BioShock is the Genetically-Enhanced, First-Person Shooter
• Name: Bioshock • Date: August 2007 • Developer: 2K Games (Boston & Australia branches) • Creators: Directed and Written by Ken Levine. Designed by Paul Hellquist. Programmed by Christopher Kline. Art by Scott Sinclair. Composed by Garry Schyman. • Publisher: 2K Games • Summary: Bioschok is a first person shooter videogame released in 2007 for Multiple platforms, initially Microsoft Windows and Xbox 360. It is set in 1960, where the player guides the main protagonist and playable character, Jack, to the underwater city of Rapture after his plane crashes in the ocean above. Rapture was built by Andrew Ryan, as a super-capitalist independent city state. It was designed with the ideas put forward by real-life author Ayn Rand. The place lacked laws goverened by morals, so over time, Rapture became entrenched in medical issues surrounding ADAM- a genetic material that can be used in tandem with EVE and Plasmids to grant people certain super powers. The whole process is highly addictive and physically damaging, leading to the collapse of Rapture. Jack arrives right as the city is falling. In using plasmids for himself, Jack’s goal is to escape the city while also saving certain people along the way. • Analysis: This game is a rare gem that exceeds not only in beautiful visuals and fun gameplay, but also has a deep and interesting political and moral message. It is an effective commentary on all-out capitalism using real life references from famous author Ayn Rand, which are implemented fabulously through the glamorous 60’s aesthetic of the game. The environment is stunningly immersive, with the music and visuals pushing both the practical and emotional aspects of the game forward. It demonstrates in a brilliant way the capabilities of a video game as an art form. The concept alone is fascinating; that of an underwater city plagued by its own creation. The world building is rich with this game, from the once-human “splicers” to the terrifying Little Sisters and their Big Daddies who protect them. The game offers choices in terms of morality; one can choose to kill all Little Sisters and gain the ADAM they posses, kill between one and two for a middle ground moral level, or kill none for the moral high road. With whatever choice is made, the player will face many unique and challenging gameplay options in both combat, puzzle, and strategy formats. Though I haven’t had a chance to play this game all the way through, I hope to get the chance to some day as it is clearly a phenomenal work of art.














