Enemy Models...

❣ Chile in a Photography ❣

Janaina Medeiros
almost home
Mike Driver
Peter Solarz

if i look back, i am lost

Origami Around
tumblr dot com

ellievsbear
Game of Thrones Daily
we're not kids anymore.
NASA
wallacepolsom

No title available
Keni

★

PR's Tumblrdome
RMH
d e v o n
noise dept.

seen from United States
seen from United States
seen from Türkiye
seen from United States
seen from Taiwan

seen from Türkiye

seen from United States

seen from India

seen from United Kingdom
seen from United Kingdom

seen from United States

seen from United States

seen from United Kingdom
seen from Malaysia

seen from United Kingdom
seen from United Kingdom

seen from Türkiye
seen from United States
seen from United States
seen from Argentina
@trythisathome
Enemy Models...
I finally got this camera transition to work how I wanted it to. I had a little trouble getting menu interaction to work. Turned out that 3d widgets don’t work when the game is paused, so I had to slow the world down instead.
I’ve been adding a few enemy weapons that can be picked up by the player. Including a flamethrower :). I made it burn plants, now for everything else... I used this project as a guide to figure out how to make interactions with instanced foliage: https://www.artstation.com/artwork/6z0zW
Updated the rain powers. Learned how to use volumetric fog, so I was able to make mist and clouds out of it.
Made a character generator for random AI people.
Made a short puzzle demo for global game jam 2020. Decided to go for the Art Deco modifier, and spent most of my time on the art :)
Adding lot’s of particle effects. Tried to make this have a sort of bubble popping effect at the end.
This week, I’ve been adding onto the city.
Making a mess -
Working on a new game about water powers and volcanic islands...
Also , I’ve made some tutorials, including one on how to make the electrokinesis effect in this game.
Added a mind control ability.
I need to post more often...
Finally got a proper menu and HUD. This game is progressing pretty quickly now.
The view while being abducted.
A demo of the elekrokinesis ability for this game.
Here is a little demo of the telekinesis mechanic for my new game. I'm trying to make a game with mechanics inspired by games like psi-ops and second sight. The player will be abducted and experimented on, then have to make their way to freedom.
I’ve been neglecting my tumblr page, but panic! Has now been released and can be downloaded on itch.io
Progress video 2
https://www.youtube.com/watch?v=EibBqgk9i0M Getting close to finishing this game. I’m adding sound now, which is quite fun :) Hopefully this will be released soon.