Noting
It's probably worth posting that I've began development of a text based game, for practice's sake and the craic to be had.
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Noting
It's probably worth posting that I've began development of a text based game, for practice's sake and the craic to be had.
The use of Dwarf Fortress in worldbuilding
In this blog post, I'll be detailing the approach I took to developing individual worlds.
Given the nature of world building, and the amount of time it takes to generate some kind of world, I took advantage of Dwarf Fortress (Programmed by Tarn Adams, and designed by Tarn and Zach Adams), and its capabilities.
Given the complexty of the game, I'm not going to cover anything other than what I understand.
Give it parameters (basic or complex) within which to generate a world (large world, small, number of civilisations, etc
Wait for it to cycle through various contenders for the worlds most suitable to your parameters
Wait for it to generate the history of your world.
Use it for any purpose.
Something I feel like noting here is that the game's world generator is of course suitable for most planet generation purposes, as its world generation process is fairly in depth in regards to geography, as you'll see above.
Of course, species, social, historical, flora, fauna, and other aspects of the generator aren't necessary suitable for science fiction, but it's a game to be respected.
It also happens to be a bit of craic. Here's a link in case you missed the first. Thanks for reading.
Untitled first post
I'll keep it brief:
In this blog, I intend to showcase the development of a fictional universe, possibly a text based adventure game to practice my programming skills, store notes and the likes.
Stay tuned.