How to draw street going up & downĀ without losing your mind.
by Thomas RomainĀ (Space Dandy, Code Lyoko, Basquash!, E.P. Kiss Dum,Ā Cannon Busters). Another oneā¦
Three Goblin Art
trying on a metaphor

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macklin celebrini has autism

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Keni
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ā

Love Begins
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How to draw street going up & downĀ without losing your mind.
by Thomas RomainĀ (Space Dandy, Code Lyoko, Basquash!, E.P. Kiss Dum,Ā Cannon Busters). Another oneā¦
fellow artists,
if you have an ipod or iphone or ipad or whatever then Please download the app āMake a Poseā
it gives you a lil figure like this
and you can make them do whatever you want!! Like
Took me about 1.4 minutes to make this sad little guy itās Really easy to get the hang of
they Happy
you can change the camera angle so easy too so you can get perspective + foreshortening reference
THIS IS ALL FREE TOO but if you pay $2 you unlock the ability to have two figures onscreen at the same time so you can make COUPLE POSES
AND YOU CAN CHANGE THE LIGHTING,
you can also make rooms and place some objects or characters like so:
YOU WANT A CHARACTER W/ A BIGGER CHEST? HERE THEY ARE
YOU WANT A FRICKIN HORSE?
NEIGH NEIGH MOTHER FUCKER
ANYWAY YOU CAN PAY ABSOLUTELY $0 TO GET THE APP WITH THE ABILITY TO POSE ONE FIGURE AT A TIME AND IF YOU PAY $2 YOU GET TO PUT UP TO 6 CHARACTERS ON THE SCREEN AT ONCE AND YOU ALSO GET A GOTDAMN HORSE. again it is called āMake a Poseā and itās for iphone or ipod touch or ipad and i cannot recommend it enough
why do anime girls from the 80s and 90s look so much better than anime girls today
Three factors: Color, personality, and realism.
First, color and shading.
vs.
The predominant style of the day in anime employs very crisp cell shading and eye-watering colors. Both female and male hair and eye coloration comes in any range of colors, from neon to pastel to white (although female characters most often display this). The typical color for skin in anime has gradually lightened to almost pure white over the years. Additionally, modern anime has a very specific, hard method of shading and highlighting that makes hair and skin look unnaturally shiny and often gross, lowering the realism value and throwing the texture of the skin into uncanny valley territory.
Secondly, anatomical proportions. Besides the shading, female character body and facial proportions have degraded so much that they are barely caricatures of human anatomy. Here are some examples of female anatomy in early anime:
and some in modern anime:
The biggest changes have been to the breast to waist proportion. For some reason, anime producers believe that an E-cup is the appropriate cup-size for an average 14 year old Japanese female. Bodies have also lost all of their depth (that come from an illusion of thickness necessary to two dimensional media) in favor of being skinny and flat (except for voluminous breasts, of course) and many normal, attractive parts of ladies (ribcages, stomach pooches, and natural folds) are simply smoothed over. Another noticeable change has been to the eyes and facial shape. Anime noses and mouths are apparently inversely proportional to eye shape, size, and distance apart. As the size of the eye increases, shape becomes more prominent, and distance towards the ears increases, the size of the nose, mouth, and chin decrease, contributing highly to the uncanny valley effect many modern any girls have.
Take these faces:
vs these
Thirdly, anime girls have lost much of their visible personality over the years due to moefication. This has happened to male characters also, although to a lesser extent. Anime girls are often not allowed to make cartoonish expressions (deemed unattractive) or generally change their expressions at all barring blush lines. In producersā efforts to make the girls attractive to the audience in every frame, they sacrifice any personality that they might have. Anime girls look increasingly similar to one another, differentiated only by their hair style and eyes. Granted, there has always been a problem with female character same-face syndrome since the conception of anime (actually, in all drawn media) but as the number of female main characters in anime has grown, ironically, the problem has only increased.
Wow! Anime girls with the same hair color that you can actually tell apart!
And somehow, girls with all different colors that you canāt.
The screenshots in this post were taken from Urusei Yatsura, Neon Genesis Evangelion, Nadia: The Secret of Blue Water, Ranma ½, Kimagure Orange Road, Ping Pong Club, One Piece, Angel Beats, Higurashi When They Cry, Sword Art Online, Shakugan No Shana, and Chobits. The examples above were not used to bash any anime, but merely to demonstrate the evolution of anime art tropes from the 1980s to now. The writing and plot of each anime were not taken into account at all.
#this is also a good addition#but lets not forget that the newer styles is also pandering to pedophiles#hence why they often look younger regardless of how old they are
ęęøćć¢ćć”
https://twitter.com/kagawayusaku/status/869690486734204928
Animal Gaits for Animators by Stephen Cunnane
Head Rotation Top Image Row 2 Row 3 Row 4: Left (by Andrew Loomis), Middle, Right Row 5: Left, Right Bottom Image
Spreading the good word!
https://vimeo.com/173465827
Love the style and the colours
Art Tutorial Preview
This one was a short weekly tutorial briefly talking about gesture drawing, shapes and how to reference. Next week Iāll do a reference sheet with dynamic poses, I didnāt get to it this week cause I ran out of time. Anyways I hoped this helped some people!
Yo! Get full access to all my tutorials/references through: Patreon: [https://www.patreon.com/lunaartgallery] or Paypal Order: the 10$ package will get you 15 items of anything available on my Patreon, emailed directly to you.
Thank you~!
Just in case you forget this exists.
It exists.
With those āwhen you want to design a character but you donāt know color theoryā posts flying around I thought this would be relevant again.
SLAMs THE REBLOG BUTTON
thereās also CoolorsĀ website that gives you randomized palettes!
Donāt forget ColourLovers, either! Itās a social media-esque site where you can browse tons of palettes and share your own.
You can browse the most popular ones or search for certain colors, themes, and even specific hex codes!
When you find one you like, you can download a wallpaper swatch of it and also select the specific colors it uses to look at more palettes that use those same ones.
ColourLovers is my go-to for when Iām having trouble coming up with a color scheme! Itās also been around for over a decade, so thereās plenty to browse through.
Hey friends!
Meg here for this weekās TUTOR TUESDAY! This week I go over just a little trick that I like to use when drawing and connecting arms/hands/legs/feet ect. This helps me with foreshortening as well. I hope it helps you folks as well! I have tutorials that talk more specifically about hand/foot/legĀ anatomy here. If you have any tutorial recommendations sendĀ āem in here or my personal. Now go forth and Iāll see you next week!
Making all the important changes
I am so envious of your fabric folds <3 Teach me senpai?
ALL RIGHT IāLL TRY!Note: This is how I personally work with folders, iām not right neither wrong, different artists have different ways to do the same thing. Remeber to check for more than one as refference!
The shame is HEAVILY influenced by the wind or movement on the character/object, so are the folds that follow the flow of whatever is influencing them!
Always consider the fabric youāre planning to use, a heavy one wonāt have as many folds, but will have more bumps, meanwhile thin ones tend to have A LOT of folds and not so many bumps, and often fold over themselfs
If you donāt plan how the object/dynamic/wind whatever will influence the fabric, you may come up with this:
The tip of the arrows will have LESS folds because itās where the wind is blowing, meanwhile the back of the arrows will have a lot of folds, since itāll curl and bump on itself!
You canāt just toss folders around without planning how they will be affected, works very similar as hair does!
It ended up so long i really hope it helps omgg ;w;If you want to support me and help me to make more tutorials, you can always tip me! (Not mandatory, donāt feel pressured!)
Action animation compiled for my own reference. Something cool about storyboarding at TMNT is that with maybe 4 frames a punch, a jump, etc can look smooth and very impactful. The trick I figured out was to do the beginning pose, the middle pose, the impact, and the recoil or follow through. So on a tight deadline you could make a cool action sequence without animating the whole thing on 1ā²s (though that looks cool too!) It makes flipping through boards really fun.Ā
A great tutorial on animating (and efficiently) in photoshop