience working in pediatrics. Virginia co-leads the development of the Critical Core Project, defining the system within the established DIR Floortime™ framework of developmental intervention.
mcgarrybowen Greater China - creative agency
The Critical Core project was initiated and co-created by creative agency mcgarrybowen Greater China as part of an ongoing program to provide creative solutions for social good.
ICDL - The Interdisciplinary Council on Development and Learning
A not-for-profit organization dedicated to promoting each person’s development to their fullest potential. ICDL was formed over 20 years ago to be the official home of DIR® and DIRFloortime, recognized as the next generation of evidence-based intervention for autism and other developmental challenges.
Your passion and support can make Critical Core a reality. Please, pledge now and then get a friend to do the same. Together we can bring the incredible benefits of intentional gaming to those who need it most.
We’re committed to getting this right. The majority of our time will be spent improving and refining the Critical Core Starter Set with the feedback from beta testers and testing groups. We also have some final artwork and design work to take care of, and of course there is the physical production. We’ll be keeping you informed throughout the process, and probably asking for some help and advice along the way!
Game to Grow is a not-for profit 501© company, and our donations are allocated to helping run game groups for kids across the Seattle region. Kickstarter is important for two reasons:
First, you are an amazing community, and if anyone can help spread the word about the incredible benefits of role-playing games, it’s you!
Second, there are costs involved in developing and manufacturing Critical Core, so Kickstarter helps us to produce this amazing project!
Perhaps you already have a favorite role-playing game and are wondering how Critical Core can fit into your gaming life. Like many of you, we are avid gamers and have many games we’ve loved for years.
Critical Core can improve the games you’re already playing.
If you’re already playing an established RPG with your kids, your students, or your community, Critical Core can still help you improve your game and boost your outcomes.
Critical Core contains a rule system, designed to be easily accessible to a neuro-diverse population as well as new facilitators, but that’s not all! If you are already established using a game that you enjoy and find effective, you’ll be able to use the other components of Critical Core that are designed to support a game facilitator in helping their players learn and grow.
Critical Core contains a unique module design where in-game scenarios are targeted to real-world development outcomes. This can be translated to most established role-playing games. Additionally, the Critical Core kit includes a facilitator’s guide which contains the learnings of the past seven years of facilitating role-playing games for social growth.
Do I need prior experience with role-playing games to run Critical Core? No. Critical Core is a ‘rules-light’ tabletop RPG, and the instructions will be designed to help brand new Game Masters quickly learn how to facilitate games that are enriching and fun. We are also planning to release video guides and tutorials to help you out!
I’m already playing tabletop RPGs with my kids!
Awesome! You already know the amazing benefits we’re talking about. You also know from experience, that tabletop RPGs can be easy to pick up and play, but learning how to be a great Game Master can be challenging, especially for new players.
Why not use an established role-playing game platform?
Critical Core’s rule set is adapted from D&D’s 5th Edition Open SRD. We have taken out some of the complexity for new players and Game Masters. Think of Critical Core as an entry-level platform: easier for parents, schools, and clinics to pick up and play.
Are you trying to replace my favorite game?
No way! We see Critical Core as a stepping stone to the wide world of RPG gaming. Actually, we hope that as kids grow familiar and comfortable with the system, they can move on to your favorite platform. If you’re already using some of the great games out there, then more power to you!
So how is Critical Core different?
We have applied our experience and best practices to help children (and caregivers) have the most effective and fun experience possible.
Meticulously designed adventure content to help empower kids with social and problem-solving challenges.
Game encounters, guidebooks, mechanics heavily influenced by established developmental frameworks (DIR/Floortime).
Rules have been adapted to be easier for new players and Game Masters to pick up.
Adventures divided into ‘one-shot’ chapters that can be completed in 90 minutes.
Goldilocks Content’ - not too complex/scary and not too easy/cartoony. Just right.
I’ve been GM'ing for years, what’s in this for me?
For starters, you’ll be able to pick up the Critical Core system in minutes. We have had inquiries from organizations from across the globe who want to start using Critical Core. You could be a great mentor or GM partner for Critical Core games. Please contact us for more info on how you can help!
Kickstarter campaign ends: Fri, April 26 2019 8:00 AM BST
Website: Game to Grow
Please support this Kickstarter!
Drawing Faces (A Collage of Tips)
Hey hey! We just drew a cute sketch of one of the alters in our system (Ava) and, since we’re really happy with it, we’ll share some proportion and facial construction tips that will hopefully help you with drawing too.
Picture for example above, explanation/details are below each picture.
The center of the eye almost always lines up with the corners of the lips (approximately–some people have slightly smaller or larger lips). If you’re confused about the size of the mouth, but the eyes look great, just draw a line down from the center of each eye and you’ll have the exact size of the mouth you need!
It’s approximately five eyes that go across the face (depending on your style, play with this a little). The head wraps in a circle, so if the end eyes go over that’s cool, especially when drawing the face at an angle or in a semi-realistic style like this.
The key part is that one eye width is in between both eyes. This helps remain as a guide for typical eye-to-eye distance. Then, if you have a character who has wider or closer together eyes, you can change that consciously!
Enticing eyelashes have movement! They essentially work like arrows from the center of the eye. Upper eyelashes curve in the opposite direction of the lower eyelashes (directions are on the left side of the above picture).
Just make sure they curve, no one has straight eye lashes (unless you’re deliberately using that for stylistic effect)!
Hair has lots of movement too! Drawing arrows to start getting a sense of direction can be a great place to start. Start the arrow where the hair is attached to the head or pinned (like with a clip or hair tie) and then fan out from there.
Draw hair in sections/chunks that vary in size. See how some are thin sections and others are thicker? Typically on the edges of hair it’s thiner (like by the face, edges of the hair/outline) and in the center of sections it’s thicker.
As always, don’t be afraid to use references so you can see how hair falls on the shape of a human head!
A little neck trick: There is a V of muscles that connects near the collarbones and all the way up to under the ear. Make sure this V is something you draw (even if you erase it because your character has a thicker neck). The thinnest part of the neck cannot be thinner than this V.
Also, shoulder muscles start pretty soon after the neck, so see that thick red line on the side? That’s where the V and the shoulder muscles (the ones that get really sore on all of us) coming around the back connect. This gentle V will add a much more realistic look to the necks you draw and help the head look properly supported!
Best wishes with your drawing!
-Arien (& Bael)
Under D&D rules, a dagger does 1d4 base damage. The average human has a Strength score of 10, adding no bonuses. Several of them, due to the military background of many, likely had strength or dexterity scores of 11-14. But only two or three, and quite a few would be frail with old age, sinking to 8-9 strength. All in all, we can only add a total of +1 damage per round from Brutus.
An estimate of sixty men were involved in Caesar’s actual murder. Not the wider conspiracy, but the stabbing.
Julius Caesar was a general, which is generally depicted as a 10th level fighter. Considering his above baseline constitution and dex, weakened by his probable history of malaria, epilepsy, and/or strokes (-1 dex modifier), and lack of armor at the time of the event, he would likely have something along the lines of AC 9 and 60 HP. The senators would likely hit him roughly 55% the time.
So the Roman senate had a damage-per-round of 66, more than enough to kill Caesar in one round even without factoring in surprise round advantage.
Now THESE are the kind of statistics I wanna see!
We’re fleshing out our FREE hand-drawn asset collection with the new River & Water Assets pack. Please share your creations on my page, I love seeing them!
Free download: https://2minutetabletop.com/river-water-rpg-battle-map-textures-assets/
“if I’ve ever received an artist’s free labor on a silver platter then I think that should be the default and anyone who wants compensation is gouging me”
By the way what this joker’s complaining about having to pay for is a D&D-compatible book of disease and medical game mechanics written by two actual medical students in what little spare time I imagine medical students to have
YOU CAN BUY IT HERE!
I wonder how pissed this person would be to realize it’s actually four bucks??? Anyway I don’t play D&D but it looks and sounds super cool and interesting, and it has its own original art by a pro, too:
Includes disease science and detailed ideas and advice on how to go about designing and incorporating your own fantastical plagues and pestilences!
@moss-creek @tiana-ships-gayngel
You guys check this out! In Norse mythology, Slepnir is the eight legged horse of Odin. Here is a real life eight hoofed horse.
Most people are familiar with Polydactyly. It’s when you have additional fingers or toes. It’s very common in cats. But Polydactyly can occur in all vertebrates. In the horses, their hoof is actually a single finger. Through the course of evolution they have lost all of their fingers and toes except one on each foot.
So when Polydactyly develops in horses, they gain additional hooves.
These pictures were taken by Ferrucio Blengio who the farrier in Italy. It is unknown whether this horse got eight shoes or four. Other places to see my stuff: INSTAGRAM / FACEBOOK / ETSY
This blog is pro-Goblin
Reblog if you are pro-Goblin or are a Goblin
ok so I set up a twitter account right here, @ Qamorfakemon! i actually made the account a while ago and just never did anything with it lol, and as you can see right now its pretty empty. Over the next couple of days I’ll start uploading fakemon there slowly, one at a time probably so I don’t spam the tag with my posts and also to hopefully attract new twitter followers. So go follow it if you want, just keep in mind there just won’t be any ~new~ fakemon uploaded there for a while!
Also one again I will continue posting on the Qamor Fakemon tumblr business as usual since its definitely the most organized of my accounts and has most of the info regarding the region, but just to inform you all I will be going on a small hiatus for a few weeks for personal reasons! I hope you understand, but don’t worry it won’t take long for new Fakemon and Trainers to be made! Thank you all for enjoying my art so far! :)