A bit more on the sibling characters. Spoilers for those who want to discover this themself ingame.
Red:
Aldithia (f) and Anveras(m) : Twins, drakes. Every since their mother the Queen has grown more erratic and unwell, so have the twins. Aldithia has become an outright menace, seemingly seeking to make everyone around her (especially Anveras) miserable. She's grown overly rebellious and doesn't shy away from breaking rules on the regular. Usually with the intention of getting others (Anveras and Vaelias) into trouble. Anveras, meanwhile seemed to have gone into the opposite extreme, his health taking a massive nose dive, forcing him to spent a lot of his time in his mortal guise and in bed. He still tries his best to keep his sister out of trouble (or stop her from getting others into trouble at least). With his deteriorating health he has grown more paranoid about the things going on in the Court, much to his father's and Vaelias's concern.
Green:
Verdamiru (m): A quiet, stoic drake and experienced adventurer. Great archer who puts all his energy into keeping peace. Strong as anything, self-appointed bodyguard of Teailumi.
Black:
Lyttekenhoi (f): Drake, similarly time-displaced as Acazabri. Where Ace fell through time, Lyttie was frozen in time for several thousand years. She can be short-fused when faced with nonsense, but has the heart in the right place.
Blue:
Acazabri (m): Drake, time-displaced due to some unknown mishap in Salbri's laboratory millennia ago. Kind-hearted, scatter-brained, and trying to figure out just what happened to him.
Gray:
Krytharimonos (m): Whelp, bright-eyed, bit scatterbrained, with a tendency to act long before thinking. Determined to find out what happened to his sister Aramyne, another winter whelp who went missing decades ago.
Personalities and goals are bound to change, though.
Dear Diary, Hi! I was thinking about DDWCAPH again and in particular the whole trait system this game uses for developing the MC! I think it's really neat and not something I've seen in other IFs before. I was curious if this mechanic was inspired by anything in particular or if it's just something you came up with? Hope everything is going well for you!!
Hello there! I'm doing alright, thank you! I've taken a break for some self-care and to avoid burnout, but I'm mostly back to writing again!
History of the Traits System
Yes! It was indeed inspired by an old demo in Dashingdon (RIP) called Set in Stone. I liked how the adjectives in the customization choices in that game were bolded. It's just a simple formatting change that improves clarity, but to me that bold text feels like it was highlighting some important aspect of your character. I remember some planned stuff in the stats screen listing traits like if your MC was creative or attractive based on your choices, but it never got updated past the prologue.
The trait system wasn't in the first version of the game (back when it was still titled TILAEYO), but that's how the idea of traits started in the first rewrite. It was mostly physical characteristics at first, then some twin dynamics like the Leader/Follower Twin. It's mostly for adding flavor text, but somewhere along the way, I decided to put some personality stat bonuses to the traits. The idea is that if your MC is the Leader Twin, your Outgoing Personality will stay relatively high to reflect that, even if you pick reserved choices, and so you don't feel "forced" to keep picking outgoing choices.
From there on, I kinda got addicted to adding bonuses to all the other traits. It always annoyed and bothered me when IFs add all these customization choices which then get forgotten and never acknowledged later. The Traits system is my way of showing the player that YES, I keep track of the customization choices. That's why I also added the emoji markers, to show which traits specifically made certain choices (un)available.
That eventually led to more trait ideas (basically anything that could add potential flavor text later), until I fully embraced the RPG aspect of the game and added the Ancestry/Heritage Traits. It was mostly boring stat bonuses at first, but the introduction of the NP system allowed me to do more creative and flavorful stuff with them.
And then that culminated with the Locket Upgrade system that I'm adding in the next update, which allowed me to be more liberal with adding EXP bonuses. Think of the upgrades as unlocking "traits" for your locket. 😄
Other Mechanics
Since we're on the topic, the secrets mechanic in the game was also inspired by Evertree Inn, one of my favorite mystery CoG/Hosted Games. It has a clue system that keeps track of your discoveries, and the text in the stat screen would update whenever you uncover a new detail. Not all of them were particularly important, which is partly why some of the secrets you can discover in my game aren't always plot relevant. It also fits the diary theming, so there's that. Not everything in your diary is super important, although some of them could be foreshadowing later, hehe.
The Trinkets mechanic was partly inspired by the game 'The Binding of Isaac', which had trinkets you can collect for a minor passive bonus, although you can only keep one or two at a time. So that's why the random collectibles also give you minor bonuses. It didn't make sense for MC to only keep one trinket, but the idea sort of stayed now that I've added the Souvenirs.
***
Anyway, thanks for sending in this question! I'm still very much alive, I just keep adding new stuff so that's why it's taking a while. 😅
(No idea when this will actually be in the story, aside from after the MC is at least a drake)
Enjoy
(Note: Unbetaed)
You fly a wide curve over the vineyard and land on a secluded little terrace overlooking the swooping hillside where Vaelias is resting.
He, rather reluctantly, raises his head in greeting before nestling down again with a sigh.
"You do not need to have come here, you know that."
"I'm not here out of any sense of duty, unless you want to count being worried for you as one."
You lie down next to him, neatly tucking your front paws under your body.
"I've made quite the fool of myself, haven't I?" Vaelias wonders, watching the sunset.
"A little, yes. But you didn't know better."
Vaelias gives a short howl of despair.
"I am a red dragon. I am supposed to navigate situations like that with ease. I am supposed to know things like that, and know them better."
You carefully and very gently drape a wing over him.
"If it means anything to you, it was quite an impressive spectacle."
Vaelias snorts briefly.
"Thank you," he says, and sighs once again. "Phyron's going to kill me for that, isn't he?"
You ponder, though not for long.
"He'll certainly try. But I have it in good authority that his success rate with that kind of endeavor is nothing to write home about."
Vaelias quirks a brow at the beaming smile you give him, and a grin wisps over his face.
"Still," he mutters and leans closer to you. "And you have my gratitude for tackling Phyron."
You laugh.
"Well, he's already very much dead-set on killing me, so it's not going to get any worse at least."
"Your's is the crime of having hatched, I think I broke his nose. He might get a little more enthusiastic about seeing things through."
You sigh softly.
"You're not wrong. But I'm certain Alerhon and the others will have a bit of a say in that, too. Not to mention under the given circumstances, Phyron might actually show some gratitude."
Vaelias nods with a bit of a grimace.
"Is that better or worse than him wishing one dead?"
"Going by personal experience? Marginally worse."
Vaelias chuckles very wryly, and gives you a small nod.
"Well, for what it's worth, thank you, too, for coming here to keep me company."
"You need it. You looked like you'd faint and or throw up, if not both."
"That is because I was. You know me, I don't handle situations like that well."
"I think you are handling this one quite well." You nuzzle a little closer and there's the faint golden glow of a blush dancing over Vaelias' cheeks.
"T-Thank you," Vaelias stutters, and you chuckle.
"It's only the truth," you say, and nudge your tail against his. Vaelias stiffens a little, before looking at you, a little confused, a little flattered, and maybe a little much out of his depths.
"C-correct me if I am misinterpreting this," he begins, tail twitching nervously, "but… are you just being very nice right now, or is there something…"
In response you nudge your snout against his dewlap, and Vaelias squeaks, folding his wings over his head. You chuckled gently.
"Sorry. Maybe that was a bit fast."
Vaelias peeks out from under his wings.
"No. It's… it's fine, actually. I just… I just didn't expect it. I mean…" He looks at you for a long moment, before folding his wings on his back again and leaning closer, rubbing his neck against yours and nuzzling against your cheek.
You chuckle again.
Vaelias smiles softly at you, finally relaxing with a gentle sigh.
"If this is what punching Phyron results in," he muses after a long moment of consideration, a slightly mischievous grin on his face, "maybe I ought to consider punching him more often."
You laugh and nuzzle his dewlap again, getting a mirthful squeak out of him.
"I would argue punching Phyron on a regular basis is a good idea, no matter the outcome," you joke, and cuddle a little closer. "But jokes aside, you really shouldn't get yourself into trouble."
Vaelias harrumphes amused.
"That might be quite the task in your proximity, and you know that. But… being around you… that's worth the hassle." He pauses briefly. "So… Would you like to watch the sunset with me?"
You smile at him and rest your head on his neck, giving a gentle chirp.
"I'd like that," you say, and very carefully, slowly and tenderly entwine your tail with his.
In OL2 mini demo, I’ve seen MC mom with the lovely kinda cranberry red eyes, and that’s very similar to Tamarack’s. Everyone else though I’ve seen with darker colored eyes like brown and black. Would you say that the Cranberry red eye color is more unique. Like would someone see Tamarack’s eyes and go, “Oh wow, that’s so cool you’ve got red eyes!”
The shared modern day universe world of GB Patch does have an in-universe scale for what's more typical and what's not, even with the unusual hair/eyes colors people can have.
Eye colors from rarest to more common:
Red
Yellow/Gold
Orange
Purple
And then it's ordered the same way as it is in real life
Hair colors from rarest to more common:
Blue
Green
Silver/White from birth rather than age
Purple
And then it's ordered the same way as it is in real life
So, Tamarack's true red is very rare and Opal's purple-y red is rarer than black/brown/blue/green/etc. but not as rare as Tamarack's shade.
1. What's your oc's gender identity? What's their relationship to their gender?
2. What's your oc's orientation? (Romantic/sexual/platonic alterous ect) Do they have opinions about it?
3. How did your oc discover themself? Did something cause them to question, or did they always know?
4. Is your oc's environment supportive about their identity? How does this impact them?
5. How did you figure out your oc's identity?
6. How does your oc feel about labels? Theirs, or in general?
7. Is there something that could cause your oc to question their identity? What?
8. Have they had struggles with their identity, be it due to internal or external reasons?
9. Are there cultural or lore specific aspects to their identity? If applicable, does their species affect it?
10. Does your oc celebrate Pride? How?
11. Is your oc open about their identity? Are they more lowkey or more blunt about it? Why or why not?
12. Does/did your oc ever wish they could change the way they are? Why? If it's in the past, how did they get over the feeling? (this can be about internalized homo/transphobia)
13. Would your oc be open to a poly relationship? Why or why not?
[Not aimed at a specific character] / [Aimed at creator]
14. Do you have ocs on the aro or ace spectrum?
15. Do any of your ocs use neopronouns? Which ones?
16. Did you ever change an oc's identity when they were already established? Why?
17. Do you share identity with any of your ocs? Which ones?
18. Do you prefer to give your ocs specific labels, or keep it unspecified? Why? If applicable, do you change their labels depending on circumstance?
19. Do you have preferences about depicting homo/transphobia in your stories? What, and why? Does it vary by story?
20. Have your ocs helped you in self discovery? How?
As I mentioned earlier, I'll be sharing more information about the new EXP/NP mechanic! Hopefully this should tide you all over while you wait for the next update. 😊
What's the new mechanic about?
Before I begin, let me preface this by saying that I plan to keep DDWCaPH! character-focused and NOT a stats-focused game. In fact, I've designed the new mechanics to be as simple and as unobtrusive to the story as possible, with the side effect of making some of the current traits/souvenirs with overloaded effects simpler.
The old EXP System
Alright, so the EXP system has always been kind of an afterthought (since leveling up from 12 to 13 takes very long). It feels like gaining EXP has no point at all, especially when you get more bonuses from acquiring traits and discovering trinkets.
With the introduction of NP, I tried to solve this by increasing your Max NP whenever you earn a certain amount of EXP. I still wasn't satisfied, but now that there's an NP mechanic, I was finally able to think of a solution to that, along with another problem I had: How do I introduce the special interactions from Ancestry/Heritage Traits without being too jarring? It would be weird if Dragon MC can suddenly just fly, and it would also be weird if they always knew they could.
I didn't go with a traditional leveling up system at first, since I wanted to keep the age = level thing, until I realized that it doesn't have to be MC leveling up, it could be the locket instead!
Introducing: Locket Upgrades!
Starting the next update, earning EXP will now level up your locket! Leveling up increases your Max NP, and gives you 1 Locket Upgrade point to spend.
Since I don't want it to be distracting, you can only spend the upgrade points at the end of every chapter. I'm also including a chapter summary in the next update (instead of just the end-of-playthrough summary), so that felt like a natural, non-disruptive place to put the Locket Upgrade menu. I might change it so that you can upgrade whenever in the VN version, but that's how it'll be for now.
What kind of upgrades can I get?
The Locket Upgrades are divided into 4 categories:
Stat Upgrades
Narrativium Upgrades
Relationship Upgrades
Special Upgrades
Here's a preview of what the upgrade menu looks like:
Most upgrades can be upgraded up to ten times. So if something says +2%, the maximum would be +20%. However, to encourage spreading out your points and not just dump all of them into Knowledge, the upgrades will have level restrictions.
The 2nd upgrade is unlocked at Level 5, the 3rd upgrade at Level 10, while the 10th upgrade is unlocked at Level 100. This will most likely change, but you'll be able to reach Level 20 at around 90,000 EXP, while Level 100 can be reached around 1,300,000 EXP (the original EXP required to level up from 12 to 13).
The first four stat upgrades (the Rubescent ones) will have a different name according to your locket's gem, and your locket shape will determine whether you get Heartful Innocence or Starful Sophistication (I'm only showing both for demo purposes).
I didn't want it to be overwhelming, so some of the upgrades are locked until you finish certain chapters, when they become relevant.
I tried to add a variety of upgrades for each playstyle, so even if you don't spend any NP, you can still benefit from the upgrades.
Special Upgrades
The Special Upgrades category is way too long to show here, so here's a list of all the upgrades instead. All of the genre-exclusive upgrades are only unlocked once you finish Volume 1 (you get upgrades for both your favorite genres), but most of them are one-time upgrades (that cost 5 upgrade points to unlock).
Here's where you unlock the special interactions. I've always planned Fairytale MC to be able to talk to animals, but now I can avoid the "jarring" problem: now you need to unlock "Aesop's Wisdom" to be able to do so. This also has the bonus of making the progression feel more "earned", rather than MC being able to automatically talk to animals just because you picked Fairytales as your fave genre.
Some of the special upgrades are just stat bonuses, but that allows me more freedom to spread out the effects of the more complicated traits/trinkets. Most souvenirs now have less/weaker effects at the beginning (which helps avoid the problem of overwhelming the reader during the prologue), but you will be able to upgrade them later to be much more powerful. This delayed upgrade means I can add more fun effects to the souvenirs without worrying about "this is way too powerful for the first chapter".
The upgraded Ancestry traits (the "+" versions) that you get when you choose fantasy are now called Legacy Traits, and is now locked behind the "Daddy's Legacy" upgrade. Meanwhile, all sources of Enhanced Senses are now temporary. Enhanced Senses was way too polarizing (you also had no idea which traits grant it), so now everyone has the option to unlock it permanently after Volume 1.
Closing Thoughts
I've always loved coming up with game mechanics ever since I was very little, which is how the idea of MC pretending to be in an RPG came to be. I'm not spoiling what the other upgrades do for now, but I guess you can always peek at the code later. I did have a lot of fun brainstorming the upgrade effects and the upgrade names. You can tell I got some of them from TV Tropes.😄
That said, I hope this makes you more excited for the next update! Most of this has been coded already (minus the parts you can't unlock yet), so you don't need to worry about that. I really think tying the story and game mechanics this way will make the overall game experience much better.
Let me know what you guys think! I'd also love to know what kind of upgrades you'd want to focus on (or if you have any speculations about what effects the other upgrades do)!