major reworks of the movement blueprints
sheepfilms

Andulka
Misplaced Lens Cap
taylor price
YOU ARE THE REASON
he wasn't even looking at me and he found me
cherry valley forever

@theartofmadeline
Keni

PR's Tumblrdome
One Nice Bug Per Day
occasionally subtle

★
Sade Olutola

ellievsbear
RMH

#extradirty
Cosmic Funnies
DEAR READER
Aqua Utopia|海の底で記憶を紡ぐ
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@thedantheman
major reworks of the movement blueprints
Playing with more weather elements in unreal engine. This is too fun. I gotta stop.
stormy storm and lightning. working on adding weather elements.
some progress on getting DepthKit to work in UnrealEngine
Press to Record
burning time. new work for Golan’s class.
more of “press to record”
Part “press to record”
playing with particle system and post processing volumes
tuning behavior. low lerps make everything wiggle and the packing function get a little nutz.
I little mirroring and we are close.
More rectangle packing in OF. I’m getting things closer to how I want it to work.
rectangle packing with dynamic rectangle sizes in openFrameworks.
playing around with streaming depth pixels->point clouds from the KinectV2 with GStreamer. Which one is the stream and which one is the source?
after a bit of headbanging I figured out the proper workflow for importing meshes generated with OF into unreal via blender for some UV mapping.
now lights actually work.
Unreal on an iPhone