Star Wars by Laurent Pons
So good
PUT YOUR BEARD IN MY MOUTH

shark vs the universe
TVSTRANGERTHINGS
almost home

Love Begins
Keni
sheepfilms
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Kiana Khansmith
Xuebing Du
$LAYYYTER

⁂

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Misplaced Lens Cap

Andulka
DEAR READER
will byers stan first human second
Stranger Things

JBB: An Artblog!
tumblr dot com

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@trubone
Star Wars by Laurent Pons
So good
Valkyrie: The Plot To Kill Hitler
January 23, 2014
Snow #suwoncity #korea #snow #iphone #iphone5
Word writer
http://31.media.tumblr.com/7145eeab52faa26dd24a1c3f3c2db47c/tumblr_mxsqu0m8wa1qbyxr0o1_400.gif
German automaker Porsche is celebrating the 50th anniversary of its 911 model in a big way – literally. Artist Gerry Judah has designed a sky-high sculpture piece for the special occasion.
Jacky Chan, the best!
#cat #humor
Nice! Lovely parking?!
http://cfile24.uf.tistory.com/image/0304F24851B870D311B02B
http://cfile8.uf.tistory.com/image/276D684851B870CD1D77AF
This’ whats its all about, helping each other and keep on supporting… The Last Pick - Jeremy Lin (by TheJlin7)
A initiative by the Jubilee Project
Love this clip!!!
Pine tree pattern #pinetree #korea #mountain #seorak
On Husband and wife day in Korea, dear my love. Wife's favorite flower and mine. #peony #lisianthus #flower #specialday #korea
Miscalculated weight on construction crane.
Flight in the world
http://cfile22.uf.tistory.com/image/216B2F34518A4F5125825E
A Stylish Couple in Seoul Korea. Summer 2011.
You, Irony!
In a previous post we experienced what a Truchet tiling looks like. This time, the animations above show what it might be like to look down on a Truchet tiling, but while moving along it in a straight line.
In each of the animations the tiling is really only shifting in one direction (the direction corresponding to “up” when viewed on your screen) as made apparent in the following simple Truchet tiling:
For an increased dramatic effect, the rate of this upward movement in the animations is made to correspond with the frame rate of the GIF in such a way where precisely one row of the tiling leaves our view every frame. This makes the smoothly translating tiling just shown look like this instead:
This explains why the individual tiles seem to be changing orientations in place, and why there appears to be a static grid of horizontal and vertical lines outlining the tiles. Together with the geometry of the configurations in the tilings, this also explains why there seems to be motion is several different directions for any given tiling. Perhaps one might be able to realistically create a similar effect if they manage to run along such a tiling at a rate which corresponds to the “frame rate” of human vision.
Mathematica code:
T[r_, x_, y_] := Translate[ Rotate[ {EdgeForm[Thickness[0]], Polygon[{{1, 0}, {0, 0}, {0, 1}}]}, r, {.5, .5}], {x, y}] Manipulate[ Graphics[ Table[ T[Mod[a*x + b*y, m] Pi/2, x + h, y + v], {x, 1, X, 1}, {y, 1, Y + 60, 1}], PlotRange -> {{1, X}, {1, Y - .1}}, ImageSize -> 500], {{X, 23}, 1, 100, 1}, {{Y, 23}, 1, 100, 1}, {{m, 11}, 1, 100, 1}, {{a, 18}, 1, 100, 1}, {{b, 14}, 1, 100, 1}, {h, 0, 14}, {v, 0, 14}]