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@thewandering-nomad
Souls
oh gods it was parents evening again tonight..
other parents: how did you do that?
Me:do what?
Other parents: your teenager is eating a salad..
Me:i never forced him eat, now he will pretty much eat anything...except chicken casserole which we both agree is gross
Other parents:we don't get it.
Me: our only rules are bed at eleven on a school night and don't hack any important government agencies.
Other parents: you don't restrict screen time?
Me: you know 95% of kids will self regulate, given the chance?
Other parents: thats not true
Me: have you tried it?
other parents:...but, now he's reading 1984
Me: he has had a university reading level since he was 12, what am i going to do censor his reading material?
other Parents: what if he reads something you don't approve of..
Me: i fail to see your reasoning...
Me: you know he cooks too..it's our mother/son time, we talk about his friends...
other Parents: he talks??
Decided to take some clips from the game Worldless and put them with MOTIβs cover of Radagonβs theme with lyrics
Trying new brushes
GMS
It looked better in my head ππππ
Hello new mutual!
Hello! A pleasure to meet you ^-^
A completely custom city for the Hollow Knight universe! Feel free to do with it as you wish!
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Bloodheim, The City of Blood:
A city of sub-utopian architecture, with the greatest greats at the top, and the darkest evils hidden far beneath, soaked in sanguine, left to rot and decay. Echoes of steel, screams of victory and defeat, roars of the crowds. Bloodheim is a city of passion, individuality, and desire, but important of all, a city of battle. Inhabitants, travellers, and everything in between, battle it out through brain, wit and brawn, to eventually climb to the one position everyone dreams to one day achieveβ¦
The Apex.
The Apex is the strongest, a position that boasts respect. A position that can only be taken by those that fight through teeth and bone, one that has spilled enough blood to paint the town over. This is a title that claims that you are the strongest. In a city like this, itβs practically divine.
Though divine isnβt too far from the truth. Those that claim this title, claim the status of a higher being, granting them power beyond belief. Power to order, power to protect, and power to declare war on the world.
Bloodheim itself is a city alive. Blood flows through channels and aqueducts, through sewers and tunnels, flowing deep beneath the city itself, pooling into an underground sea, the feeding ground, and birthing ground, of the Abyss itself. Absorbing the blood, the nutrients, the life essence, it warps them, grows, and forms monstrosities whose forms even the farthest reaches of your imagination cannot fathom.
Why would they do this, you may ask? Allow me to introduce you to the inhabitants of this utopia, the Anisoptera, or more commonly named, Dragonflies. These beings, though perhaps familiar, take a far different form than the bugs that we know.
These creatures are humanoid in nature, standing upright on two legs, with a defined waist, a broad torso, and four arms, where humans would have two. They sometimes have a solid tail that protrudes from the back of the abdomen, though others of the species do not. They stand at an average of 7 feet tall, though height does vary quite a bit between individuals.
Some of these creatures have antenna out the top of their heads, others opt for a more solid horn-like structure. Their faces are almost always covered by a plain, white or grey mask. Underneath the mask they have large mandibles, compound eyes, able to locate and track prey even in the darkest, or fastest environments.
From their upper-middle back, four membrane-like wings, translucent in nature, protrude outward. When the dragonfly is on the ground, the wings fold down, much like that of a beetleβs, acting as a cloak. Most in this species usually tuck them behind a cape or robe when not using them. These four wings allow for incredibly precise movement, with them able to hover mid-air, easily do 90Β° turns mid-air, fly backwards, and even fly upside down, allowing for a full 360Β° movement within the air. Their fingers extend into incredibly sharp claws, easily able to tear through any obstacle that isnβt bone-hard, though even then they can deliver deep cuts into the hardest surface. The Anisoptera, being partially void, leave a shade after death. However, due to their mind and soul transferring to a new body after death, results in the shade being completely mindless, attacking anything in sight. Most shades are dealt with swiftly upon the death of a dragonfly. Despite this, they choose to use weaponry, most defaulting for pole-arms, others choosing more close ranged weapons like swords or long range weapons like bows.
Why do they use these weapons? Well, to fight of course! The Anisoptera are a battle borne race, with even their base instincts roaring for a fight. At a young age, Into late adolescence, these beings join the elders in expeditions, hunting parties, where they learn the basics of fighting, and learn about their main targets, the wild beasts of the endless wastes outside the kingdoms. As young adults, they leave the city, going on large scale adventures, only returning after they achieve enough merit from their deeds in other kingdoms and encampments, fighting in wars and protecting other kingdoms. Once they return with proof of their merit, theyβre now allowed to fight in the tournaments, and live within the city itself. They climb through the ranks, fight through tournaments and sanctioned matches, until they too may get the chance to rise to The Apex.
Howeverβ¦ thatβs all that is seen on the surface.
As newborn, the Anisoptera Larvae are brought far beneath the city into the pool of blood, and even deeper. Theyβre dipped into the Abyss, their souls officially touched by the abyss, making it so when the dragonfly dies, their soul is brought to a new, unclaimed larva instead, and are allowed to start anew, with all the important memories from their past lives. Through this system of rebirth, they grow, refine, and achieve higher and higher, starting the cycle over and over, with fighting at the centre of it all.
Every 4 years, massive tournaments are held, allowing one to both get experience, and test their meddle against others, including adventurers outside of Bloodheim. The winner wins a large cash prize, and the status of being the winner of the Vier Cup, allowing them complete access throughout the upper city.
Every 10 years, the entire city gets together for the Battle of Blood, a colossal tournament, where anyone and everyone takes place, as if one wins this tournament, they gain the right to verse the current Apex in a legendary fight to the death. If the Apex wins, the runner up gains similar prizes to the Vier Cup, as well as the ability to join the Apex within the Blood Palace as an honoured guest. However, if they win, they usurp the Apex, and claim that title for themselves, raising into a higher being, and ruling over Bloodheim until they themselves are usurped. The old Apex is then cast out, sent out to create their own kingdoms, each gifted a small army of Anisoptera warriors, and is sent off with a huge celebration.
Despite the fact that they lost, they gain a new life, one that allows them to create their own kingdoms.
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Bloodheim is also known as the City of Marble, as white pillars, statues, roads and buildings line the streets of the utopia. Banners from the different houses and clans hang from silk and rope, portraits of past and current warriors line the sides of buildings and hang from arches. Sanctioned matches in the middle of the streets, upon stairwells, around fountains. Children play-fight in the streets, adults sparring, some even fighting for the hell of it. The Colosseum filled to the brim as usual, tournaments constantly being held, as this kingdom prizes pride above all. Pride in oneself, pride in oneβs ability, and pride in oneβs strength, whether it comes from their physical body, or from their inquisitive mind.
And the main inhabitants of Bloodheim personify pride itself. Anisoptera, Dragonflies, absolutely love to fight. Utilising their individual strengths and abilities, they rise through the ranks, fighting for the joy and the rush, each of them striving for The Apex. The Anisoptera are also the only species dipped into the Abyss at birth, allowing them to have their immortality, their eternal rebirth, eventually causing their larvae to evolve without a soul, capable of absorbing and imbuing the old soul into the new form.
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The entire underground works like an artificial human body. The heart, being at the centre, is The Engine, the thing that ensures everything else is powered. The engine takes fuel from the stomach, or Blood-works, whose purpose is to transform blood into pure energy, before sending it through the Bloodstream, into the different Organs of the System. The entire system is overlooked by the Control Room, which is responsible for managing literally everything within the System.
Above Ground, Top -> Bottom
The Crown
- Chamber of The Apex
- High Council
- Colosseum of Legends
- Hall of Fame
Heroes Keep
- Colosseum of Blood
- Winnerβs Dwelling
- Grand Market
- Feast of Champions
The City of Blood
- Housing District
- Market District
- Entertainment District
- Battle District
Outside the Walls
- Slums
- Farms
- Refugee Camps
- Lakes + Swamplands
- Deathβs Fallow
Underground, Top -> Bottom
Main Control Room
- Console
- Visual Sensors
- Radar + Sound Detection
- Motion + Touch Sensors
- Aroma Sensors
Intake
- Sewage Purifiers
- Splitters
- Blood Batteries + Storage
- Elevator Entrance
- Billow Entrance
- Blood-works Entrance
- Extraction Vein Exits
Automatic Control Room
- Reflexes
- Automated movements
Billows
- Oxygen Intake
- Carbon Filter + Outtake
- Impurity Storage + Sensors
- Oxygenation Chambers
The Engine
- Blood Intake
- Blood Energy Conversion Chambers
- Deoxygenated Blood Outtake
Blood-Works
- Blood Transfusion Chamber
- Catalytic Conversion Chambers
- Impurity Incinerators
Mechanical Womb
- The Factory
- Refinery
- Testing Chambers
- Extraction Vein entrance
Recycling Dump
- Sifting + Sorting Chambers
- Liquid Extraction Chambers
- Liquid Storage
- Resource Veins
- Sludge Incinerators
Prison of Solitude
- Eternal Prison
- Ash Fields
- Forgotten Graveyard
Chambers of Eternity
- Rebirth Chambers
- Sea of Blood
- Abyssal Feeding Grounds
- Abyssal Breeding Grounds
- Sea of The Abyss
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Despite the grandeur of the city, living within it does come with some risks. Once a year, shadows fall on the valleys, canyons and ravines that surround the mountain that Bloodheim stands upon. Mists and fog fill even the deepest crevices, monstrosities and creatures crawl from pits even lower than that, deep beneath the earth, as the abyss destabilises, and the hunt begins.
The Call of The Abyss is an event that happens yearly, where the void itself grows far too ravenous. Gladiators and Champions from Bloodheim itself take part in The Hunt, where they fight against the void to gain riches, artefacts, renown, experience and fame, granting them an even greater chance at blasting through the tournaments, and grasping the chance to one day become The Apex themselves.
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Original Creator: @thewandering-nomad (thats me!)
#pharloomblr
Friends:
@floohy
@morphologist
@echothevessel
Another OC of @thewandering-nomad
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Vagrant:
Name: Vagrant
Species: Anisoptera (Dragonfly)
Gender: Male
Height: 12ft tall
Age: 557
Looks:
Vagrant is a tall, humanoid dragonfly, with an interchangeable mask, four arms, four wings protruding out of his back, a half-cloak draped over his shoulders, supported by large metallic shoulder pads, and connected with a dark green star-shaped brooch. Their horns consist of one longer and one shorter one on each side, usually ending in a slanted point.
Nationality: Bloodheim
Military Rank: General
Soldiers under him: 15
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Backstory:
Vagrant has lived 7 lives. Lives of passion, of joy, of struggle, of pain, of glory, of shame, and of battle. On his 8th life, he will stop at nothing to achieve his dreams. Dipped into the abyss at birth, born from blood, a dragonfly fought tooth and nail for a name. Coming out victorious, they claimed themself Vagrant. As a child, they trained vigorously in the art of war and combat, winning their first tournament at age 12. After the tournament, year after year, they have taken part in The Hunt, fighting tooth and nail once more to protect their home. At age 18, they joined the military, fighting wars on behalf of Bloodheim, defending their home, and exploring the dangerous reaches of the deepest parts of the abyss. At age 30, they married a warrior, a woman of great power. At age 32, their wife defeated the previous Apex, and was crowned a higher being herself. The two of them had a child a year later, in which Vagrant had trained personally for 18 years straight. Now 50, his daughter fought her way to the top, defeating her own mother, casting her out, and claiming the title of Apex herself. Vagrant's wife was then cast out, banished from Bloodheim, forced to use their influence as a higher being to forge new kingdoms. Vagrant fought valiantly in the tournaments, wishing to one day find his wife and reunite with her. Meeting his own daughter 12 concurrent times on the battleground, Vagrant surrendered once more, and was finally granted the privilege to leave Bloodheim to search for his wife. Now on a quest to find her, he will stop at nothing, even fighting other higher beings if necessary to one day reach his wife.
Abilities:
Perfect Flight: As a dragonfly, Vagrant has four sets of wings, allowing for a complete omnidirectional fight, as well as mastery over aerial manoeuvres.
Compound Eyes: As a dragonfly, Vagrant's eyes are specialised for hunting and tracking, allowing him to almost always keep track of his prey, even in the toughest of conditions.
Weapon Mastery: Over his different lives, he's gathered proficiencies with many different weapons.
Infallible mind: Vagrant, a being directly under the title of higher being, has a nigh impenetrable willpower. One which they can project outward, forming simple constructs of essence, similar to soul and silk, but not as pure. It's through this essence that he's able to temporarily patch up wounds, create weapons, and manoeuvre around without the use of his wings.
Shade Split: Splitting his soul from his body and mind, he is able to project an aspect of himself into the physical world. This Shade shares most abilities and traits as Vagrant, though only shares a third of Vagrant's masks, as it is an entire aspect of himself. The shade also gains an ability to conjure tendrils, constructs and spikes from its void form, controlling them and allowing it to fight efficiently. This form is also able to shoot off parts of itself in the form of spells, mainly focusing on destruction.
Blood Form: Splitting his body from his Mind and Soul, Vagrant is able to project an aspect of himself into the physical world. This form shares most abilities and traits as Vagrant, though only shares a third of his masks, as it is an entire aspect of himself. The blood form also gains an ability to harden its body to varying degrees, as well as liquify itself to both avoid attacks and fit through tight spades efficiently. This form is also able to control blood from external sources, so long as the blood isn't inside a being. This can be used to heal, or assist in crowd control.
Aspect Control: Vagrant is able to change various aspects of himself into both his Shade and Blood forms, granting him a capability to use the separate abilities each form provides.
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Original Creator: @thewandering-nomad (is me!)
Friends:
@floohy
@morphologist
@echothevessel
Prototype Chorus:
The first war machine, created by the first Architect. Predating even the First Sentinel. This, is Prototype Chorus.
Description:
Standing at a staggering height of 15 meters tall (its frame built in such a way to maintain such weight without toppling,) it towers over most other creatures through all the lands. Its rounded body built to allow it to traverse deep beneath the magma with little difficulty. The plating on its main body able to open up, extending its exhaust to assist in expelling noxious fumes gathered from its main fuel source, the magma itself, as well as to keep it cool enough to allow it to remain beneath the magma for incredibly long periods of time. Four limbs extend from its main body, arms, that have omni-directional joints to allow for precise movements. Each arm ends at a four fingered claw, that can combine into a single, powerful drill. The centre of the claw is able to channel the magma it uses as fuel, expelling it into a powerful magma laser that can easily melt through the hardest of rocks. Under its main body, it has a thorax-like mid-section. This series of joints is incredibly flexible, improving its movements even further, as well as being as heat resistant as the rest of its body. Its abdomen-like lower part supports the entire upper body, as it contains many pistons and gears within. Two long legs protrude from its abdomen, pointed at the top, and made from a sturdy alloy that can withstand the entirety of its mass. Its head protrudes from its main body, attached via a small, very strong neck-like joint, that allows the head to rotate and turn freely. Its eyes are simply visors, that of which are able to detect tremors deep beneath the ground, even deep under magma it has a full map of the area, allowing it to see rocks and creatures alike. Finally, its streamline, sleek form allows it to move nearly completely silently under and through liquids, including magma.
Backstory:
Created firstly as a line of defence for the newly founded Pharloom, it stopped a multitude of large forces that attempted to halt Pharloom's creation. Once the city of silk was established, Prototype Chorus was adjusted for other means, namely terraforming. Utilising its magma beams to superheat the rock, allowing for it to drill into the much more maleable molten rock, digging out large tunnels in minutes that regular bugs would take years to do. Throughout its time, it was able to dig out the entirety of far fields, deep docks, and the marrow, opening them up to the areas previously founded, and allowing for a clear path to the citadel itself.
However, on one particular day, where it was getting repaired and updated by the Second Architect, they made a mistake. While infusing its core with more souls, the echoes of the voices of the souls became infused into the chorus itself, granting it a semi-sentience, and allowing it the ability to disobey orders, even from those with administrative privileges. Due to this mistake, Prototype Chorus, and the now 50 voices that make up the chorus, were forced to witness itself being taken apart, its own core meddles and tampered with, its entire form worked on inside and out, all so that the sentience that took hold could be removed. Despite all the attempts, its consciousness could not be removed. It was then deemed "Defective" and cast down into Far Fields, where it mindlessly continued its duties, trying so hard to be recognised, foolishly attempting to be loved once more, as it had once been before. Though multiple upgrades, through multiple repairs, more and more voices were added, ripping its identity apart more and more, until all that was left was an echo of who they once were.
One day, after a particular repair, Prototype Chorus sensed another life-form within themself. Ejecting said life-form, they found a Winged Cogworker, incredibly small, yet seemingly happy to be there. Lining its stomach was the words "Chorus Cogworker", and from then on, Prototype Chorus and Co-co were the best of friend. Co-co was a powerful machine, capable of lifting and moving incredibly heavy rubble and debris, even capable of lifting Proto Chorus themself. They were a powerhouse, one happy to do as it was told, one seemingly unaware of the dangers of the world.
A few years pass, Proto has met and said goodbye to quite a few different bugs and machines. It slowly stopped seeking the affirmation and love of the bugs of the citadel, instead showing its own love and affection to bugs that seemingly give it freely. One day, Proto and Co-co were simply resting among Far Fields, when they encountered a particularly red creature. It was small, about twice the height of Co-co without its wings outstretched. It carried itself with a pride and prejudice matched by none. Proto took an immediate liking, treating this new being with all the love and affection it could. To its knowledge, the red creature grew just as attached to it. All was good.
Until it wasnt.
One day, Co-co, the Chorus Cogworker, flew down to the red creature, panicked. The red creature tried to discern what Co-co was attempting to say, but Co-co wasnt having it. The small mechanical bug grabbed the red creature within its legs, lifted it up, and zoomed its way through many cracks and crevices of Far Fields, deep beneath the magma, until the two entered a massive factory, the old homeplace of the architects, where Prototype Chorus itself was created. Flying deeper yet deeper, the two enter an incredibly open room, a massive arena lined with magma, and hanging by ropes of silk, platforms surrounding it on all sides, tubes of sickeningly electric blue liquid attached to the joints and midsection of Prototype Chorus itself. Many bugs, ones all wearing a deep blue robe, the only marking being a blue butterfly embroidered on the back. The red creature and Co-co launch into battle. After a hard won victory, the two cut Prototype Chorus free from their shackles... but the damage has already been done.
What used to be a deep brass plating, had turned into a cobalt blue. Vines of that same sickly substance pulsed through its core. The voices within, forced once again to take a back seat as its body betrays them... Prototype: Lifeblood had awoken.
A battle commenced, its previous lasers of bright magma had turned that sickening blue. Vines of that same substance run all throughout its main body, along its limbs, even affecting its core.
Though difficult, and nearly ending in all three being killed, the Red creature and Co-co emerge victorious, defeating Prototype: Lifeblood, and splitting them, casting Prototype: Lifeblood into the magma, separating the lifeblood and the chorus.
Now, the three return back to Far Fields. Prototype Chorus, Co-co, and The Red Creature all now rest, happy to once again be together.
But that's not where this story ends. Lurking deep beneath the magma, its body reforming, lies Prototype: Lifeblood. Its unified mind dead set on vengeance, and when it gets out, it WILL find a way to kill those three. They will know suffering...
One who owns the red creature :3
@floohy
Friends:
@morphologist @scarlet-and-dew
Last judge
Air and Sky
Day 12 of drawing Hornet everyday until Sea of Sorrow comes out