New Account
Just wanted to notify the few who follow me that I’ve moved accounts. My new main blog is “diocantwin2” and my new art blog is “twindio2”.

@theartofmadeline

Andulka
hello vonnie

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JBB: An Artblog!
Show & Tell
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Not today Justin

shark vs the universe
Misplaced Lens Cap

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if i look back, i am lost
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trying on a metaphor
will byers stan first human second

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@twindio-blog
New Account
Just wanted to notify the few who follow me that I’ve moved accounts. My new main blog is “diocantwin2” and my new art blog is “twindio2”.
Some Zootopia sketches; Movie screenshots used as reference
Some Zootopia sketches; Movie screenshots used as reference
Some Zootopia sketches; Movie screenshots used as reference
Some sketches from today 6/30/17
Shipping in a nutshell.
Working on the next set of studies! Still trying to get that dang acorn sort of shape down for Judy.
My goal for the new year is to upload something every monday-wednesday-friday (even if it’s just sketches).
45-70 done! This set was a mixed bag, with a few that looked great mixed with a lot of meh.
I feel like I’ve almost figured out a face structure that works, but it’ll take some more study.
Final set done. I tried to stylize these a bit more with mixed success. The practice was definitely worth it, but I still feel stuck in the middle between “accurate copies of the character” and “stylized rendition”.
Ah well, just gotta keep at it.
Mustelid Bar. A quick ‘n silly thing. c: Combined a bunch of different sketches together on a whim to test some coloring methods. Colored pencil watercolor, and a bit of gel pen ink on hotpress watercolor paper, 5x7″
someting for a friend
i just want to say, for people reblogging this, that this is called the “rule of thirds” and the tips i wrote here by no means are things that you HAVE to do! these are just tips i use for myself, i kind of made up the bubble rule and i dont even know if im using the rule right haha so there theres that! i just like to use it so i know my bubbles have a place to go
examples of me using rule of thirds to separate elements in “Rachael and Penny”
i got the information a long time ago from a thread on penciljack called Storytelling 101, specifically this image
there is tons of information on rule of thirds available, i know eyecager has a post that dips into it ….
This is also hella useful for photography composition, especially for landscape and architecture shots
@meirupo This is useful.
(If you haven't answered this before) how do you do shading?
i havent !! and. i cant say this is gonna be any help but heres some of the things i try to keep in mind when im shading stuff
so youve got your flats on your initial drawing, the thing thats getting the business
then youve got find out where the light is coming from ! your light source is gonna determine where all the highlights and shadows are cast, and while it doesnt have to be EXACT, its generally a good rule to keep it pretty consistent through the drawing - sometimes youll probably have to deal with multiple sources, and each ones gonna be casting its own light and shadow ( and color by extension )
the intensity and sharpness of your shadows generally also reflects the brightness or closeness of the light ! basically if you wanna make something look BRIGHT, you gotta make sure the shadows are dark enough to get the idea across
so the actual shading part - the way i shade is by getting a brush on a very low opacity, picking the color i want for shadows and then layering the strokes over and over until i get about the darkness i want ( because im LAZY and i dont actually work with complex backgrounds a bunch, i can usually get away with drawing the shadows directly on the locked flat colors layer so theres nothing to clean up after )
afterwards i clean it up a little if i need to, add highlights while keeping in mind where the light is coming from, and start on the Detail Work ( it also might be helpful to keep in mind that highlights dont always go on the EDGE of things, but rather where the curve of something is - where the light would catch. this can help add a little depth and make flat things look rounded out ! )
and THEN its basically me zooming into the drawing at least 200%, putting another layer over the top of everything, and going over the outlines with a tiny brush so the harsh black is mostly gone ! there shouldnt be anything along the edge thats darker than the darkest part of the shadow ( with exceptions like the eyes and nostrils )
and thats mostly it ! i picked red for the shadow color, but picking your shading ( and flats ! ) based on the colors in your background can go a LONG way into making it seem like your character is actually in the environment
reflective light is also an important thing to keep in mind when choosing shadows and highlights - light and color doesnt always just hit an object and stay there, and even in the shade there could be light bouncing back from stuff like water or grass creating smaller, subtle highlights along the edges of things close by
not everything reflects the same way either ! something like a piece of wood is going to react differently than say, a metal ball
so you get your light source, basic highlights and shadows, not bad ! but then theres ALSO the light reflecting from the rest of the environment along the edge of the ball, and then finally the color from both the dragon and the ball reflecting a bit on each other
honestly though these arent RULES of drawing and more just guidelines i work with sometimes, and maybe your style of shading and highlighting looks completely different than this and thats ok !! - im still figuring a bunch of stuff out about light and reflections myself, and the great thing about art is that you can do whatever the hell you want with it
There’s three main groups: the flexors and extensors each take one half of the forearm, and the ridge muscles sit on top like a little tiara. Each group has it’s own unique form. Learning their anatomy will help you design awesomely dynamic arms.
Let’s try to make forearms manageable to draw. This is a body part most artists don’t quite understand. It can be real intimidating if you don’t know the muscles.
The arm has a simple chain design and the forms interlock down the arm.
To avoid the snowman effect, use straight, angular lines and look for asymmetries. Compare the apex of both sides of the forearm to understand the curvature better. Notice that the flexors reach lower on the wrist than the extensors and ridge muscles.
Look for this kind of thing when you’re drawing the gesture of the muscle groups. A wave rhythm where the curve on one side leads into the next curve on the other side.
I’ll explain more in-depth in the video - www.proko.com/179
How to draw SMOKE DUST CLOUD EFFECTS tutorial by STUDIOBLINKTWICE
I’m sure I’m not the only one…
Removing lines from a bg layer
Removing sketch from line art in SAI
Removing sketch from line art in PS
Go forth and be less frustrated :D
Also, before you start inking reduce the transparency of your inking layer. That way if you’re actually inking on the sketch layer you can see that you are right away.
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