Slowly making my way to posting up the work I did for Starfinder!
I loved working on all this design stuff and being concept art lead for the project! There was a lot of fun in helping design some of the core races.. yay!
trying on a metaphor

tannertan36
Sweet Seals For You, Always

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JVL
let's talk about Bridgerton tea, my ask is open
Show & Tell
PUT YOUR BEARD IN MY MOUTH
will byers stan first human second

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Cosmic Funnies
Not today Justin
todays bird
RMH
ojovivo

Love Begins
wallacepolsom
YOU ARE THE REASON

titsay
TVSTRANGERTHINGS

seen from Italy
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@thechainedcritter
Slowly making my way to posting up the work I did for Starfinder!
I loved working on all this design stuff and being concept art lead for the project! There was a lot of fun in helping design some of the core races.. yay!
Some aasimon thoughts and lore for my setting, which is basically just modified Forgotten Realms lore. Sorry for the wall of text…
[Please do not post anywhere else.]
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Actually I’m socially isolating at home in r'lyeh and you should too
This is fucking me up right now
POWER MOVE
I am not emotionally involved in this situation.
Using this.
This took a bit but I couldn’t pass up the opportunity for some outfit design, so here are the M9 fit for a party! I hope I made Laura and Tal proud!
✨do not repost my art | Reblogs are love✨
“You are worthy.”
Yasha, Bringer of Storms.
Instagram (x) | Twitter (x)
Size comparison of Y’gathok, the Ceaseless Hunger and Bjorn, our level 20 Goliath Barbarian.
Hey quick question: why the FUCK do you have that
Imagine, from out of nowhere, your dm casually slapping this thing down on the table like any other encounter.
“Yeah, the fight will start in a sec, uh…I’ll give inspiration to whomever helps me get this fucking box out of my car.”
https://www.reddit.com/r/DnD/comments/7asxci/oc_ygathok_the_ceaseless_hunger_final_boss_of_our/ This is the reveal of this ridiculousness during their game
Please watch this reveal video it’s kickass
FUCK ME the reveal video
“CHRIS??????”
“Um, I don’t think our plan is gonna work.”
Always reblog Y'gathok
DM:*Pulls out Y’gothok* *Turns on “Open Your Heart” by Crush 40*
Wow that DM really goes above and beyond
Reblogging Ygathok because it’s been one year since we fought him!!!! It just popped up on my timeline today!
Happy one year anniversary, our precious Old God boi!!!
One year ago today, this boy was revealed.
And for you guys, I have great news: I have the stats of Y’gathok complete and a general design for “how to use him” done. However, an adventure guide is incoming to teach you how to integrate him into any of your worlds!
Goddamn. That’s how you DM with style
Fantasy Wardrobe: Popular Men's Fashion of History
Fashion is one of my favourite worldbuilding components and choosing which way I want characters to look, is one part of research that is more fun than work. The use of different styles give each culture a defined feel and could act as a symbol of all kinds of lands in your WIP. Since it is your WIP, you can play with different elements of the garments and pay fast and loose with the styles.
Shirt
The shirt is the key to every other item of clothing on this list. The shirt was always worn under everything. It was often made of linen and worn by all classes. The shirt was often embroidered with blackwork and was sometimes even able to peak out from slashings in the garment over it. Shirts were seen as an intimate item of clothing. You should hear about the chaos that occurred when Anne Boleyn found out that Katherine of Aragon was still sewing Henry VIII's shirts.
Tunic
The tunic was worn by all classes. The tunic could be sleeveless or with sleeves. Tunics usually reached the knee or mid thigh and were belted at the waist.
Doublet
The doublet was a jacket worn over a man's undershirt. The doublet was usually laced or buttoned up at the front, reaching from the neck of the wearer to the hip of the waist. The doublet was often padded in order to keep the wearer warm.
Jerkin
The jerkin is a tight fitted jacket worn again over the shirt that is buttoned or laced at the front. The jerkin could be worn with or without sleeves. Leather was a popular material for these to be made and was worn by both classes.
Breeches
Are pants. Most breeches stopped at the knee though some reached the ankle, similar to today's trousers. Breeches could be in laced at the front and were worn by every class of men.
Hose
These were a style of pants that usually ended above the knee. Hose were often worn with a codpiece, a rather bold fashion statement for men. Hose would have also been worn with stockings held up by garters. Hose might be padded at the things to add some flare to the look.
Overgown
The overgown is rather like a great loose jacket worn over the doublet or jerkin. It was usually sewn with fur for warmth and made of contrasting fabric than what lay underneath.
Justacorps
This is the classic knee-length coat worn by men 18th century. Men would wear this over a waistcoat and shirt. This was a popular fashion for highborn men. It does still look fine.
Kaftan/ Caftan/Boubou
This is a large robe that is pulled on over the head with long sleeves. It can have a v-neck or round neck. They are usually heavily embroidered.
Achkan/Sherwani
This is the long coat worn by Indian men. It is usually buttoned up at the front, reaches just below the knees and is long sleeved.
Essek…
Infernal Plunge (1st Level, Necromancy)
Casting Time: 1 bonus action
Range: Self
Components: S
Duration: Concentration, up to 1 min.
Classes: Bard, Sorcerer, Warlock, Wizard
You ready yourself to draw the life force from your enemies, transforming it into pure power. The next time you reduce a creature to 0 hit points with a spell or attack before this spell ends, you can use your reaction to cast a spell of 3rd level or lower that you know and have prepared without expending a spell slot.
If you’d like to support what I do, find free pdf’s for my content, get insight into my design process, and get access to other exclusive homebrew content, feel free to check out my Patreon, whose link can be found on my page.
Random mansion generator
The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
Oooooh! Saving this
That’s fun
Hey, but don’t fall asleep on this Medieval Fantasy City Generator
Homebrew Distillery: Ocean Domain Cleric
The sea brings to mind many contradictory images. It can be gentle waves lapping lazily at the sandy shore, or a bottomless pit of water ready to suck you under to the fathoms below. It can be a beautiful blue-green, or black as a kraken’s inky heart. It can be a bountiful provider of food and economy, or it can be a cruel impassable boundary that divides the people of the world. Gods of the sea tend to have very similar reputations. Capable of great serenity and destruction, of great beauty and heinousness, or of compassion and selfishness. Clerics of the Ocean Domain understand the sea’s constant back and forth nature, and respect both it’s beauty and its unpredictable ire.
1st Create or Destroy Water, Earth Tremor 3rd Gust of Wind, Misty Step 5th Tidal Wave, Wall of Water 7th Control Water, Watery Sphere 9th Cone of Cold, Maelstrom
Gift of the Depths
When you choose this domain at 1st level, you gain a swimming speed equal to your walking speed, and you can breathe both air and water.
Atlantean Weaponry
At 1st level, you gain proficiency with tridents, nets, javelins, and spears.
Channel Divinity: Fathoms Below
Beginning at 2nd level, you present your holy symbol. For 1 minute, you can create an aura of sea water within a 10 ft radius of you. This water hovers in a perfect sphere and is treated as Underwater, and creatures within the sphere apply the mechanics of underwater combat. If creatures cannot breathe underwater, they treat the aura like difficult terrain. Creatures with an innate swimming speed inside the aura can move freely at their normal swimming speed in any direction. As an action, you can cause the water in your aura to become turbulent. Creatures within your aura make a Strength saving throw against your spell save DC or take 2d8 bludgeoning damage and are pulled toward the center of the aura.
Catch and Release
When you reach 6th level, you can throw an enchanted net to snare another creature. As an action, you can cast Hold Monster at its lowest level without using a spell slot.
Divine Strike
Starting at 8th level, you gain the ability to infuse your weapon strikes with oceanic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Torrential Tides
Beginning at level 17, as an action, you can open a portal to the elemental plane of water, allowing water to rush out. Open the portal at a point you can see within 30 feet of you. The portal faces away from you, and creates a surge of water that is 30 feet wide, 10 feet thick, and 10 feet high. The deluge travels 40 feet in the direction you are facing away from you. Creatures in the path of the wave must succeed on a Strength saving throw against your spell DC or take 6d8 bludgeoning damage and be knocked prone. On a successful saving throw, they take half damage and are not knocked prone. Regardless of their success with the saving throw, the tidal wave pushes all creatures in its path to the the end of the wave’s range. After this feature is used, the terrain becomes difficult due to the flooding. This feature can be used equal to your Wisdom modifier between long rests.
Sunken Kingdom - Temple district by SirInkman
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
Happy 2020 guys, this is what I spent my new year’s eve on; My WoL + the Scions Lightwarden sketches. Wanted to finish them up before my vacation was technically over and I’d be back to posting sketches only on my Patreon feed only. So uh… happy start to the new decade I guess.
theyre disease-proof mutants that treat diseases of all kinds (including magical ones) the girls are separated into different specialties after training, as follows:
Crows- specialize in treating non-magical ailments of the common folk and prevent spread with the help of vultures. Are generally better at triage than other plague doctors
Owls- specialize in treating magical illnesses. The owls are who you call when the whole village has been put under a curse
Eagles- better at long-term treatment plans for individuals rather than huge outbreaks. Have sweets on hand at all times for bratty nobles
Vultures- Ensure a disease, magical or not, doesn’t spread by any means possible
other characteristics of plague doctors from their mutations include: -living for less time than your standard person -unusual ability in magic or physical strength (sometimes both) -endurance -a lot of love to give