Girls just want to have a coup. Play a friend(ish) group of your favorite feminine archetypes as you find a way to stage a coup to overthrow the mayor (he knows what he did).
You can be any kind of girl you want (as long as it's on the list). The kind of girl you are will make certain tasks so absolutely easy that you can just... do it. Where other girls might struggle and have to make a skill roll (ugh), you're not like other girls. Anything you do that fits your stereotype will just work. And actually work, not todd howard work.
The Feminine Urge to have stats!
Everyone knows that stats are a spectrum. So every character gets three spectra on which to place themselves! Every character gives themselves a score from 1 to 10 on each spectrum, a score that they will try to roll over or under in various scenarios throughout the game
The Gaslight/Emptah spectrum
This spectrum denotes your emotional abilities. A low score indicates that you're good at gaslighting, while a high score means you're more of an empath. Roll over your score to gaslight, and roll under your score to do some empath shit
The Gatekeep/Enlighten Spectrum
This spectrum denotes your relational abilities. A low score indicates that you're good at gatekeeping, while a high score means you love to enlighten others. Roll over your score to gatekeep, and roll under your score to enlighten that bitch.
The Girlboss/Enable Spectrum
This spectrum denotes your attitude towards action. A low score indicates that you're a girlbossing bitch, while a high score means you're an enabler. Roll over your score to girlboss, and roll under your score to be an enabler.
When you try to do something which has a chance to fail, your GM will ask you to roll 1d10 against some skill (gaslight, gatekeep, girlboss, empath, enlighten, or enable). If your roll succeeds then you accomplish what you were trying to do (you go, girl). If your roll fails however, then not only do you not get what you wanted, but the situation gets worse somehow (if you want to be really cool and sexy then you could suggest a way for it to get worse to the GM). Rolling exactly on your score will always succeed.
Criticals
When making a roll, you can (and will, eventually) roll on one of the extreme ends of your spectrum. When you're trying to roll high (G-skills) then you will critically succeed on a 10, and critically fail on a 1. When you're trying to roll low (E-skills) then you will critically succeed on a 1, and critically fail on a 10.
A Little Something Special
In addition to your archetype and your skills, every character can instantly succeed on a G-skill check (gaslight, gatekeep, and girlboss) by deciding to Be Toxic. If you Be Toxic to pass a check, then you will get -1 karma, and any relationship related to the check takes a -1.
When you critically fail, if you have negative karma then the situation gets remarkably worse. Karma will go one step towards 0 (perfect balance 😌). But, uhh, don't rest too long on the euphoria of cosmic bliss. Your situation just went to shit.
All relationships start at a neutral value of 10. When someone likes you more, their relationship score will be higher. If they like you less, that relationship score will be lower. The relationship score doesn't necessarily relate to how close someone is. You can be very close to someone and still absolutely despise them. Use relationship scores as a roleplay aid.
If you have ideas for how to improve or expand on this game, share them for the world to see. Let's make this quilt together.