Why is a museum of craft is showing this work at all? Isn't Project H more appropriate for an educational context or an architectural setting? Isn't this content best suited for a design community? Perhaps, but the work spearheaded by Emily Pilloton and Matthew Miller and executed in collaboration with Studio H students fits squarely into the types of cross-disciplinary conversations the museum is interested in fostering.
"I think that craft and design go hand in hand,” Wiggers said, “and you could argue that all three: craft, art and design, go hand in hand. But, in my mind, craft and design are particularly aligned because you can't craft something without understanding the design process.”
Design and craft are interrelated. Woven together, bound together. MoCC has been fostering a dialogue about craft since its founding in 1937. If we choose to believe that design and craft are such good friends, then the museum has been instigating conversation about design for just as long.
"Obviously the [exhibitions] with 'design' in the title are easier to grasp," Wiggers said. She cited one show in particular as a prime example of the relationships between design, craft and art. Manuf®actured: The Conspicuous Transformation of Everyday Objects, installed in 2008, featured artists working with off-the-shelf objects designed for mass production. According to Wiggers, their techniques of manipulation came from craft processes, yet the final products were "very conceptual," an attribute typically associated with fine art.
The show currently on display at the MoCC exemplifies the crossover between craft and design, though in a different way. Design with the Other 90%: CITIES is traveling from the Smithsonian Institution's Cooper-Hewitt, National Design Museum and is co-presented and co-hosted by local humanitarian non-profit Mercy Corps. It focuses on socially responsible design solutions that address critical urban issues across the globe.
CITIES is a curatorial challenge in itself because the connection between design and craft is a bit harder to tease out of this collection of projects. The multifaceted show highlights innovative approaches to urban planning, housing, social services, entrepreneurship and education, but there are fewer objects than we might expect and the scale of the work is vast—housing developments, buildings, neighborhoods and transportation corridors.
The connections between this type of strategic design work and craft are indirect. Wiggers explained, “It’s tangential things, like the attention to materiality. [It’s] the attention to repetition, to processes, to solutions that come from reworking materials right where you are and making do with what’s available.” Problem-solving, which is arguably the essence of design, is something a craftsperson has to do all the time, Wiggers noted. While CITIES may not be a precise example of craft, its inclusion in the museum’s programming helps us rethink craft itself and consider its contributions on a larger scale.
The MoCC is also raising questions about how to talk about these crossovers, implementing innovative curatorial approaches that place them in the position of rethinking the role of the museum in the 21st century.
Let’s think back to the Studio H exhibit for a moment.
“That was an experiment. To see, could we show process?” Wiggers asked. “That kind of design process, the sorting, the sifting, the culling, ending up with a design brief—It's messy, it's chaotic, it's confusing. It doesn't look like anything for a very long time.
“When you present an exhibition that is process-oriented,” Wiggers continued, “what you end up having is this really great opportunity to get people to question process, to question their own processes of working, and to question what it means in a museum to not present the finished, final product, and what it means to be a museum itself.”
Museums are cultural institutions. They’re educational institutions. They’re public spaces that carefully choose content and present it in ways that helps us think and discover. Museums facilitate active learning and collective inquiry, offering communities specific topics and bodies of work to share in conversation together.
The idea that individuals and communities can rally around a topic or collection of work as an active way to understand their own live and places is a potential championed by contemporary museums. People tend to view museums as an “other,” an institutional and authoritative voice distanced from the reality of their own lives, homes, and communities.
While museums are, and ought to be, curated by experts and intellectuals, there is a move within contemporary museum culture to better connect with the public. Institutions like the Walker Art Center in Minneapolis and Design Museum London are working to make art and design content more comprehensible and relatable through educational initiatives, accessible programming and, like MoCC, through fresh approaches to content and presentation.
“By challenging people out of their complacent ideas of what they think a museum should be, we're making them better museum-goers," Wiggers said. "We're trying to get them to ask questions of their own lives, and their own environments, about their homes, their offices, their everyday spaces. If we really want craft and design to be a part of everyday life, we have to teach people how to ask questions.”