This blog provides a catalogue of build/buy conversions from The Sims 4 to The Sims 2. If you’re looking for Create-a-Sim conversions, please refer to MDP’s amazing archive.
Pages marked with a green check mark (✔️) have had all their items converted to TS2 (not always including debug items).
Sorry for disappearing - my phone decided to go to silicon heaven a few weeks ago and because I have 2FA set up, I couldn't log in to my accounts until I got a new phone :/
Anyway, I just wanted to give an update on that water mod I showcased a while back, as it's basically all I've been working on.
This is going to be a long one, so I'm going to make use of that post cut feature for once. I don't mean to be a tease, but there will be a download link provided below :)
Firstly, the good news is that I managed to fix mirror reflections!
I did have to switch back to using the vanilla OceanReflection effect to do this, instead of the ScreenReflection one used in Castaway (for reasons I'll explain later), but fear not - the water is still visually identical and is just as reflective as Castaway.
In fact, I managed to get everything to reflect in the water - check out those roads and clouds!
And yes, even Sims are visible in the water!
It's kind of hard to see because of the ripples, but Chloe Curious is indeed present in that reflection.
Another benefit of using the vanilla OceanReflection effect is that Castaway's shaders aren't required for the reflections to work. This means the plugin will work with the vanilla water shaders, or a different water mod like Voeille's, if you prefer the look of those.
Something else I've tried to do is reduce the visibility of that annoying gap that can be seen between the lot skirt and the ocean's surface. It's not perfect by any means, but it's certainly an improvement over vanilla imo:
Unrelated to the ocean, but I was made aware of the fact that pools don't reflect the terrain. This has also been fixed:
I'm happy with what I've produced so far, so I've published the mod on my GitHub if you're interested in giving it a try:
https://github.com/spockthewok/TS2ReflectiveWater
There are two files available to download. One is the plugin itself, which patches the game to allow for the extra reflections and reduces the lot skirt gap, and the other is a modified version of Castaway's ocean shaders. I've provided a version of the shaders that incorporate the edits from dreadpirate's shader fixes mod too. Again, these shaders are completely optional - if you only want the extra reflections, you only need to download the plugin!
What about pond reflections???
Okay, this is where I have to give the bad news. Pond reflections are not currently included, because they're an absolute nightmare to figure out.
For a body of water to be reflective in TS2, it needs either a reflection plane (which is what the ocean has), or a reflection camera (which is what pools have). Lot terrain has no such functionality to support this in TS2 (ponds are classed as terrain tiles), so Castaway added a load of extra functionality to make ponds reflective.
It's not feasible to backport all of Castaway's new code to give ponds their own reflection method, and even if it was, it introduces another problem with the game's engine - it really does not like two separate reflection contexts using the same render type.
If you ever happen to look at Sims 2's various reflection functions, you'll see several magic numbers being thrown around. These are the game's render types, and the number that corresponds to each type is defined in the same shader code as the pink soup (I'm never going to be able to escape it). Here are a few examples to feast your eyes on:
Remember the issue with the mirrors? That was related to this. Basically, if the ocean and mirrors are using the same render type for their reflections, the game can't figure out which reflection belongs to who and the reflections start fighting each other to be displayed.
How did Castaway solve this? It didn't, mirrors are broken in Castaway too, because everything is using render type 2 (ScreenReflection).
They mostly work if they're placed indoors, but place them outdoors and, oh boy...
Likewise, if you patch the ocean to use the pool reflection render type, the pool reflections start fighting with the ocean reflections for dominance.
So, if we can't create a separate reflection context for ponds because there aren't enough unique render types to use, we're stuck trying to get ponds to use an existing reflection method.
Let's start with the simplest one - the ocean's reflection plane. If you recall the issue with ponds from my previous post, that was caused by this same plane. As discussed, ponds don't have a way to render reflections, so the reflection visible in the pond was actually created by the ocean and therefore being displayed at the ocean's height, which is why the reflections appeared super far down.
Unfortunately, the game only allows one ocean plane at a time, so if you try to create a second one at the pond's height, it just replaces the ocean's plane. This does give accurate pond reflections, but at the cost of cutting off the ocean reflections:
I did try and hijack the reflection plane used by the neighbourhood water as it shouldn't technically be in use in lot view, however all this did was give me a one-way ticket to crash city :(
Evidently, we need a method that supports rendering multiple reflections at varying heights at once, which leaves us with two options (to my knowledge):
The reflection camera for pools.
The reflection camera for reflective floors.
I don't think floor reflections are a thing in Sims 2, despite there being code for a reflection camera in the game's binary, so who knows if it even works. The floor shader code contains this quote:
"reflective floors are currently dead. might ressurect them in an expansion pack"
Great, now we're down to pools as our last hope.
As you probably know, if ponds use PoolReflection, they appear black without a pool present on the lot. Maybe if we lift this restriction, things will start working? Think again:
I have no idea why there is a chess table(?) baked in to the reflection texture.
I guess that makes sense - the game also isn't creating the pool reflection camera, as it only does so if a pool exists. What if we allow the camera to be created regardless of the presence of a pool?
While doing this allows ponds to now 'reflect', the reflections are still broken, being displayed at the wrong height and sliding around with the movement of the camera. It expects to be given several bits of information to work properly, such as a node for it to be attached to, the bounds of the pool, and the depth of the water - all things ponds are not giving it.
Compounding this is the fact that ponds have very little functionality to work with to provide this information. You can get the elevation of the water (which I suppose could be used as the depth), but other than that, all there really is is a way to check if a specific terrain tile is a pond tile.
This creates all sorts of headaches, like how to differentiate between multiple ponds on a lot, getting the width and height of them, what the camera should be attached to, yada yada yada...
It was at this point that I started to wonder - is this really even worth it? Sure, placing a pool tile on a lot to get pond reflections working is a bit janky, but would whatever Frankenstein's monster of a pond reflection system I might be able to create be any less janky?
For this reason, I have decided to take a short break from pond reflections, as I was starting to get a metaphorical concussion from banging my head against the keyboard to try and figure something out. I know it's disappointing to hear, but hopefully the fancy new ocean reflections will soften the blow somewhat.
If anyone has any suggestions for pond reflections, I'm more than happy to hear them :) I'll return to the trenches soon...
@partypantssims requested a recolour of a Freezer Bunny recolour that alexBGD did of Veranka's Retro Fridge conversion and honestly, it is super cute so I did it.
I borrowed the lovely Sugar Rush palette from @sgthebee as it is quite nice so it comes now in those 20 colours.. plus bunny!
I have also included a .png of the freezer bunny that I chopped off the original recolour if someone wanted to make even more colours of this fridge easily. ^^
hope you like it. <3
I am finally releasing them, my first 4t2 clothing conversions.
For the men, I used the NuAM body shape from Synapticsim and the Morphs from Julietoon-TS2. This is my favorite body shape for men, and (unfortunately) you find so few clothes for it. I think this body shape looks much more natural than the bodybuilder shapes, but everyone has their own taste, of course. So a huge thank you to Synapticsims for this body shape and Julietoon for the morphs and the clothes you have already released for this body shape.
My first clothes are Prehistoric and Barbarian clothes.
4t2 Naunakht StoneAge Child's Robe is a dress with added morphs and available in 9 colors.
You can find the original by Naunakht here.
Download here.
4t2 Naunakht StoneAge Dress is a dress for AF and TF. All Morphs have been added, including a pregnancy morph for the Teen. (for the Inteen mod) There are 10 colors.
You can find the original by Naunakht here.
Download AdultFemale here and TeenFemale here.
4t2 SATSU FurOutfit is a complete body outfit for AF with morphs. There are 6 colors of this outfit. I haven't converted this to TF yet. Who knows, maybe in the future.
You can find the original by SATSU here.
Download here
4t2 Sychik murielFurSkirt is also a complete body outfit for AM, TM, AF, and TF. The Morphs are present in all of them. The AF Teen also has a pregnancy morph. The AM and TM have the NuAM body shape.
You can find the original by Sychik here.
Download AdultFemale here, TeenFemale here, AdultMale here, TeenMale here
And finally, we have TMbody NativeCasualFive by Castaway. I felt that the adult males deserved this too, so I converted them to AM and also with the NuAM body shape, for AM and TM.
In the photoshoot, you can see that the ring around the foot is not in the right place. I have fixed this. This should be fine.
You can find the download for AdultMale here and TeenMale here.
You can find the links for the NuAM body shapes here from synapticsim and here from julietoon-ts2.
All credits go to: Synapticsim and julietoon-ts2 for the NuAM shapes. Naunakht, SATSU, and Sychik for the beautiful historical clothes. My Sims look twice as beautiful thanks to you guys.
And as always, should you encounter any problems, please keep me updated. That way, I can still adjust the mesh if necessary.
Please don't be too strict; these are my first clothes conversions. But I wish you all lots of fun simming.
@kaluxsims' conversion of Satterly Witching Hour Skirt/Tee featuring some amazing radical rats (and a raccoon) from @simkaye. AF only.
I love rats, and I wish I still kept them so I could buy them a tech deck! (I will not, however, be giving any of my neighborhood raccoons a molotov cocktail. They have a tendency to hang out under my deck, so that could end rather badly for all of us.)
A sharp turn from my recent kids' outfits, here are some beards to match 4t2 clay hair and enabled for all genders!
First up, I extracted the property sets for all facial hair without meshes* and made them unisex. You can use these with any default replacement textures you want (or none at all).
Download Facial Hair for Everyone
Next up, the default replacement textures themselves. I recolored @withlovefromsimtown's Beardly defaults since I had them on hand.
Download Defaults
And finally, for some extras (and more Beardly), I took @kaluxsims' EveryBeardly set - the inspiration for this whole pan-gender beard endeavor! - and edited the blonds. (I thought the Poppet colors looked good otherwise.)
Download Extras
Now go forth and give all your Sims facial hair the holidays. Don't they deserve it?
*The meshed beards would require new meshes to enable for female Sims, but there is still a good selection available, especially with all those Beardly beards!
today i have some 4t2 conversions of some hair and clothes for you guys :) download links, preview pictures and information about each item are under the cut
i hope you enjoy these conversions and that you all have a merry christmas / happy holidays 🎁🎄🎁🎄🎁🎄
nina and dina are modelling: 4t2 conversion of sentate's ariana and keeley sweaters on the same mesh. AF only. enabled for everyday + outerwear. fat + preg morph included. ariana sweater has 35 swatches, keeley sweater has 26.
download: SFS / MF
jennifer and brandi are modelling: 4t2 conversion of candysims4's elsa dress. AF only. enabled for everyday + outerwear. fat + preg morph included. the tights are surely-sims' mid mod tights and the shoes are kalux-sims' recolours of pixicat's ambush boots. there are 40 swatches
download elsa dress: SFS / MF
4t2 conversion of @aharris00britney 's candy hairs v1 & 2 (v1 = both sides in front, v2 = left side in front). both for TF-EF and animated. v1 = 6.5k poly, v2 = 6.4k poly. v2 textures are repoed to the v1 textures. there are 6 EA colours and 15 customs for each version.
forgive me this lazy CAS preview but the ask got a thought in my head and here we are
I put some leggings by CatOfEvilGenius onto three outerwear-ish boot meshes by YanderePlum, kaluxsims and eir. Everything you see here. To wear with top only dresses and keep your little's legs warm.
The bootie recolors are by YanderePlum as well. ^^
All in the one zip.
download (CF) Everyday/Outerwear
kalux did this conversion of my favourite hoodie ever (much cozy) and I wanted to do some additional recolours. Some with graphics from EpisodicDrawing (did some editing to add arm details 'cause I thought it would be cute) and the remainder my usual pattern deal.
Treat 3 is comfy and casual, but still brings some spoop. LittleCakes scoop neck tunic tees for TF-EF, in a variety of graphics, solids, and patterns.
Download: SFS or MediaFire
More details and swatches under the cut.
They're set as Everyday, PJ, Gym, and Undies. Standard morphs. 46 textures in total, all numbered in the same order as the swatches. Both repository and standalone are included in the download.
Swatches:
@simblreenofficial
Credits: littlecakes (retired) for the TS4 mesh and textures, patterns by whoever made them (got them on Pinterest, sorry!)
I've been missing making CC and that turned into actually making some. That's probably gonna be how things are for at least a while. I'll pop up with new stuff to share when the urge and the motivation coincide.
DeeDee's 3t2 conversion of ShirtLong was an instant favorite for me. I'm honestly kinda surprised it took me almost a year to give it more options.
Not too much to say, since these are pretty straightforward recolors. I did 20 solid colors, 10 with contrasting biding, and 10 patterns. Mostly in a sorta soft, soothing color scheme. TF-EF, set as PJ. Available repo'ed or standalone. DeeDee's meshes are included.
Solid:
Contrast:
Pattern:
Download:
Repo: SFS or MediaFire
Standalone: SFS or MediaFire
Credits: @deedee-sims for the 3t2 conversion, @trillyke for most (all?) of the patterns
I made a little something for one of @gardenofshadowssims' bimonthly themes, You've Got Male. A plainer pillow version of @honeywell-mts' heart-shaped Loveseat OMSP for your less frou-frou sims. Comes in bedding match and Jonesi Bed Blanket repo'ed versions.
Get it at GoS and check out the other You've Got Male and That's So 2006 offerings while you're there
Credits: @honeywell-mts for the original loveseat OMSP, @simsco for the 4t2 pillow mesh (from the Genremax loveseat)
Update 6/1/26: Since GoS is down. ALSO, I changed the GUID's, since I didn't know what I was doing back then. If you already had these, please redownload.
hiii.
anon asked for animal and nerdy swatches and I .. guess I used my interpretation of nerdy? (IE: my own interests lol)
so this is a mesh by JulieJ with some mesh adjustments and TF version by DeeDee :)
the remaining recolours.
art credits to benjimoji, TobeFonseca, Episodic Drawing and Susie Gay
download (TF-AF) repo to AF files